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1. Dynamic spatial positioning system based on sounds and augmented reality for visually impaired people C Kirner 1, C S Cerqueira 2, T G Kirner 3 1,2,3.

Dec 29, 2015

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Page 1: 1. Dynamic spatial positioning system based on sounds and augmented reality for visually impaired people C Kirner 1, C S Cerqueira 2, T G Kirner 3 1,2,3.

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Page 2: 1. Dynamic spatial positioning system based on sounds and augmented reality for visually impaired people C Kirner 1, C S Cerqueira 2, T G Kirner 3 1,2,3.

Dynamic spatial positioning system based on sounds and augmented reality for visually impaired people

C Kirner1, C S Cerqueira 2, T G Kirner3

1,2,3Department of Mathematics and Computer Science, Federal University of Itajubá (UNIFEI),Itajubá, MG, BRAZIL2Space Engineering and Technology, National Institute for Space Research (INPE), São José dos Campos, SP, [email protected], [email protected], [email protected]

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Page 3: 1. Dynamic spatial positioning system based on sounds and augmented reality for visually impaired people C Kirner 1, C S Cerqueira 2, T G Kirner 3 1,2,3.

dGames

Low Cost AR Ping

Pong

3D Stimulus

Motor exercise and

feedback

Augmented Reality Artifact

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AR-dGames

Serious Games• Entertainment,

education, defense, health care

Physical• Lack of activity in

Visually Impaired• Create

oportunities and incentivate physical activities

Augmented Reality - AR• + Haptic• + Audio• + Cognitive

artifacts

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Page 5: 1. Dynamic spatial positioning system based on sounds and augmented reality for visually impaired people C Kirner 1, C S Cerqueira 2, T G Kirner 3 1,2,3.

Interactive Artifact based on AR

• Cognition: Multi-Sensory knowledge, perception, memory, attention, logic and motor control;

• Construction: Ordinary materials, involving a simple process, presenting availability and low cost;

• Logical: Use AR Authoring tools for rapid prototyping;

• Interaction: The user interactive actions on the artifact must be tangible.

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AR – Augmented Reality

• Simple equipment:• Computer with webcam, which captures a live

video stream, tracking features (markers), allowing the computer to add virtual information.

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Serious Games

• Serious games focus on three inter-related aspects: rehabilitation, socialization and inclusion.

• Rehabilitation: dynamic process of change in lifestyle, due to a disease or traumatic incident

• Socialization: acquaintances of necessary skills for people perform as a functioning member of their society, giving them the conditions to be socially included (Inclusion).

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RELATED WORKS 8

Page 9: 1. Dynamic spatial positioning system based on sounds and augmented reality for visually impaired people C Kirner 1, C S Cerqueira 2, T G Kirner 3 1,2,3.

Related Works• Cognitive serious game focused on rehabilitation, related to

memory and association activities. • “Touch” to provoke a AR reaction tha shows different patterns

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Page 10: 1. Dynamic spatial positioning system based on sounds and augmented reality for visually impaired people C Kirner 1, C S Cerqueira 2, T G Kirner 3 1,2,3.

Related Works• Serious games using hardware• blindHero haptic glove that receive the stimulus to press the

guitar button.• VI-Tennis tactile feedback and audio cues to help the user to

move the Wiimote Controller.

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ARTIFACT 11

LOGICAL LAYER

PHYSICAL LAYER

Page 12: 1. Dynamic spatial positioning system based on sounds and augmented reality for visually impaired people C Kirner 1, C S Cerqueira 2, T G Kirner 3 1,2,3.

Artifact logical layer• TACTILE GRID with associated 3D AUDIO, to help the spatial

perception of the game. • AUDIO GRID logical information of the ball placement• Horizontal: Stereo balance• Vertical: Frequency (lower to high pitch)• Deep: Volume

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Page 13: 1. Dynamic spatial positioning system based on sounds and augmented reality for visually impaired people C Kirner 1, C S Cerqueira 2, T G Kirner 3 1,2,3.

Artifact Physical Structure• AR Markers are used to match the logical layer into the

physical structure.

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Page 14: 1. Dynamic spatial positioning system based on sounds and augmented reality for visually impaired people C Kirner 1, C S Cerqueira 2, T G Kirner 3 1,2,3.

How the AR interaction work• A base marker holds the points and, when the control marker

action point collides with the base points, it causes programmed feedback.

• Uses basAR software• Programmable• Free• Reads markers• Points interactions

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Page 15: 1. Dynamic spatial positioning system based on sounds and augmented reality for visually impaired people C Kirner 1, C S Cerqueira 2, T G Kirner 3 1,2,3.

AR creates the game logic• The basAR Authoring Language (basAR-AL) uses a state

machine concept driven by events, which can be divided into user interaction, programmed changes and math results.• The user interaction makes changes on the state machine, by

action point collisions. • The programmed changes make changes on the state machine,

going to a new state, when the old one is activated. • Math results make changes on the state machine, by testing

some variables. Depending on the result, the state machine can move to other state.

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Logical + Physical Structure

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Second grid - Therapist• Therapist has three more cells to select speed.

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(a) Conception; (b) Therapist; (c) User and Therapist; (d) Prototype in action.

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Cameras Example

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USES 19

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Modes• GAME:• Matches with friends

or against the computer.• As it provides visual

and audio feedback, can be used with VI and non VI.

• THERAPEUTIC• Series of exercices pre-

programmed.• User follows the

therapist.

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Game Mode

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Therapeutic Mode

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CONCLUSION 23

Page 24: 1. Dynamic spatial positioning system based on sounds and augmented reality for visually impaired people C Kirner 1, C S Cerqueira 2, T G Kirner 3 1,2,3.

Conclusion

• Augmented reality allows a low cost, interactive and inclusive application.• Using easy to built/use structures as Styrofoan

allows simple artifacts to be empowered with a logical layer that interacts with the user. • AR is the more affordable type of sollution as it

does not requires any specific built hardware.

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Conclusion

• Positive points:• Automatic calibration procedures allowed user

to practice at home.• Therapists pointed the inclusive characterist as

an important issue, specially with children.• Negative points:• The artifact with Styrofoan is easily broken• VI user will need help to build the artifact.• Therapists pointed difficulty to create pre-

programmed sequences.25

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Conclusion – Future Works

• App is avaiable, however a improved version of basAR is cooking, so new features and a easier way to program the application behavior will improve the AR development.

• It is being analyzed a development option using a low cost open source hardware – ARDUINO. To implement tactile vibration.

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Page 27: 1. Dynamic spatial positioning system based on sounds and augmented reality for visually impaired people C Kirner 1, C S Cerqueira 2, T G Kirner 3 1,2,3.

Acknowledgments• This research was partially funded by Brazilian Agencies CNPq

(Grants #558842/2009-7 and #559912/2010-2) and FAPEMIG (Grant #APQ-03643-10), in the projects: Internet Environments to Educational Development using Augmented Reality (in Portuguese, “AIPRA – Ambiente na Internet para Professores Desenvolverem Aplicações Educacionais com Realidade Aumentada”) and Interactive Theme Environments based on Augmented Reality (in Portuguese, “ATIRA – Ambientes Temáticos Interativos baseados em Realidade Aumentada”).

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International Conference on Virtual and Mixed Reality, San Diego, USA, pp. 552-531.• C S Cerqueira and C Kirner, basAR: behavioral authoring system for Augmented Reality, [Online]. Available:

http://www.cscerqueira.com/basar. [Accessed 03 05 2012].• Farlex (2012), The Free Dictionary, Farlex, [Online]. Available: http://medical-dictionary.thefreedictionary.com/rehabilitation. [Accessed 12 05

2012].• A Grasielle, D Correa, G A Assis and M Nascimento (2007), Genvirtual: an augmented reality musical game for cognitive and motor

rehabilitation, Proc. Virtual Rehabilitation, Venice, Italy, pp. 1-6.• W S Gunasekara and J Bendall (2005), Rehabilitation of neurologically injured patients, Neurosurgery, Springer, pp. 407-421.• H Kato and M Billinghurst(1999), Marker tracking and HMD calibration for a video-based augmented reality conferencing system, Proc. 2nd

IEEE and ACM International Workshop on Augmented Reality, San Francisco, USA, pp. 85-94.• C Kirner and T G Kirner (2011), Development of an interactive artifact for cognitive rehabilitation based on augmented reality, Proc.

International Conference on Virtual Rehabilitation, Zurich, Switzerland, pp.1-7.• C Kirner, C S Cerqueira, F Flauzino and T G Kirner (2012a), Design of a Cognitive Artifact based on Augmented Reality to Support Multiple

Learning Approaches, Proceedings of World Conference on Educational Multimedia, Hypermedia and Telecommunications, Denver, USA, pp. 2834--2843.

• C Kirner, C S Cerqueira and T G Kirner (2012b), Dynamic spatial AR game based on ping pong [Online]. Available: http://www.cscerqueira.com/basar/projects/pong. [Accessed 03 05 2012].

• J C Lee (2012), Johnny Chung Lee > Projects > WII, [Online]. Available: http://johnnylee.net/projects/wii/. [Accessed 05 03 2012].• T Morelli, J Foley, L Columna, L Lieberman and E Former (2010), VI-Tennis: a vribrotactile/audio exergame for players who are visually

impaired, Proc. Fifth International Conference on the Foundations of Digital Games, Monterey, USA, pp. 147-154.• D O'Neil (2011), Socialization, [Online]. Available: http://anthro.palomar.edu/social/soc_1.htm. [Accessed 13 05 2012].• P Rego, P M Moreira and L P Reis (2010), Serious games for rehabilitation: a survey and a classification towards a taxonomy, Proc. 5th Iberian

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study, Proc. Virtual Rehabilitation, Venice, Italy, pp. 102-108.• B Yuan and E Folmer (2008), Blind hero: enabling guitar hero for the visually impaired, Proc. 10th International ACM SIGACCESS Conference on

Computers and Accessibility, Halifax, CA, pp. 169-176.

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