1 /46
Apr 01, 2015
1 /46
2 /46
DT Trainer Background• Created to help my own son Karl
• Started AES to help other Children like my son and be able to focus on this topic
• Karl was early tester
• Had Good Feedback from Autism Conferences
• School Districts– Positive Results from Testing– Purchasing DT Trainer– Using DT Trainer with Autism, TMD, EMD, and
top end of PMD students
3 /46
DT Trainer Evolution• Being Evolved by our Users & Others• Strong Emphasis on Incorporating Feedback
• Parents, Teachers, School Psy., SLPs, University
• Behaviorists & ABA specialists• User community is wealth of information
• A Work in Progress• Just a Beginning
4 /46
The Mission
• Goals• Develop Technology that
improve outcomes• Robust effective tools (engines)• What teachers need and want• Make a Difference for individuals
with autism and other learning disabilities
5 /46
DT Trainer
• Engine that Plays
– Educational Content Programs
– Commands & Praises
– Multimedia Reinforcers
6 /46
Target Students• Individuals With
– Autism– Other Learning or Retention Disorders
• Students Developmentally 2-9 Years– Range is expanding as we expand content
7 /46
Target Students
– Easily overloaded - shutdown
• Not well self directed
• Need significant repetition
– Do same thing over and over
– Limited ability to follow instructions
• Need extra motivation
• Students are “all over the map”
8 /46
DT Trainer• Teaches Receptive Language +
• Used in a Complete Educational Program
• Does not replace teacher
• Students tend to like computer
• Tool for Teacher or Therapist
– Shift teacher’s time• From Building “Seed” Knowledge
• To Making Knowledge Functional
9 /46
DT Trainer
• Based Discrete Trial Teaching
– A Behavioral Teaching Method
• Data Driven
– Advancement is Based on Performance
– Captures Data on Trial Responses
– Provides Reports on Performance• Administrator make Training Adjustments
10 /46
DT Trainer
• Simple enough for low functioning students
• Leads the Student
• Highly configurable
• Does not tire of doing the same drill for as many times as the student needs
11 /46
DT Trainer
• A Simple Training Screen
• Breaks Learning into Small Simple Steps
– High Chance of Success
– Clean (almost boring)
– Non-Distracting (focus is on task)
12 /46
DT Trainer
• Student response
• Designed for Multi-Student Use
– Can be used with Single Students
– Touch Screen
– Mouse
– Single & Double Switch
13 /46
The Training Screen
14 /46
Target Item
The Correct Choice for the Trial
15 /46
DistracterAn item used to provide the student with an
incorrect alternative to the Target Item
16 /46
Rows 3-2-1
ROW 3
ROW 2
ROW 1
17 /46
PromptsPrompts are visual clues of position or size
18 /46
Prompt Level 0Easiest Level
19 /46
Prompt Level 3Easy Level
20 /46
Getting Harder
Prompt Level 2
21 /46
Hardest To Determine
Prompt Level 1
22 /46
• Train Mode
DT TrainerModes
• Random Mode
• Maintenance Mode
23 /46
Train Mode• High Intensity
• Repetitive Drilling
• 13 Steps - Levels of Difficulty– Number of Distracting Images
– Student Familiarity
– Prompt Level
24 /46
Random Mode
• Item Is “Familiar”
• Advancement = Basic Knowledge
• Less Intensive
• Item Advanced From Train Mode
• Presents Item Randomly
– But Not Completely Learned
25 /46
Maintenance Mode
• Low Intensity– Continuation of Training
• Advancement = Knowledge Retention
• Item is Generally Known
• Presented Infrequently
26 /46
Programs• Three Functions
• Currently over 145 Programs
– Receptive Language– Early Academics– Life Skills
– Matching, Identification, Counting, Classifying, Phonics, Math, Money, Sequencing, Spatial, Time, Word Analysis, Wh-Questions, Word Recognition
27 /46
Identification Programs• Body Parts
• Colors
• Colors and Shapes
• Dots 1 to 10
• Farm Animals
• Letters Lower Case
• Letters Mixed Case
• Letters Upper Case
• Money-U.S.
• Numbers 0 to 100
• Numbers 0 to 20
• Numbers Tens 10-90
• Objects 1 and 2
• Prepositions 1
• Shapes
• Wild Animals
• Word Programs– Adjectives 1
– Adverbs 1
– Articles, Conjunctives, and Misc.
– Days of Week
– Family Members
– Months of Years
– Objects 1 and 2
– Pronouns
– Survival
– Verbs 1
28 /46
Ident-Objects I• Ball
• Block
• Crayon
• Teddybear
• Doll
• Book
• Cup
• Bowl
• Plate
• Spoon
• Fork
• Knife
• Shoe
• Baby
• Bird
• Bottle
• Car
• Cat
• Dog
• House
• Tree
• Water
• Banana
• Pillow
• Blanket
• Towel
29 /46
Ident-Objects 1
30 /46
Functional Programs
– WhQ-What-Action-BodyPart– WhQ-What-Action-Item?– Before: Days Of Week, Months, Numbers 1 – 10– After: Days Of Week, Months, Numbers 0 – 9– Analog Time– Money– Addition
• Item and Function Association
31 /46
WhQ-What-Action-Item• Color-Crayon
• Cut-Scissors
• Paint-Paintbrush
• Brush Teeth-Toothbrush
• Eat-Spoon
• Write-Pencil
• Brush Hair-Hair Brush
• Wash-Soap
• Comb Hair-Comb
• Drink-Cup
• Sweep-Broom
• Blow Nose-Tissue
• Clean Carpet-Vacuum
• Dry-Towel
• Cook-Stove
• Build-Blocks
• Hit Ball-Bat
• Catch-Glove
32 /46
WhQ-What-Action-Item
33 /46
SD Mode
• Verbal • Text• Both
Command telling the student what to do
34 /46
Verbal
35 /46
Text
36 /46
Both Verbal and Text
37 /46
Launching the Training
38 /46
Auto Run
• Normal Training Sequence
• Trains All Programs and Program Modes
• Randomly Selects Programs and Modes
• Program and Mode Run for Specified Number of Trials
• Trials Extended to End on Success
• Next Session Continues From Last Session
39 /46
Reinforcers
• Rewards
• One Or More Correct Responses
• Skill Builders
• Smart-Configurable Reinforcers
40 /46
Reinforcers• Developmental Sequence
• Level 1, 2, 3
• Selection Screen
• Pieces
– Student Picks Reinforcer
• Choice Making Skills
– Progression
41 /46
Reinforcer Categories• Activities
• Non-Interactive
• Sounds
• Videos
• User
42 /46
DT TrainerDemonstration