1 © 2013 by Nelson Education Ltd. CHAPTER EIGHT Technology-Based Training Methods
Jan 12, 2016
1© 2013 by Nelson Education Ltd.
CHAPTER EIGHT
Technology-Based
Training Methods
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LEARNING OUTCOMES
Define and discuss technology-based training, traditional training, computer-based training, and e-learning
Compare and contrast instructor-led and self-directed learning
Define and give examples of asynchronous and synchronous training
Define and discuss electronic performance support systems
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LEARNING OUTCOMES
Define and discuss video, web conferencing, webinars, webcasts, and virtual classroom
Define and discuss social constructivism and generative learning
Define and discuss social media, Web 2.0 and 3.0 technologies
Define mobile learning and discuss its use for training
Describe how to design computer-based training programs
LEARNING OUTCOMES
Discuss the advantages and disadvantages of computer-based training for individuals and organizations
Discuss the effectiveness of computer-based training
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TECHNOLOGY-BASED TRAINING
Training that involves using technology to deliver courses (learning)
Different types of technology-based training have evolved as technology itself evolves
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TECHNOLOGY-BASED TRAINING
Different types of technology-based training:
Web-based training Computerized self-study with CD-ROM, DVD Electronic performance support system Electronic simulation Multimedia applications Video/audio/tele-conference Satellite or broadcast television
See Table 8.1 in text
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TECHNOLOGY-BASED TRAINING
In contrast to traditional training, which is training that does not involve using technology to deliver learning (regardless of the instructor or learners’ use of technology in the classroom)
TECHNOLOGY-BASED TRAINING
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PREVALENCE OF TECHNOLOGY
Use of technology for training has increased In Canada over the past decade
In Canada, 75% of organizations use it to deliver some type of training
Canada and the U.S. the use of learning technology represents 14% of all formal training time
Thus, training technology is becoming more popular albeit at a relatively slow pace
Virtual classroom/webcasting/video broadcasting is most popular
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COMPUTER-BASED TRAINING
Computer-based training: Training that is delivered via the computer for the purpose of teaching job-relevant knowledge and skills
E-learning: The use of computer network technology such as the intranet or Internet to deliver information or instruction to individualsE-learning is a specific type of computer-based training
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INSTRUCTOR-LED TRAINING (ILT)
Training methods that involve an instructor or facilitator who, in the case of technology-based training, leads, facilitates, or trains onlineThe degree of involvement of the instructor in ILT can vary from full control to advisory or resource
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SELF-DIRECTED LEARNING
Individuals or groups take the initiative and responsibility for learning and manage their own learning experience A major advantage of computer-based training is that it can be initiated and controlled by the trainee
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SELF-DIRECTED LEARNING
Benefits Increased flexibility Learn at their own pace Learn what is relevant to
their needs Become independent with
less dependence on formal training
Learn according to their own learning style
Limitations May learn wrong things or
learn incompletely Waste time accessing and
finding material It takes time to gain SDL
skills
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ASYNCHRONOUS AND SYNCHRONOUS
Computer-based training can be asynchronous or synchronous
Asynchronous: Pre-programmed and available to the trainee at any time and from any location
e.g., online course or multimedia program
Synchronous: Live and requires trainees to be at their computer at a specific time
e.g., “chat” session or live “webinar”
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ELECTRONIC PERFORMANCE SUPPORT SYSTEMS
An asynchronous system that provides information, advice, and learning experience on the job to improve performance Information is only accessed when it is neededOnly needed information is given; reduces information overloadEffective for high-turnover jobs or tasks that are difficult, infrequent, and must be perfectMobile technology applications increase use of EPSS
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VIDEO AND WEB CONFERENCING
Synchronous training using two-way television, satellite, or web technology Simultaneously training at multiple locations Rapid dissemination of content On-site facilitator can address challenges with
personal attention for trainees
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VIDEO AND WEB CONFERENCING
Web technology has created new opportunities for training over the web
Webinars are seminars or workshops taking place over the Web with option for interactive element
Webcasts are live or recorded audio or video broadcasts over the Internet; generally one-way communication
Both webinars and webcasts can be synchronous or asynchronous
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SOCIAL MEDIA AND WEB 2.0
Social Constructivism – An approach to learning that emphasizes interactive learning environments where participants and instructor learn from one another
Social Media – The use of technology for sharing and exchanging information
Web 2.0 – Internet tools that enable communication and sharing of information and knowledge
Generative Learning – Self-initiated/learner-controlled collaborative learning in which people in a social network shared ideas and solve problems
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SOCIAL MEDIA AND WEB 2.0
Blog – Contains commentary and information on a subject
Wiki – Webpage or collection of webpages which users share
Podcast – Short audio or video recording that can be downloaded and played on mobile device
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BENEFITS OF WEB 2.0 TECHNOLOGY
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MOBILE LEARNING (M-LEARNING)
The use of mobile or portable technologies across locations for obtaining information and training Short videos or information Effective for short, two- to six-minute sessions
addressing a single learning point
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DESIGNING CBT PROGRAMS
Technology is just the medium for delivering training and still rely on good design to ensure effectiveness
Active practice and conditions of practice, as well as many of the off-the-job instructional methods, can be built into computer-based training
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DESIGNING CBT PROGRAMS
Other design factors also important:Computer simulations provide trainees with hands-on training for a particular task as well as opportunities to practise and master knowledge and skills in an interactive environmentGames increase the appeal, encourage practice, and facilitate discovery of patterns and relationships in the training materialRole plays make the program engaging and provide opportunity to experiment and practise
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DESIGNING CBT PROGRAMS
Stories that involve dialogue and characters liven up abstract concepts and increase engagement
Customization involves tailoring instructional elements to meet trainee preferences and needs
Personalization through the use of conversational language, rather than formal language, helps trainees feel more engaged in a conversation with the program
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DESIGNING CBT PROGRAMS
Human interaction with instructor and other online participants through chat rooms and discussion boards decreases feelings of isolation and increases motivation
Feedback is important in increasing learning; can range from simple prompts to more complex quizzes, reviews, or interaction with virtual or actual coach/facilitator
Additional principles are identified in Trainer’s Notebook 8.1
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COMPUTER-BASED TRAINING – BENEFITS
Advantages for trainee:
Available all the time (just-in-time training)/ convenience/flexibility
Greater learner control over content, sequence Self-pacing allows for progress at own pace Greater comfort with own progress Trainees learn at work or away from work Reduced travel time; greater geographical
flexibility
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COMPUTER-BASED TRAINING – BENEFITS
Advantages for organization:
All trainees receive the same training Large numbers can be trained in short period Traditional constraints are eliminated Train across the globe Track trainees performance
• Useful for legal documentation Increase efficiencies and cost savings
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COMPUTER-BASED TRAINING
Disadvantages to trainees:
Less interpersonal contact Doesn’t support all learning styles Potential computer illiteracy
Disadvantages to organization: Resistance to tech-based training Cost of development
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EFFECTIVENESS OF CBT?
• It is 6% more effective than classroom for declarative knowledge
• Both equally effective for teaching procedural knowledge
• Blended (includes both) 13% more effective for declarative knowledge than just classroom alone; blended 20% more effective for procedural knowledge than classroom alone
• Demographics, computer literacy, etc. play a role in these figures
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FUTURE OF COMPUTER- BASED TECHNOLOGY
The use of technology for learning continues to advance; yet demise of traditional methods not likelyKey issues:
–When to use technology?–How to blend it with traditional methods?–When traditional methods are best?–Answer lies in:
• Training objectives • Content of trainings• Design factors• Trainee characteristics
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SUMMARY
Described technology-based training methods They serve as a complement to off-the-job and on-
the-job methods Discussed distinctions between instructor-led and
self-directed training, and asynchronous and synchronous training
Emerging technologies create opportunity as well as challenge for learning
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SUMMARY
Discussed factors involved in the design of technology-based training
Discussed advantages and disadvantages and the relative effectiveness of the various methods
Discussed Web 2.0 learning tools and mobile learning and their facilitation of social constructivism