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VII - Finite State Machines MU CS 3270 Intro to Digital Logic 1 Finite State Machines Slides adapted from Borriello and Katz
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VII - Finite State Machines MU CS 3270 Intro to Digital Logic 1

Finite State Machines

Slides adapted from Borriello and Katz

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VII - Finite State Machines MU CS 3270 Intro to Digital Logic 2

Finite State Machines

Sequential circuitsprimitive sequential elementscombinational logic

Models for representing sequential circuitsfinite-state machines (Moore and Mealy)

Basic sequential circuits revisitedshift registerscounters

Design procedurestate diagramsstate transition tablenext state functions

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VII - Finite State Machines MU CS 3270 Intro to Digital Logic 3

Abstraction of state elements

Divide circuit into combinational logic and stateLocalize the feedback loops and make it easy to break cyclesImplementation of storage elements leads to various forms of sequential logic

CombinationalLogic

Storage Elements

Outputs

State OutputsState Inputs

Inputs

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VII - Finite State Machines MU CS 3270 Intro to Digital Logic 4

Forms of sequential logic

Asynchronous sequential logic – state changes occur whenever state inputs change (elements may be simple wires or delay elements)Synchronous sequential logic – state changes occur in lock step across all storage elements (using a periodic waveform - the clock)

Clock

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VII - Finite State Machines MU CS 3270 Intro to Digital Logic 5

Finite state machine representations

States: determined by possible values in sequential storage elementsTransitions: change of stateClock: controls when state can change by controlling storage elements

Sequential logicsequences through a series of statesbased on sequence of values on input signalsclock period defines elements of sequence

In = 0

In = 1

In = 0In = 1

100

010

110

111001

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VII - Finite State Machines MU CS 3270 Intro to Digital Logic 6

Can any sequential system be represented with a state diagram?

Shift registerinput value shownon transition arcsoutput values shownwithin state node

D Q D Q D QIN

OUT1 OUT2 OUT3

CLK

100 110

111

011

101010000

001

1

1

1

1

0

0

00

1

1

1

0

0

1

00

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VII - Finite State Machines MU CS 3270 Intro to Digital Logic 7

Counters are simple finite state machines

Countersproceed through well-defined sequence of states in response to enable

Many types of counters: binary, BCD, Gray-code3-bit up-counter: 000, 001, 010, 011, 100, 101, 110, 111, 000, ...3-bit down-counter: 111, 110, 101, 100, 011, 010, 001, 000, 111, ...

010

100

110

011001

000

101111

3-bit up-counter

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VII - Finite State Machines MU CS 3270 Intro to Digital Logic 8

How do we turn a state diagram into logic?

Counter3 flip-flops to hold statelogic to compute next stateclock signal controls when flip-flop memory can change

wait long enough for combinational logic to compute new valuedon't wait too long as that is low performance

D Q D Q D Q

OUT1 OUT2 OUT3

CLK

"1"

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VII - Finite State Machines MU CS 3270 Intro to Digital Logic 9

FSM design procedure

Start with counterssimple because output is just statesimple because no choice of next state based on input

State diagram to state transition tabletabular form of state diagramlike a truth-table

State encodingdecide on representation of statesfor counters it is simple: just its value

Implementationflip-flop for each state bitcombinational logic based on encoding

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VII - Finite State Machines MU CS 3270 Intro to Digital Logic 10

FSM design procedure: state diagram to encoded state transition table

Tabular form of state diagramLike a truth-table (specify output for all input combinations)Encoding of states: easy for counters – just use value

present state next state0 000 001 11 001 010 22 010 011 33 011 100 44 100 101 55 101 110 66 110 111 77 111 000 0

010

100

110

011001

000

101111

3-bit up-counter

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VII - Finite State Machines MU CS 3270 Intro to Digital Logic 11

Implementation

C3 C2 C1 N3 N2 N10 0 0 0 0 10 0 1 0 1 00 1 0 0 1 10 1 1 1 0 01 0 0 1 0 11 0 1 1 1 01 1 0 1 1 11 1 1 0 0 0

N1 <= C1’N2 <= C1C2’ + C1’C2

<= C1 xor C2N3 <= C1C2C3’ + C1’C3 + C2’C3

<= (C1C2)C3’ + (C1’ + C2’)C3<= (C1C2)C3’ + (C1C2)’C3<= (C1C2) xor C3

Verilog notation to showfunction represents an input to D-FF

D flip-flop for each state bitCombinational logic based on encoding

0 0

0 1

1 1

0 1C1

C2

C3N3

0 1

1 0

1 0

0 1C1

C2

C3N2

1 1

0 0

1 1

0 0C1

C2

C3N1

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VII - Finite State Machines MU CS 3270 Intro to Digital Logic 12

Back to the shift register

Input determines next state

In C1 C2 C3 N1 N2 N30 0 0 0 0 0 00 0 0 1 0 0 00 0 1 0 0 0 10 0 1 1 0 0 10 1 0 0 0 1 00 1 0 1 0 1 00 1 1 0 0 1 10 1 1 1 0 1 11 0 0 0 1 0 01 0 0 1 1 0 01 0 1 0 1 0 11 0 1 1 1 0 11 1 0 0 1 1 01 1 0 1 1 1 01 1 1 0 1 1 11 1 1 1 1 1 1

100 110

111

011

101010000

001

0

1

1 1

11

1

1

0

0

0

0 0

1

00

N1 <= InN2 <= C1N3 <= C2

D Q D Q D QIN

OUT1 OUT2 OUT3

CLK

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VII - Finite State Machines MU CS 3270 Intro to Digital Logic 13

More complex counter example

Complex counterrepeats 5 states in sequencenot a binary number representation

Step 1: derive the state transition diagramcount sequence: 000, 010, 011, 101, 110

Step 2: derive the state transition table from the state transition diagram

Present State Next StateC B A C+ B+ A+0 0 0 0 1 00 0 1 – – –0 1 0 0 1 10 1 1 1 0 11 0 0 – – –1 0 1 1 1 01 1 0 0 0 01 1 1 – – –

010

000 110

101

011

note the don't care conditions that arise from the unused state codes

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VII - Finite State Machines MU CS 3270 Intro to Digital Logic 14

More complex counter example (cont’d)

Step 3: K-maps for next state functions

0 0

X 1

0 X

X 1A

B

CC+

1 1

X 0

0 X

X 1A

B

CB+

0 1

X 1

0 X

X 0A

B

CA+

C+ <= A

B+ <= B’ + A’C’

A+ <= BC’

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VII - Finite State Machines MU CS 3270 Intro to Digital Logic 15

Self-starting counters (cont’d)

Re-deriving state transition table from don't care assignment

1 1

1 0

0 1

0 1A

B

CB+

0 1

0 1

0 0

0 0A

B

CA+

0 0

1 1

0 0

1 1A

B

CC+

010

000 110

101

011

001111

100

Present State Next StateC B A C+ B+ A+0 0 0 0 1 00 0 1 1 1 00 1 0 0 1 10 1 1 1 0 11 0 0 0 1 01 0 1 1 1 01 1 0 0 0 01 1 1 1 0 0

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VII - Finite State Machines MU CS 3270 Intro to Digital Logic 16

Self-starting counters

Start-up statesat power-up, counter may be in an unused or invalid statedesigner must guarantee that it (eventually) enters a valid state

Self-starting solutiondesign counter so that invalid states eventually transition to a valid statemay limit exploitation of don't cares

implementationon previous slide

010

000 110

101

011

001111

100

010

000 110

101

011

001 111

100

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VII - Finite State Machines MU CS 3270 Intro to Digital Logic 17

Activity

2-bit up-down counter (2 inputs)direction: D = 0 for up, D = 1 for downcount: C = 0 for hold, C = 1 for count

01

00 11

10

C=0D=X

C=0D=X

C=0D=X

C=0D=X

C=1D=0

C=1D=0

C=1D=0

C=1D=0

C=1D=1

S1 S0 C D N1 N00 0 0 0 0 00 0 0 1 0 00 0 1 0 0 10 0 1 1 1 10 1 0 0 0 10 1 0 1 0 10 1 1 0 1 00 1 1 1 0 01 0 0 0 1 01 0 0 1 1 01 0 1 0 1 11 0 1 1 0 11 1 0 0 1 11 1 0 1 1 11 1 1 0 0 01 1 1 1 1 0

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VII - Finite State Machines MU CS 3270 Intro to Digital Logic 18

Activity (cont’d)

S1 S0 C D N1 N00 0 0 0 0 00 0 0 1 0 00 0 1 0 0 10 0 1 1 1 10 1 0 0 0 10 1 0 1 0 10 1 1 0 1 00 1 1 1 0 01 0 0 0 1 01 0 0 1 1 01 0 1 0 1 11 0 1 1 0 11 1 0 0 1 11 1 0 1 1 11 1 1 0 0 01 1 1 1 1 0

N1 = C’S1+ CDS0’S1’ + CDS0S1+ CD’S0S1’ + CD’S0’S1

= C’S1+ C(D’(S1 ⊕ S0) + D(S1 ≡ S0))

N0 = CS0’ + C’S00 1 1 0

0 1 1 0

1 0 0 1

1 0 0 1

D

S1

S0

C

0 0 1 1

0 0 1 1

1 0 1 0

0 1 0 1

D

S1

S0

C

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VII - Finite State Machines MU CS 3270 Intro to Digital Logic 19

Counter/shift-register model

Values stored in registers represent the state of the circuitCombinational logic computes:

next statefunction of current state and inputs

outputsvalues of flip-flops

Inputs

Outputs

Next State

Current State

next statelogic

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VII - Finite State Machines MU CS 3270 Intro to Digital Logic 20

General state machine model

Values stored in registers represent the state of the circuitCombinational logic computes:

next statefunction of current state and inputs

outputsfunction of current state and inputs (Mealy machine)function of current state only (Moore machine)

InputsOutputs

Next State

Current State

outputlogic

next statelogic

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VII - Finite State Machines MU CS 3270 Intro to Digital Logic 21

State machine model (cont’d)

States: S1, S2, ..., Sk

Inputs: I1, I2, ..., ImOutputs: O1, O2, ..., On

Transition function: Fs(Si, Ij)Output function: Fo(Si) or Fo(Si, Ij)

InputsOutputs

Next State

Current State

outputlogic

next statelogic

Clock

Next State

State

0 1 2 3 4 5

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VII - Finite State Machines MU CS 3270 Intro to Digital Logic 22

Comparison of Mealy and Moore machinesMealy machines tend to have less states

different outputs on arcs (n2) rather than states (n)Moore machines are safer to use

outputs change at clock edge (always one cycle later)in Mealy machines, input change can cause output change as soon as logic is done – a big problem when two machines are interconnected –asynchronous feedback may occur if one isn’t careful

Mealy machines react faster to inputsreact in same cycle – don't need to wait for clockin Moore machines, more logic may be necessary to decode state into outputs – more gate delays after clock edge

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VII - Finite State Machines MU CS 3270 Intro to Digital Logic 23

Comparison of Mealy and Moore machines (cont’d)

Moore

Mealy

Synchronous Mealy

state feedback

inputs

outputsreg

combinational logic for next state logic for

outputs

inputs outputs

state feedback

regcombinational

logic fornext state

logic foroutputs

inputs outputs

regcombinational

logic fornext state

logic foroutputs

state feedback

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VII - Finite State Machines MU CS 3270 Intro to Digital Logic 24

Specifying outputs for a Moore machine

D/1

E/1

B/0

A/0

C/0

1

0

0

00

1

1

1

1

0

reset

current nextreset input state state output1 – – A0 0 A B 00 1 A C 00 0 B B 00 1 B D 00 0 C E 00 1 C C 00 0 D E 10 1 D C 10 0 E B 10 1 E D 1

Output is only function of statespecify in state bubble in state diagramexample: sequence detector for 01 or 10

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VII - Finite State Machines MU CS 3270 Intro to Digital Logic 25

Specifying outputs for a Mealy machine

Output is function of state and inputsspecify output on transition arc between statesexample: sequence detector for 01 or 10

current nextreset input state state output1 – – A 00 0 A B 00 1 A C 00 0 B B 00 1 B C 10 0 C B 10 1 C C 0

B

A

C

0/1

0/0

0/0

1/1

1/0

1/0

reset/0

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VII - Finite State Machines MU CS 3270 Intro to Digital Logic 26

Registered Mealy machine (really Moore)

Synchronous (or registered) Mealy machineregistered state AND outputsavoids ‘glitchy’ outputseasy to implement in PLDs

Moore machine with no output decodingoutputs computed on transition to next state rather than after enteringview outputs as expanded state vector

Inputs

outputlogic

next statelogic

Outputs

Current State

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VII - Finite State Machines MU CS 3270 Intro to Digital Logic 27

Example: vending machine

Release item after 15 cents are depositedSingle coin slot for dimes, nickelsNo change

VendingMachine

FSM

N

D

Reset

Clock

OpenCoinSensor

ReleaseMechanism

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VII - Finite State Machines MU CS 3270 Intro to Digital Logic 28

Example: vending machine (cont’d)

Suitable abstract representationtabulate typical input sequences:

3 nickelsnickel, dimedime, nickeltwo dimes

draw state diagram:inputs: N, D, resetoutput: open chute

assumptions:assume N and D assertedfor one cycleeach state has a self loopfor N = D = 0 (no coin)

S0

Reset

S2

D

S6[open]

D

S4[open]

D

S1

N

S3

N

S5[open]

N

S8[open]

D

S7[open]

N

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VII - Finite State Machines MU CS 3270 Intro to Digital Logic 29

Example: vending machine (cont’d)

Minimize number of states - reuse states whenever possible

symbolic state table

present inputs next outputstate D N state open0¢ 0 0 0¢ 0

0 1 5¢ 01 0 10¢ 01 1 – –

5¢ 0 0 5¢ 00 1 10¢ 01 0 15¢ 01 1 – –

10¢ 0 0 10¢ 00 1 15¢ 01 0 15¢ 01 1 – –

15¢ – – 15¢ 1

Reset

N

N

N + D

10¢

D

15¢[open]

D

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VII - Finite State Machines MU CS 3270 Intro to Digital Logic 30

Example: vending machine (cont’d)

Uniquely encode states

present state inputs next state outputQ1 Q0 D N D1 D0 open0 0 0 0 0 0 0

0 1 0 1 01 0 1 0 01 1 – – –

0 1 0 0 0 1 00 1 1 0 01 0 1 1 01 1 – – –

1 0 0 0 1 0 00 1 1 1 01 0 1 1 01 1 – – –

1 1 – – 1 1 1

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VII - Finite State Machines MU CS 3270 Intro to Digital Logic 31

Example: Moore implementation

Mapping to logic

D1 = Q1 + D + Q0 N

D0 = Q0’ N + Q0 N’ + Q1 N + Q1 D

OPEN = Q1 Q0

0 0 1 1

0 1 1 1

X X 1 X

1 1 1 1

Q1D1

Q0

ND

0 1 1 0

1 0 1 1

X X 1 X

0 1 1 1

Q1D0

Q0

ND

0 0 1 0

0 0 1 0

X X 1 X

0 0 1 0

Q1Open

Q0

ND

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VII - Finite State Machines MU CS 3270 Intro to Digital Logic 32

Example: vending machine (cont’d)

One-hot encoding

present state inputs next state outputQ3 Q2 Q1 Q0 D N D3 D2 D1 D0 open0 0 0 1 0 0 0 0 0 1 0

0 1 0 0 1 0 01 0 0 1 0 0 01 1 - - - - -

0 0 1 0 0 0 0 0 1 0 00 1 0 1 0 0 01 0 1 0 0 0 01 1 - - - - -

0 1 0 0 0 0 0 1 0 0 00 1 1 0 0 0 01 0 1 0 0 0 01 1 - - - - -

1 0 0 0 - - 1 0 0 0 1

D0 = Q0 D’ N’

D1 = Q0 N + Q1 D’ N’

D2 = Q0 D + Q1 N + Q2 D’ N’

D3 = Q1 D + Q2 D + Q2 N + Q3

OPEN = Q3

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VII - Finite State Machines MU CS 3270 Intro to Digital Logic 33

Equivalent Mealy and Moore state diagrams

Moore machineoutputs associated with state

Mealy machineoutputs associated with transitions

0¢[0]

10¢[0]

5¢[0]

15¢[1]

N’ D’ + Reset

D

D

N

N+D

N

N’ D’

Reset’

N’ D’

N’ D’

Reset

10¢

15¢

(N’ D’ + Reset)/0

D/0

D/1

N/0

N+D/1

N/0

N’ D’/0

Reset’/1

N’ D’/0

N’ D’/0

Reset/0

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VII - Finite State Machines MU CS 3270 Intro to Digital Logic 34

Example: Mealy implementation

10¢

15¢

Reset/0

D/0

D/1

N/0

N+D/1

N/0

N’ D’/0

Reset’/1

N’ D’/0

N’ D’/0

Reset/0present state inputs next state output

Q1 Q0 D N D1 D0 open0 0 0 0 0 0 0

0 1 0 1 01 0 1 0 01 1 – – –

0 1 0 0 0 1 00 1 1 0 01 0 1 1 11 1 – – –

1 0 0 0 1 0 00 1 1 1 11 0 1 1 11 1 – – –

1 1 – – 1 1 1

D0 = Q0’N + Q0N’ + Q1N + Q1DD1 = Q1 + D + Q0NOPEN = Q1Q0 + Q1N + Q1D + Q0D

0 0 1 0

0 0 1 1

X X 1 X

0 1 1 1

Q1Open

Q0

ND

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VII - Finite State Machines MU CS 3270 Intro to Digital Logic 35

Example: Mealy implementation

D0 = Q0’N + Q0N’ + Q1N + Q1DD1 = Q1 + D + Q0NOPEN = Q1Q0 + Q1N + Q1D + Q0D

make sure OPEN is 0 when reset– by adding AND gate

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VII - Finite State Machines MU CS 3270 Intro to Digital Logic 36

Vending machine: Moore to synch. Mealy

OPEN = Q1Q0 creates a combinational delay after Q1 and Q0 change in Moore implementationThis can be corrected by retiming, i.e., move flip-flops and logic through each other to improve delayOPEN.d = (Q1 + D + Q0N)(Q0'N + Q0N' + Q1N + Q1D)

= Q1Q0N' + Q1N + Q1D + Q0'ND + Q0N'DImplementation now looks like a synchronous Mealy machine

it is common for programmable devices to have FF at end of logic

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VII - Finite State Machines MU CS 3270 Intro to Digital Logic 37

Vending machine: Mealy to synch. Mealy

OPEN.d = Q1Q0 + Q1N + Q1D + Q0DOPEN.d = (Q1 + D + Q0N)(Q0'N + Q0N' + Q1N + Q1D)

= Q1Q0N' + Q1N + Q1D + Q0'ND + Q0N'D

0 0 1 0

0 0 1 1

1 0 1 1

0 1 1 1

Q1Open.d

Q0

ND

0 0 1 0

0 0 1 1

X X 1 X

0 1 1 1

Q1Open.d

Q0

ND

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VII - Finite State Machines MU CS 3270 Intro to Digital Logic 38

Mealy and Moore examples

Recognize A,B = 0,1Mealy or Moore?

B

A out

D Q

QB

A

clock

out

D Q

Q

D Q

Qclock

outA

B

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VII - Finite State Machines MU CS 3270 Intro to Digital Logic 39

Mealy and Moore examples (cont’d)

D Q

Q

D Q

Q

D Q

Q

D Q

Q

A

B

clock

out

D Q

Q

D Q

Q

A

B

clock

out

Recognize A,B = 1,0 then 0,1Mealy or Moore?

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VII - Finite State Machines MU CS 3270 Intro to Digital Logic 40

Finite state machines summary

Models for representing sequential circuitsabstraction of sequential elementsfinite state machines and their state diagramsinputs/outputsMealy, Moore, and synchronous Mealy machines

Finite state machine design procedurederiving state diagramderiving state transition tabledetermining next state and output functionsimplementing combinational logic