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Mobile Application Development Concept Aryo Pinandito, ST, M.MT Laboratorium Web dan Mobile App PTIIK Universitas Brawijaya
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  • Mobile Application Development Concept

    Aryo Pinandito, ST, M.MT

    Laboratorium Web dan Mobile App PTIIK Universitas Brawijaya

  • Delivering Mobile Content It isn't just about choosing native apps or choosing the mobile web it's also

    about looking at who your customers are and what devices they use.

    Laboratorium Web dan Mobile App PTIIK Universitas Brawijaya

  • Karakteristik Aplikasi Mobile Short-duration activities: SMS, membaca notifikasi,

    mengambil foto dan mengunggahnya ke internet, dsb

    Fitur yang dimiliki aplikasi bergerak pada umumnya lebih spesifik, instan, dan terbatas.

    Dapat diakses dengan cara-cara yang sederhana / simple (one touch, sliding, non scrollable)

    Tampilan berukuran kecil dan minimal

    Laboratorium Web dan Mobile App PTIIK Universitas Brawijaya

  • The whole web is confused by mobile

    App, web app, native app, mobile site, mobile app, adaptive design, reactive design, responsive design.

    What!?!

    There seems to be a lot of confusion out there. What do all of these seemingly interchangeable terms mean for me?

    Laboratorium Web dan Mobile App PTIIK Universitas Brawijaya

  • Do I Need to Consider Mobile? Everybody is talking mobile. Smart phones and

    tablets are changing the way that your users interact with content and online services.

    45% of people interact with online content while out and about*. That rises to 70% for 16-25s. (UK Sept. 2011).

    Laboratorium Web dan Mobile App PTIIK Universitas Brawijaya

  • 1. Do Nothing There is a case for allowing your site to be rendered

    in all of it's desktop browser glory on some mobile devices.

    For high end devices such as the iPhone or iPad, where users are used to panning and zooming, why give them a watered down version of your service?

    This is certainly the cheapest option. However, the Tablet is more than a small PC and

    the Smart Phone is not just a small Tablet. These are distinct devices with unique user behavior and context.

    Laboratorium Web dan Mobile App PTIIK Universitas Brawijaya

  • 2. Adaptive Design Different view (style) for different

    screen size or different device

    This enables you to tailor the visual appearance of your site to each device, without needing separate mobile websites.

    This is a relatively simple way of tailoring your website or application to specific mobile devices without having to redesign your existing desktop version.

    It requires you to know which screen sizes and devices you are targeting in advanced.

    Laboratorium Web dan Mobile App PTIIK Universitas Brawijaya

  • 3. Responsive Design Responsive' design does not require you

    to know your target screen sizes from the beginning. The page will rearrange content

    constantly as the screen changes size.

    Taking a 'responsive design approach means that your site will be optimised for all potential screen dimension.

    This offers a degree of future proofing of device screen size.

    There is a degree of extra complexity in this approach which will often be reflected in development time scales and, ultimately, cost.

    Laboratorium Web dan Mobile App PTIIK Universitas Brawijaya

  • 4. Web App Typically built with HTML5, CSS3 and

    JavaScript Web apps will work on any device that uses

    a modern mobile web browser making them universal; cross platform applications. This reduces development costs.

    Limited in functionality and user experience to what can be provided within a browser

    Your app will be unable to use device specific technologies (such as the camera) or harness the devices native user experience

    Laboratorium Web dan Mobile App PTIIK Universitas Brawijaya

  • 5. Native App You can take advantage of the vast

    array technology buried in the mobile device; compass, gyroscope, storage (offline and cloud), Near Field Communications (NFC), and the camera

    Allowing you access to the native UX controls.

    Native apps are not cross platform. These two factors combine to make this

    the most costly option in terms of both time and budget.

    Laboratorium Web dan Mobile App PTIIK Universitas Brawijaya

    The app. A bite sized piece of software that enables you to define the specific content and functionality for the user in their context.

  • App or Not to App?

    Native or Web? Which one should we go for?

    Laboratorium Web dan Mobile App PTIIK Universitas Brawijaya

  • Which One is Right for Me? Do you need an app? You need an app, but who is it for?

    Native or Web? Who is your users anyway?

    You dont need an app. Are you responsive or adaptive? Developing a fully responsive website can be

    expensive and time consuming Responsive is also a great way to future proof your

    website for devices that emerge over the coming years Understand your audience, their context (how, where,

    and when do they access your content or service), and what you want to achieve

    Laboratorium Web dan Mobile App PTIIK Universitas Brawijaya

  • Laboratorium Web dan Mobile App PTIIK Universitas Brawijaya

  • Pull or Push Apps have two options for engagement pull technology or push notifications.

    Laboratorium Web dan Mobile App PTIIK Universitas Brawijaya

  • Pull Technology Pull technology is when a request for the

    transmission of information is initiated by the receiver or client, [Wikipedia]. The earliest form of this type was email or faxes. Now,

    users pull information when searching for an item on the web, on an application or on a website.

    HTTP Requests (AJAX or Non-AJAX) RSS Feeds POP3

    Laboratorium Web dan Mobile App PTIIK Universitas Brawijaya

  • Push Technology Push, or server push, describes a style of Internet-

    based communication where the request for a given transaction is initiated by the publisher or central server [Wikipedia] HTTP Server Push Pushlet Long-polling Flash XMLSocket Relay

    Laboratorium Web dan Mobile App PTIIK Universitas Brawijaya

    Despite push technologys recent popularity, the question is not whether the push model is superior to the pull model, but rather when to use one rather than the other

  • To Pull or To Push? Pull Technology

    Pull marketing can be more cost-efficient

    Pull marketing only works and maintains its cost-efficiency

    Pull messages are sent only upon request

    The investment in this type of marketing is minimal

    Might lead to ineffective power and bandwidth usage

    Push Technology

    Push marketing is invasive Push marketing creates

    demand

    Many users resent unsolicited notifications

    Up to 5% of free mobile apps use malicious advertising that can hijack a users phone and steal contacts information

    May lead to efficient power and bandwidth usage

    Laboratorium Web dan Mobile App PTIIK Universitas Brawijaya

  • Cross Platform Application Development

    Laboratorium Web dan Mobile App PTIIK Universitas Brawijaya

  • Multiplatform Application

    Laboratorium Web dan Mobile App PTIIK Universitas Brawijaya

    Appcellerator

    Android

    Adobe AIR Appception

    Aqua

    Java

    Blackberry

    BREW

    Codename One

    Convertigo Mobilizer MEAP

    Corona SDK

    DragonRAD

    DSI

    Firefox OS

    GeneXus

    IBM Worklight

    iOS SDK

    Java ME

    KonyOne

    Lazarus

    M2Active

    Macromedia FlashLite

    Marmalade

    Meme IDE

    Mendix

    Metismo

    MIT AppInventor

    MobiOne

    Mono

    MonoTouch

    MoSync .NET Compact Framework

    NME

    OpenPlug

    Open MEAP

    OutSystems

    PalmOS

    PhoneGap

    Apache Cordova

    Python

    QT SDK

    RareWire

    RhoMobile

    SenchaTouch

    Smartface

    Stencyl

    Symbian

    Tyzen Unity

    Ubuntu Touch

    Unity

    ViziApps

    WebORB

    WebOS

    Windows Mobile

    Windows Phone

  • Device or Application Centric The device-centric approach

    Adapting the application to the UI model provided in the device.

    Easy for the user to understand the application. In case the current platform does not support the UI

    functionality of the said application, the cost of development will be very high and the app might still not function.

    The application-centric approach Application would be developed in such a way as to have the

    very same look and feel across diverse platforms. This approach could create serious problems, the app may

    not at all fit the underlying device user interface model. The entire end-user experience would be severely affected. Of

    course, this approach would work very well for applications that are consistent with the underlying device model.

    Laboratorium Web dan Mobile App PTIIK Universitas Brawijaya

  • How Do I Plan It Out? Understand the environment

    Take into account the main objectives that the brand will stand for, ways to tackle the multiple obstacles that are bound to come in the way and the kind of consumers you want to be targeting.

    This process will take time, effort and patience. Once this is done, you can proceed ahead with the next step.

    Decide on relevant sphere Decide in which sphere your brand will be most useful to

    customers. Once you have set your target, you will want to determine which deployments would be most relevant as per consumer needs.

    This will help you out with time management and control your budget.

    Sketch out a proper plan

    Laboratorium Web dan Mobile App PTIIK Universitas Brawijaya

  • Tools for Multi-Platform Mobile App Development

    Rhomobile, a framework by Motorola that uses Ruby programming language

    PhoneGap, is an FOSS environment that allows developers to create apps that uses standard web development languages such as HTML and JavaScript.

    Appcelerator, aids the development of native mobile, tablet and desktop apps that uses HTML, PHP, JavaScript, Ruby and Python

    MoSync, offers the developer integrated compilers, libraries, runtimes, device profiles and other useful tools. Support for JavaScript, PHP, Ruby, Python and now includes Eclipse-based IDE for C/C++.

    Many more Laboratorium Web dan Mobile App PTIIK Universitas Brawijaya

  • Quiz Time!

    Laboratorium Web dan Mobile App PTIIK Universitas Brawijaya

  • Quiz Mentions 5 mobile application examples for each of

    the following application functions! Games Photography Social Media Photography

    Mentions at least 5 different platforms that supports mobile application development.

    Laboratorium Web dan Mobile App PTIIK Universitas Brawijaya

    Answer both questions in 5 minutes!

  • Any Questions?

  • Terima Kasih Thank You

    Danke Gratias

    Merci

    Kiitos

    Grazias