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Mar 29, 2015

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Page 1: © IDC, IIT Bombay 1 Game. © IDC, IIT Bombay Clues 1.Is equipped with an internal combustion engine 2.Is available in yellow, black, and yellow and black.

© IDC, IIT Bombay1

Game

Page 2: © IDC, IIT Bombay 1 Game. © IDC, IIT Bombay Clues 1.Is equipped with an internal combustion engine 2.Is available in yellow, black, and yellow and black.

© IDC, IIT Bombay

Clues

1. Is equipped with an internal combustion engine2. Is available in yellow, black, and yellow and black combo3. Has three wheels4. Has a parking brake and a foot brake5. Has a 3-speed forward and a 3-speed reverse gear box 6. Levels uneven surfaces nicely and quickly7. Blast weights can be added to level different types of

surfaces

2

Page 3: © IDC, IIT Bombay 1 Game. © IDC, IIT Bombay Clues 1.Is equipped with an internal combustion engine 2.Is available in yellow, black, and yellow and black.

© IDC, IIT Bombay3

Answer

Page 4: © IDC, IIT Bombay 1 Game. © IDC, IIT Bombay Clues 1.Is equipped with an internal combustion engine 2.Is available in yellow, black, and yellow and black.

© IDC, IIT Bombay

Clues

1. Is equipped with an internal combustion engine2. Is available in yellow, black, and yellow and black combo3. Has three wheels4. Has a parking brake and a foot brake5. Has a 3-speed forward and 3-speed reverse gear box6. Levels uneven surfaces nicely and quickly7. Blast weights can be added to level different types of

surfaces

4

Page 5: © IDC, IIT Bombay 1 Game. © IDC, IIT Bombay Clues 1.Is equipped with an internal combustion engine 2.Is available in yellow, black, and yellow and black.

User Experience Goals

Page 6: © IDC, IIT Bombay 1 Game. © IDC, IIT Bombay Clues 1.Is equipped with an internal combustion engine 2.Is available in yellow, black, and yellow and black.

© IDC, IIT Bombay6

Useful? Usable? Desirable?

Desirable– Empowers, engages, entertains the user– Meets experience goals, touches life goals– Satisfies wants, desires

Usable– Works for the user: is learnable, error-free, easy, fast…– Meets end goals, touches experience goals– Satisfies latent needs

Useful– Provides a utility / function: enables, informs,

educates…– Solves problems, works reliably, is affordable,

available…– Satisfies expressed needs

Page 7: © IDC, IIT Bombay 1 Game. © IDC, IIT Bombay Clues 1.Is equipped with an internal combustion engine 2.Is available in yellow, black, and yellow and black.

© IDC, IIT Bombay7

Primary Product Goals

Strategy– Pricing, branding,

positioning, partners– ‘Reach’ability

– Proposed by a multi-disciplinary team

– Approved by business stakeholders

77

PrimaryProductGoals

BusinessGoals

UserProblems

UserEnvironment

MarketConditions

User Goals (end, experience,

life)

Page 8: © IDC, IIT Bombay 1 Game. © IDC, IIT Bombay Clues 1.Is equipped with an internal combustion engine 2.Is available in yellow, black, and yellow and black.

© IDC, IIT Bombay8

Primary Product Goals

Strategy Scope

– Features, functions, facilities, content

– Deliverables of the project

– Proposed by a multi-disciplinary team

– Approved by business stakeholders

8

PrimaryProductGoals

BusinessGoals

UserProblems

UserEnvironment

MarketConditions

User Goals (end, experience,

life)

Useful

Page 9: © IDC, IIT Bombay 1 Game. © IDC, IIT Bombay Clues 1.Is equipped with an internal combustion engine 2.Is available in yellow, black, and yellow and black.

© IDC, IIT Bombay9

User Experience Goals

Primary product goals indicate user tasks

Set experience goals for each task– Don’t let features

creep in

Useful

UsableDesirable9

User Experience

Goals

User Tasks

PrimaryProductGoals

BusinessGoals

UserProblems

UserEnvironment

MarketConditions

User Goals (end, experience,

life)

Page 10: © IDC, IIT Bombay 1 Game. © IDC, IIT Bombay Clues 1.Is equipped with an internal combustion engine 2.Is available in yellow, black, and yellow and black.

© IDC, IIT Bombay10

User Experience Goals

User experience goals are expressed as– User performance– User preference

And as– Qualitative goals– Quantitative goals

User Experience

Goals

User Tasks

PrimaryProductGoals

BusinessGoals

UserProblems

UserEnvironment

MarketConditions

User Goals (end, experience,

life)

Useful

UsableDesirable

Page 11: © IDC, IIT Bombay 1 Game. © IDC, IIT Bombay Clues 1.Is equipped with an internal combustion engine 2.Is available in yellow, black, and yellow and black.

© IDC, IIT Bombay11

Qualitative User Experience Goals

~ “Tourists new to city should be able to look up information”

~ “Patient’s relatives should feel confident and have less anxiety”

~ “People should be able to type in their mother tongue”

~ “It should be easier to type than write”~ “Children should explore the toy on their own”~ “Policemen should be able to work in a high-interrupt,

distracting environment”~ “People should enjoy waking up in the morning”~ “A group of people should be able to work together”~ “Users should find operations consistent throughout

the product” Preference or performance?

Page 12: © IDC, IIT Bombay 1 Game. © IDC, IIT Bombay Clues 1.Is equipped with an internal combustion engine 2.Is available in yellow, black, and yellow and black.

© IDC, IIT Bombay12

Quantitative User Experience Goals

~ “Improve speed of use of the ATM by 25%”~ “A regular commuter should be able to make up his

travel plan in 30 seconds after reaching the bus stop”~ “User should be able to withdraw cash in 45 seconds”~ “Parents should be confident that the toy will be safe”~ “The grandmother should be able to play the movie

she likes”~ “95% patients should be able to report a symptom on

their first attempt”~ “Reduce typing errors by 30%”~ “A plant operator should learn to use the new console

in 2 days.”~ “Reduce support call time by 10%”~ “Reduce wastage to 1 part per million due to operator

error” Preference or performance? Relative or absolute goals?

Page 13: © IDC, IIT Bombay 1 Game. © IDC, IIT Bombay Clues 1.Is equipped with an internal combustion engine 2.Is available in yellow, black, and yellow and black.

© IDC, IIT Bombay13

Page 14: © IDC, IIT Bombay 1 Game. © IDC, IIT Bombay Clues 1.Is equipped with an internal combustion engine 2.Is available in yellow, black, and yellow and black.

© IDC, IIT Bombay14

You Can’t Meet All Goals

Life critical systems– Reliability, error free use, long training and practice,

work under pressure~ Railway signals, ATC, medical devices, water supply,

driving a car

Page 15: © IDC, IIT Bombay 1 Game. © IDC, IIT Bombay Clues 1.Is equipped with an internal combustion engine 2.Is available in yellow, black, and yellow and black.

© IDC, IIT Bombay15

You Can’t Meet All Goals

Life critical systems Industrial and commercial uses

– Speed of use, minimal training, operator fatigue and burnout~ Banks, railway reservation, inventory system, retail,

call centre applications

Page 16: © IDC, IIT Bombay 1 Game. © IDC, IIT Bombay Clues 1.Is equipped with an internal combustion engine 2.Is available in yellow, black, and yellow and black.

© IDC, IIT Bombay16

You Can’t Meet All Goals

Life critical systems Industrial and commercial uses Home, office, public places

– Some tasks with zero learning, encourage self learning and exploration, support wide range of users (N/AB/CP), subjective satisfaction~ Office products, ATMs, cell phones, entertainment

systems

Page 17: © IDC, IIT Bombay 1 Game. © IDC, IIT Bombay Clues 1.Is equipped with an internal combustion engine 2.Is available in yellow, black, and yellow and black.

© IDC, IIT Bombay17

You Can’t Meet All Goals

Life critical systems Industrial and commercial uses Home, office, public places Exploratory and creative

– Ease of use, some training, encourage self learning and exploration~ Architecture, graphic design, product design, audio

studio, management information systems

Page 18: © IDC, IIT Bombay 1 Game. © IDC, IIT Bombay Clues 1.Is equipped with an internal combustion engine 2.Is available in yellow, black, and yellow and black.

© IDC, IIT Bombay18

You Can’t Meet All Goals

Life critical systems Industrial and commercial uses Home, office, public places Exploratory and creative Cooperative work

– Chat, mailing lists, distance learning, workflow– Some tasks with zero learning, ease of use, encourage

self learning and exploration, support wide range of users (N/AB/CP), subjective satisfaction

Page 19: © IDC, IIT Bombay 1 Game. © IDC, IIT Bombay Clues 1.Is equipped with an internal combustion engine 2.Is available in yellow, black, and yellow and black.

© IDC, IIT Bombay19

You Can’t Meet All Goals

Life critical systems Industrial and commercial uses Home, office, public places Exploratory and creative Cooperative work Micro interface

– Demonstrate new concept, attract early adaptors, zero learnability, ease of use~ Hardware, Indian language text input

Page 20: © IDC, IIT Bombay 1 Game. © IDC, IIT Bombay Clues 1.Is equipped with an internal combustion engine 2.Is available in yellow, black, and yellow and black.

© IDC, IIT Bombay20

Goal Driven Design

Goals are drawn from a deep understanding of users– Goals drive design– Help speed up design process– Make design activity tangible– Help evaluate design

Set goals before design!!!– Design is evaluated against goals– Makes the design activity tangible

Page 21: © IDC, IIT Bombay 1 Game. © IDC, IIT Bombay Clues 1.Is equipped with an internal combustion engine 2.Is available in yellow, black, and yellow and black.

© IDC, IIT Bombay21

Goal Setting Task 1

Set some user experience goals for a chosen product

What information do you need before setting goals?

Page 22: © IDC, IIT Bombay 1 Game. © IDC, IIT Bombay Clues 1.Is equipped with an internal combustion engine 2.Is available in yellow, black, and yellow and black.

© IDC, IIT Bombay

Usability Goals Setting Tool – Overview

22

Page 23: © IDC, IIT Bombay 1 Game. © IDC, IIT Bombay Clues 1.Is equipped with an internal combustion engine 2.Is available in yellow, black, and yellow and black.

© IDC, IIT Bombay

23

PR

LC

Page 24: © IDC, IIT Bombay 1 Game. © IDC, IIT Bombay Clues 1.Is equipped with an internal combustion engine 2.Is available in yellow, black, and yellow and black.

© IDC, IIT Bombay

24

Page 25: © IDC, IIT Bombay 1 Game. © IDC, IIT Bombay Clues 1.Is equipped with an internal combustion engine 2.Is available in yellow, black, and yellow and black.

© IDC, IIT Bombay

Usability Goals Setting Tool

25

Learnability

Findability: options / data / information should be visible / easy to findUser should take less time to learn: (e.g. in < 10 minutes, in < 2 hours practice, in < 2nd attempt)Users should be able to learn on their own

Product should be internally consistentProduct should be consistent with other products, older methods / past habits of usersProduct should be consistent with earlier version

User should remember / retain critical, but infrequent tasks

Speed of useUser must be able to do the primary task / the most frequent tasks quickly, easily, at all timesUser should be able to navigate quickly and easilyProduct should not load user’s memory / product should not put cognitive load on userFlexibility: User should control the sequence of tasksUser should be able to complete frequent / critical tasks in specific time / no. of steps / in less effortsProduct should be personalised for the user automatically

Product should be localised for specific market segments

User should be able to customise the product for himself

Ease of use

Interface should clearly communicate the conceptual model

Intuitiveness: User should be able to predict the next step / task

No entry barrier: user must be able to complete critical first tasks

Product should require no unnecessary tasks

Product should automate routine tasks / minimise user task load

Product should be always on, always accessible

Ease of CommunicationInformation architecture: Information should be well aggregated, categorised, presented Communication should be clear / user should easily understand text, visuals

Error-free use

Product should give good feedback / display its current status

Product should not induce errors

Product should tolerate user’s errors / forgiving interface / should prevent errors

Product should help user recover from errors / help users troubleshoot problems

Subjective Satisfaction

User should feel in control of the product / behavioural appealUser should feel emotionally engaged with product / brand / product should be fun / reflective appealUser should find the product aesthetically appealing / product should have a visceral appeal

Page 26: © IDC, IIT Bombay 1 Game. © IDC, IIT Bombay Clues 1.Is equipped with an internal combustion engine 2.Is available in yellow, black, and yellow and black.

26

Categories of User Experience Goals

1. Learnability2. Speed of use3. Ease of use4. Ease of communication5. Error-free use6. Subjective satisfaction

Page 27: © IDC, IIT Bombay 1 Game. © IDC, IIT Bombay Clues 1.Is equipped with an internal combustion engine 2.Is available in yellow, black, and yellow and black.

27

Categories of User Experience Goals

1. Learnability2. Speed of use3. Ease of use4. Ease of communication5. Error-free use6. Subjective satisfaction

Page 28: © IDC, IIT Bombay 1 Game. © IDC, IIT Bombay Clues 1.Is equipped with an internal combustion engine 2.Is available in yellow, black, and yellow and black.

© IDC, IIT Bombay28

1. Learnability

Novice users – First-time usability of the product

~ “Tourists should be able to find out the bus they need to take.”

~ “First year students should be able to register without help.”

~ “A literate user should be able to type his name in the first attempt”

Advanced beginners / competent performers– Ease to learn more features, improve conceptual

models~ “Regular customers should learn to use the one-click

feature.”~ “Regular customers should be able to order

vegetables on their cell phones.”

Page 29: © IDC, IIT Bombay 1 Game. © IDC, IIT Bombay Clues 1.Is equipped with an internal combustion engine 2.Is available in yellow, black, and yellow and black.

© IDC, IIT Bombay29

1. Learnability…

First version– All users start out being novices– Have no knowledge of the product

~ “Recognize terms used in the interface” Subsequent versions

– Users will transfer existing knowledge– Users will have to learn the differences

~ “Be 100% backward compatible with these tasks…”~ “Users should notice the new wizard.”

Page 30: © IDC, IIT Bombay 1 Game. © IDC, IIT Bombay Clues 1.Is equipped with an internal combustion engine 2.Is available in yellow, black, and yellow and black.

30

1. Learnability Parameters

Findability Users should need less time to learn Users should learn on their own Internally consistent Consistent with other products Consistent with earlier version Users should retain critical, but infrequent tasks

Page 31: © IDC, IIT Bombay 1 Game. © IDC, IIT Bombay Clues 1.Is equipped with an internal combustion engine 2.Is available in yellow, black, and yellow and black.

© IDC, IIT Bombay31

1. Learnability Parameters

Findability– User should be able to find options / data / information

~ Align to grid in PowerPoint– Stuff should be visible – inverted pyramid

~ Dashboards

Page 32: © IDC, IIT Bombay 1 Game. © IDC, IIT Bombay Clues 1.Is equipped with an internal combustion engine 2.Is available in yellow, black, and yellow and black.

© IDC, IIT Bombay32

1. Learnability Parameters

Findability Users should need less time to learn

~ < 10 minutes demo ~ < 2nd attempt~ < 2 hours practice

Page 33: © IDC, IIT Bombay 1 Game. © IDC, IIT Bombay Clues 1.Is equipped with an internal combustion engine 2.Is available in yellow, black, and yellow and black.

© IDC, IIT Bombay33

1. Learnability Parameters

Findability Users should need less time to learn Users should learn on their own

– Things should be obvious– Step-by-step guidance

~ Find out the next bus as the bus stop

Page 34: © IDC, IIT Bombay 1 Game. © IDC, IIT Bombay Clues 1.Is equipped with an internal combustion engine 2.Is available in yellow, black, and yellow and black.

© IDC, IIT Bombay34

1. Learnability Parameters

Findability Users should need less time to learn Users should learn on their own Product should be internally consistent

~ E.g. Control + D in Excel

Page 35: © IDC, IIT Bombay 1 Game. © IDC, IIT Bombay Clues 1.Is equipped with an internal combustion engine 2.Is available in yellow, black, and yellow and black.

© IDC, IIT Bombay35

1. Learnability Parameters

Findability Users should need less time to learn Users should learn on their own Internally consistent Product should be consistent with other products

– With older methods / habits– Ctrl + C =– Ctrl + S = – Ctrl + Z =

Page 36: © IDC, IIT Bombay 1 Game. © IDC, IIT Bombay Clues 1.Is equipped with an internal combustion engine 2.Is available in yellow, black, and yellow and black.

© IDC, IIT Bombay36

1. Learnability Parameters

Findability Users should need less time to learn Users should learn on their own Internally consistent Consistent with other products Product should be consistent with earlier version

~ Netscape Navigator~ Animator Pro to Animator for Windows~ Office 2003 to 2007

Page 37: © IDC, IIT Bombay 1 Game. © IDC, IIT Bombay Clues 1.Is equipped with an internal combustion engine 2.Is available in yellow, black, and yellow and black.

© IDC, IIT Bombay37

1. Learnability Parameters

Findability Users should need less time to learn Users should learn on their own Internally consistent Consistent with other products Consistent with earlier version Users should retain critical, but infrequent tasks

– Over hours, days, months, years ~ IT returns

– Most advanced beginners are intermittent users~ Installing network printer, ATM for my dad

– Parts of the interface that are used intermittently~ Backup, restore

Page 38: © IDC, IIT Bombay 1 Game. © IDC, IIT Bombay Clues 1.Is equipped with an internal combustion engine 2.Is available in yellow, black, and yellow and black.

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Categories of User Experience Goals

1. Learnability2. Speed of use3. Ease of use4. Ease of communication5. Error-free use6. Subjective satisfaction

Page 39: © IDC, IIT Bombay 1 Game. © IDC, IIT Bombay Clues 1.Is equipped with an internal combustion engine 2.Is available in yellow, black, and yellow and black.

© IDC, IIT Bombay39

2. Speed of Use

Time taken~ “It should take a farmer less than five minutes to

identify a transporter.” Number of steps

~ “A novice user should be able to deposit cash at the ATM in 3 steps.”

~ “Regular commuters should be able to tell time to the next bus without clicking.”

Same as ease of use?

Page 40: © IDC, IIT Bombay 1 Game. © IDC, IIT Bombay Clues 1.Is equipped with an internal combustion engine 2.Is available in yellow, black, and yellow and black.

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2. Speed of Use Parameters

Primary / frequent tasks should be quick and easy Fast and easy navigation Product should minimally load user’s memory Flexibility Task completion time / steps Personalized for the user Localized for the market segment User should be able to customise the product

Page 41: © IDC, IIT Bombay 1 Game. © IDC, IIT Bombay Clues 1.Is equipped with an internal combustion engine 2.Is available in yellow, black, and yellow and black.

© IDC, IIT Bombay41

2. Speed of Use Parameters

Primary / frequent tasks should be – Available at all times

~ Save work~ Change volume / channel

– Quick and easy ~ One click ordering

Page 42: © IDC, IIT Bombay 1 Game. © IDC, IIT Bombay Clues 1.Is equipped with an internal combustion engine 2.Is available in yellow, black, and yellow and black.

© IDC, IIT Bombay42

2. Speed of Use Parameters

Primary / frequent tasks should be quick and easy Fast and easy navigation

Page 43: © IDC, IIT Bombay 1 Game. © IDC, IIT Bombay Clues 1.Is equipped with an internal combustion engine 2.Is available in yellow, black, and yellow and black.

© IDC, IIT Bombay43

2. Speed of Use Parameters

Primary / frequent tasks should be quick and easy Fast and easy navigation Product should minimally load user’s memory

– Put minimal cognitive load on user– Reduce amount of flicker

Page 44: © IDC, IIT Bombay 1 Game. © IDC, IIT Bombay Clues 1.Is equipped with an internal combustion engine 2.Is available in yellow, black, and yellow and black.

© IDC, IIT Bombay44

2. Speed of Use Parameters

Primary / frequent tasks should be quick and easy Fast and easy navigation Product should minimally load user’s memory Flexibility

– User should have control of sequence of tasks

Page 45: © IDC, IIT Bombay 1 Game. © IDC, IIT Bombay Clues 1.Is equipped with an internal combustion engine 2.Is available in yellow, black, and yellow and black.

© IDC, IIT Bombay45

2. Speed of Use Parameters

Primary / frequent tasks should be quick and easy Fast and easy navigation Product should minimally load user’s memory Flexibility Task completion time / steps

– User should be able to complete a task in specific time (10 minutes) / steps (4 steps)

Page 46: © IDC, IIT Bombay 1 Game. © IDC, IIT Bombay Clues 1.Is equipped with an internal combustion engine 2.Is available in yellow, black, and yellow and black.

© IDC, IIT Bombay46

2. Speed of Use Parameters

Primary / frequent tasks should be quick and easy Fast and easy navigation Product should minimally load user’s memory Flexibility Task completion time / steps Product should be personalized for the user

– Automatically~ Gmail addresses~ Keeping track of purchases~ Remember volume setting of each channel

Page 47: © IDC, IIT Bombay 1 Game. © IDC, IIT Bombay Clues 1.Is equipped with an internal combustion engine 2.Is available in yellow, black, and yellow and black.

© IDC, IIT Bombay47

2. Speed of Use Parameters

Primary / frequent tasks should be quick and easy Fast and easy navigation Product should minimally load user’s memory Flexibility Task completion time / steps Product should be personalized for the user Product should be localized for the market segment

~ tripadvisor.com, tripadvisor.in

Page 48: © IDC, IIT Bombay 1 Game. © IDC, IIT Bombay Clues 1.Is equipped with an internal combustion engine 2.Is available in yellow, black, and yellow and black.

© IDC, IIT Bombay48

2. Speed of Use Parameters

Primary / frequent tasks should be quick and easy Fast and easy navigation Product should minimally load user’s memory Flexibility Task completion time / steps Product should be personalized for the user Product should be localized for the market segment User should be able to customise the product

– Beyond look and feel ~ Organise~ Define styles~ Create shortcuts~ Customise dashboards

Page 49: © IDC, IIT Bombay 1 Game. © IDC, IIT Bombay Clues 1.Is equipped with an internal combustion engine 2.Is available in yellow, black, and yellow and black.

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Categories of User Experience Goals

1. Learnability2. Speed of use3. Ease of use4. Ease of communication5. Error-free use6. Subjective satisfaction

Page 50: © IDC, IIT Bombay 1 Game. © IDC, IIT Bombay Clues 1.Is equipped with an internal combustion engine 2.Is available in yellow, black, and yellow and black.

© IDC, IIT Bombay50

3. Ease of Use

Define tasks a given user must be able to do~ “All advanced beginners should be able to find and

replace text.” Define a preferred method of doing things

~ “All competent performers should be able to do a find operation on multiple documents with one command rather than opening each file separately.”

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3. Ease of Use Parameters

Interface should communicate the conceptual model Intuitiveness No entry barrier No unnecessary tasks Automate routine tasks / minimise user task load Product is always on, always accessible

Page 52: © IDC, IIT Bombay 1 Game. © IDC, IIT Bombay Clues 1.Is equipped with an internal combustion engine 2.Is available in yellow, black, and yellow and black.

© IDC, IIT Bombay52

3. Ease of Use Parameters

Interface should communicate the conceptual model~ Keylekh, Saral, Swarachkra, Disha

Page 53: © IDC, IIT Bombay 1 Game. © IDC, IIT Bombay Clues 1.Is equipped with an internal combustion engine 2.Is available in yellow, black, and yellow and black.

© IDC, IIT Bombay53

3. Ease of Use Parameters

Interface should communicate the conceptual model Intuitiveness

– User should be able to predict the next step / task~ Wizards, iPad, Gmail, Nokia phones

Page 54: © IDC, IIT Bombay 1 Game. © IDC, IIT Bombay Clues 1.Is equipped with an internal combustion engine 2.Is available in yellow, black, and yellow and black.

© IDC, IIT Bombay54

3. Ease of Use Parameters

Interface should communicate the conceptual model Intuitiveness No entry barrier

– User must be able to complete critical tasks in first attempt~ Tata Sky~ Touch screens on ATMs~ iTunes for novices~ SBI net-banking application form~ ATM doorlock

Page 55: © IDC, IIT Bombay 1 Game. © IDC, IIT Bombay Clues 1.Is equipped with an internal combustion engine 2.Is available in yellow, black, and yellow and black.

© IDC, IIT Bombay55

3. Ease of Use Parameters

Interface should communicate the conceptual model Intuitiveness No entry barrier No unnecessary tasks

~ Cash section – searching for the bill

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© IDC, IIT Bombay56

3. Ease of Use Parameters

Interface should communicate the conceptual model Intuitiveness No entry barrier No unnecessary tasks Automate routine tasks / minimise user task load

~ Remember settings from last encounter~ Remember last 3 trips on Jet Airways~ Auto-select frequent choices~ Auto-correct frequent errors

Page 57: © IDC, IIT Bombay 1 Game. © IDC, IIT Bombay Clues 1.Is equipped with an internal combustion engine 2.Is available in yellow, black, and yellow and black.

© IDC, IIT Bombay57

3. Ease of Use Parameters

Interface should communicate the conceptual model Intuitiveness No entry barrier No unnecessary tasks Automate routine tasks / minimise user task load Product is always on, always accessible

~ Mobile phones~ छो�टा� credit~ Low booting time PCs~ Synchronised calendar on multiple media

~ Extra battery for cell phones (like reserve in two-wheelers)

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Categories of User Experience Goals

1. Learnability2. Speed of use3. Ease of use4. Ease of communication5. Error-free use6. Subjective satisfaction

Page 59: © IDC, IIT Bombay 1 Game. © IDC, IIT Bombay Clues 1.Is equipped with an internal combustion engine 2.Is available in yellow, black, and yellow and black.

© IDC, IIT Bombay

Information architecture – Information should be well aggregated, categorized,

presented~ Find information on IITB website~ Office 2007 went from menus to ribbons and changed

IA– Where is “Snap objects to grid” setting in PowerPoint?

Communication should be clear – User should easily understand text, labels, headings,

visuals

59

4. Ease of Communication Parameters

Page 60: © IDC, IIT Bombay 1 Game. © IDC, IIT Bombay Clues 1.Is equipped with an internal combustion engine 2.Is available in yellow, black, and yellow and black.

© IDC, IIT Bombay

Information architecture – Information should be well aggregated, categorized,

presented~ Find information on IITB website~ Office 2007 went from menus to ribbons and changed

IA– Where is “Snap objects to grid” setting in PowerPoint?

Communication should be clear – User should easily understand text, labels, headings,

visuals

60

4. Ease of Communication Parameters

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61

Categories of User Experience Goals

1. Learnability2. Speed of use3. Ease of use4. Ease of communication5. Error-free use6. Subjective satisfaction

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© IDC, IIT Bombay62

5. Error-free Use

Error – An action of the user that does not accomplish the

desired goal Severity of Errors

– The more difficult it is to recover from the error, more sever it is

– Catastrophic, major, minor Type of errors

– Slips and mistakes– Frequent and one-time errors

Error rate of a product– # of errors made while performing benchmark tasks– % of users who make an error while doing a task

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© IDC, IIT Bombay63

5. Error-free Use

Limits for error rate of the product ~ 90% users can withdraw cash on first attempt

Ability of users to recognize errors~ If the amount is beyond limit, users should recognise

this before the transaction Limits for severity of the errors

~ Users cannot enter an amount greater than what they can withdraw

~ The user should realise that a beyond-limit withdrawal leads to a fine

Ability of users to recover from errors~ If the amount is beyond limit, users should be able to

reduce the amount without logging in again

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5 Error-free Use Parameters

Product should give good feedback Product should not induce errors Product should tolerate user’s errors Product should help user recover from errors

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5 Error-free Use Parameters

Product should give good feedback ~ Display current status~ Timely responses

Product should not induce errors~ Flash Action Script~ Jet Airways

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Product should give good feedback ~ Display current status~ Timely responses

Product should not induce errors~ Flash Action Script~ Jet Airways

Product should tolerate user’s errors– Forgiving interface

~ Accept any date format

5 Error-free Use Parameters

66

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5 Error-free Use Parameters

Product should give good feedback ~ Display current status~ Timely responses

Product should not induce errors~ Flash Action Script~ Jet Airways

Product should tolerate user’s errors– Forgiving interface

~ Accept any date format Product should help user recover from errors

– Troubleshoot problems

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5 Error-free Use Parameters

Product should give good feedback ~ Display current status~ Timely responses

Product should not induce errors~ Flash Action Script~ Jet Airways

Product should tolerate user’s errors– Forgiving interface

~ Accept any date format Product should help user recover from errors

– Troubleshoot problems

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69

Categories of User Experience Goals

1. Learnability2. Speed of use3. Ease of use4. Ease of communication5. Error-free use6. Subjective satisfaction

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6. Subjective Satisfaction

Emotional needs, wants and desires– Life goals and experience goals of users– Influences the desirability

Important for non-work products ~ Entertainment products~ Games~ Fiction

Important for niche markets~ Hasselblad cameras for photographers~ Apple computers for designers~ Manual blood pressure meter for doctors

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71

6. Subjective Satisfaction Parameters

User should feel emotionally engaged / reflective appeal User should find the product aesthetically appealing User should feel in control / behavioural appeal

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6. Subjective Satisfaction Parameters

User should feel emotionally engaged– Reflective appeal, sense of identification, pride– Enjoyment, fun– Brand appeal, trust– Creativity

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6. Subjective Satisfaction Parameters

User should feel emotionally engaged User should find the product aesthetically appealing

– Visceral appeal – Beauty

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6. Subjective Satisfaction Parameters

User should feel emotionally engaged User should find the product aesthetically appealing User should feel in control

– Behavioural appeal

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81

Categories of User Experience Goals

1. Learnability2. Speed of use3. Ease of use4. Ease of communication5. Error-free use6. Subjective satisfaction

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82

Review Weights – Goal Setting Task 2

USP (5)– Top 3 user experience goals

Very Important (4)– Top 6 user experience goals

Important (3)– Top 10 user experience goals

Usual Relevance (2)– Vanilla, hygiene factor

Somewhat relevant (1) – Ignore in a pinch

Irrelevant (0)

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UGT Formative Evaluation

– 11 IDC student projects, 4 HCI professional proejcts UGT was continuously modified

– During and after each session – Goal parameters were added, re-worded, split, merged

or regrouped – Expressive enough to suit individual products– General enough to apply to a wide range of products

Outcome– Goal parameters went up from 20 to 30– Retention merged with Learnability– Ease of communication added– Examples, goal setting guidelines, evaluation ideas were

articulated83

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UGT Summative Evaluation

First summative evaluation– 34 HCI professionals (CEP participants)– Asked to set goals for an industrial project

Second summative evaluation– 15 HCI professionals during user experience tutorials

– Post-activity questionnaire

84

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85

Kolmogorov-Smirnov test

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Analysis of UGT

Weights and scores from 65 industry projects Coverage

– Extent to which suggested goal parameters suffice – UGT sufficient for setting goals in 59 / 65 projects– 6 / 65 projects needed additional goals

Relevance – How many goal parameters could be removed from UGT

without hampering coverage significantly

86

Speed and flexibilityUser should be able to do multiple tasks at the same timeForm and looks Product should have a sporty look / reflect current trendsAccessibility Information should be visible in extreme conditions (desert, bright light, total darkness).PortabilityProduct should be able to connect to any other product (portability) Product should run on many other hardware (portability)Be compatible with old browsers, computersSafety and securityThe produce should be safe and secure - user should not get injuryAccess to tasks should be controlled

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0 1 2 3 4 5 Mean

1 Findability 0 0 3 13 30 19 4.00

23 Communication should be clear 0 0 5 14 29 17 3.89

22 Information architecture 0 1 3 24 18 19 3.78

24 Feedback 0 0 10 21 22 12 3.55

9 Navigate quickly and easily 1 1 12 11 30 10 3.51

8 Do primary task quickly 3 3 5 14 28 12 3.49

16 Communicate the conceptual model 0 5 8 18 21 13 3.45

28 Behavioural appeal 1 2 9 28 19 6 3.23

12 Complete tasks in time / steps 4 1 13 20 15 12 3.18

17 Intuitiveness 1 4 11 25 18 6 3.12

2 Take less time to learn 1 5 12 24 17 6 3.06

4 Internally consistent 1 4 17 19 17 7 3.05

10 Not load user’s memory 1 2 23 14 17 8 3.05

25 Not induce errors 3 0 17 24 14 7 3.03

27 Help user recover from errors 2 5 19 18 16 5 2.86

3 Users learn on their own 5 6 15 14 19 6 2.83

18 No entry barrier 7 6 10 19 16 7 2.80

19 Require no unnecessary tasks 3 2 19 26 12 3 2.78

30 Aesthetically appealing 2 6 18 21 14 4 2.78

5 Consistent with other products 5 5 19 18 8 10 2.75

21 Always on, accessible 10 6 16 10 10 13 2.66

26 Forgiving interface 3 6 20 24 10 2 2.58

29 Emotionally engaged 8 12 10 15 12 8 2.54

20 Automate routine tasks 10 7 12 16 16 4 2.51

11 Flexibility 7 8 16 19 11 4 2.48

7 Remember critical tasks 10 12 11 17 10 5 2.31

13 Personalised automatically 15 10 12 6 17 5 2.23

14 Localised for market segments 17 12 8 10 9 9 2.14

15 User can customise 29 9 6 8 9 4 1.55

6 Consistent with earlier version 37 3 8 6 6 5 1.32

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© IDC, IIT Bombay

Analysis of UGT

Weights and scores from 65 industry projects Coverage

– Extent to which suggested goal parameters suffice – UGT sufficient for setting goals in 59 / 65 projects– 6 / 65 projects needed additional goals

Relevance – How many goal parameters could be removed from UGT

without hampering coverage significantly Granularity

– Scale– UGT breaks down goals into concrete parameters -

unambiguous interpretation

88

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Internal Reliability

30 goal parameters for 65 industrial projects – Cronbach’s alpha for weights = 0.787 – Cronbach’s alpha for weights = 0.873– A good range is from 0.7 to 0.9

After deleting one goal parameter at a time, weights of 29 goal parameters for 65 industrial projects– Cronbach’s alpha varies from 0.772 to 0.797 for

weights– Cronbach’s alpha varies from 0.863 to 0.878 for scores

89

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Goal Weight and Goal Scores

– 30 goals * 65 projects = 1950 weightage score pairs

90

Goal score Total0 25 50 75 100

Goal weight

0 144(75%)

9(5%)

19(10%)

19(10%)

2(1%)

193(100%)

1 21(14%)

35(24%)

44(30%)

37(25%)

10(7%)

147(100%)

2 17(5%)

41(11%)

142(39%)

146(40%)

23(6%)

369(100%)

3 10(2%)

37(7%)

157(30%)

254(49%)

60(12%)

518(100%)

4 11(2%)

28(6%)

138(28%)

256(51%)

65(13%)

498(100%)

5 1(0%)

18(8%)

57(25%)

97(43%)

52(23%)

225(100%)

Total 204(11%)

168(9%)

557(29%)

809(42%)

212(11%)

1950(100%)

Spearman’s rho = 0.391, n = 1950, p < 0.0005pseudo r2 = 0.082 to 0.219

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Goal Weight and Goal Scores

– 457 / 1241 ‘important’ goals score 50 or less (37%)

91

Goal score Total0 25 50 75 100

Goal weight

0 144(75%)

9(5%)

19(10%)

19(10%)

2(1%)

193(100%)

1 21(14%)

35(24%)

44(30%)

37(25%)

10(7%)

147(100%)

2 17(5%)

41(11%)

142(39%)

146(40%)

23(6%)

369(100%)

3 10(2%)

37(7%)

157(30%)

254(49%)

60(12%)

518(100%)

4 11(2%)

28(6%)

138(28%)

256(51%)

65(13%)

498(100%)

5 1(0%)

18(8%)

57(25%)

97(43%)

52(23%)

225(100%)

Total 204(11%)

168(9%)

557(29%)

809(42%)

212(11%)

1950(100%)

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Individual Goal Parameter Weight-Score Correlations

92

A highly correlated goal-parameter (hypothetical)

A non-correlated goal-parameter (hypothetical)

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Individual Goal Parameter Weight-Score Correlations

93

6. Consistent with earlier versionMean weight = 1.32 (SD = 1.75) Mean score = 30.38 (SD = 34.09) Rho = 0.77 (p < 0.0005)

13. Personalised for the userMean weight = 2.23 (SD = 1.70) Mean score = 43.08 (SD = 33.80) Rho = 0.71 (p = 0.0005)

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Individual Goal Parameter Weight-Score Correlations

94

23. Communication should be clearMean weight = 3.89 (SD = 0.89) Mean score = 71.54 (SD = 20.19) Rho = -0.19 (p = 0.138)

24. Give good feedbackMean weight = 3.55 (SD = 0.97) Mean score = 67.69 (SD = 23.27) Rho = -0.02 (p = 0.901)

Latent Goals

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Ave. weight

Rank on wt

rho (n = 65)

Sig. (2-tailed)

Rank on rho

Findability of options / data / information 4.00 1 0.17 0.19 22Communication should be clear 3.89 2 -0.19 0.14 20Information architecture: well aggregated...

3.78 3 -0.12 0.34 24

Should give feedback / display status 3.55 4 -0.02 0.90 30User should be able to navigate quickly.. 3.51 5 0.09 0.48 25Do primary tasks quickly, easily... 3.49 6 0.34 0.01 12Clearly communicate the conceptual model

3.45 7 0.03 0.83 28

Feel in control / behavioural appeal 3.23 8 0.17 0.18 21Complete tasks in specific time / steps... 3.18 9 0.17 0.19 23Intuitiveness: Able to predict the next step 3.12 10 0.23 0.07 17User should take less time to learn 3.06 11 0.22 0.07 18Product should be internally consistent 3.05 12 0.39 0.00 9Not load memory / put cognitive load 3.05 13 0.02 0.90 29Product should not induce errors 3.03 14 -0.04 0.73 27Help user recover from errors... 2.86 15 0.21 0.09 19Users should be able to learn on their own 2.83 16 0.54 0.00 6No entry barrier: complete critical tasks 2.80 17 0.28 0.02 15Aesthetically appealing / visceral appeal 2.78 18 0.33 0.01 14Product should require no unnecessary tasks

2.78 19 0.07 0.56 26

Consistent with other products... 2.75 20 0.38 0.00 10Always on, always accessible 2.66 21 0.55 0.00 5Tolerate user's errors / forgiving interface...

2.58 22 0.35 0.00 11

Emotionally engaged / reflective appeal 2.54 23 0.53 0.00 7Automate routine tasks / minimise task load

2.51 24 0.48 0.00 8

Flexibility: User controls task sequence 2.48 25 0.33 0.01 13Remember / retain critical, infrequent tasks

2.31 26 0.24 0.06 16

Personalised for the user automatically 2.23 27 0.71 0.00 2Localised for specific market segments 2.14 28 0.64 0.00 3User can customise the product for himself

1.55 29 0.74 0.00 4

Consistent with earlier version 1.32 30 0.77 0.00 1

95Mean weights and weight-score rhos Pearson’s r = -0.815, p < 0.0005

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Assignment 3

From http://www.idc.iitb.ac.in/~anirudha/ugt.html read about the goal setting tool

For the project you are working on, identify 5 most important goals

Interpret these goals in the context of your project (This is an individual assignment, so your interpretation of

what goals are important may be different from that of your teammates)

Submit in google drive by 14-2-14

96

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97

Questions?

Primary product goals Usability goals

– Useful, usable, desirable– Quantitative and qualitative– You can’t meet all goals, need to prioritise– Usability goals setting tool– Learnability, ease of use, speed of use, ease of

communication, error-free use, subjective satisfaction

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98

Questions?

Layers of user experience Conceptual model Modelling users

– Novices / advanced beginners / competent performers / experts

– Personas and goals Product goals