EXERCISE 2: CREATING THE SPLASH S Samsung Developers US (../../../index.html) > Developer Resources (../../../developer- resources.html) > Gear VR (../../gear-vr.html) > Apps and Games (../apps-and-games.html) > Exercise 2: Creating the Splash Scene The 360 image viewer app will contain two scenes—a splash scene and a main scene. When the app is launched, the splash scene will display a 360 image along with a logo. This scene will display for a few seconds, ultimately, allowing the app some time to load the main content. HOME (../../../INDEX.HTML) APP SHOWCASE (../../../APP-SHOWCASE.HTML) EVENTS (../../../EVENTS.HTML) BLOG (../../../BLOG.HTML) DEVELOPER RESOURCES (../../../DEVELOPER-RESOURCES.HTML) SIGN UP (../../../SIGN-UP.HTML) (EXERCISE-2-CREATING-THE-SPLASH-SCENE.HTML# ) SAMSUNG DEVELOPERS US (../../../INDEX.HTML) (exercise-2-creating-the-splash-scene.html#)
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EXERCISE 2: CREATING THE SPLASH SCENE
Samsung Developers US (../../../index.html) > Developer Resources (../../../developer-resources.html) > Gear VR (../../gear-vr.html) > Apps and Games (../apps-and-games.html) >Exercise 2: Creating the Splash Scene
The 360 image viewer app will contain two scenes—a splash scene and a main scene.
When the app is launched, the splash scene will display a 360 image along with a logo.
This scene will display for a few seconds, ultimately, allowing the app some time to load
the main content.
HOME (../../../INDEX.HTML) APP SHOWCASE (../../../APP-SHOWCASE.HTML)
EVENTS (../../../EVENTS.HTML) BLOG (../../../BLOG.HTML)
Expand the Other Settings section and change the Bundle Identi�er to
com.[yourComanyName].HelloWorld360.
4.
Build and run the application
Connect your device to your machine via USB.1.
The �rst time you connect the device to your machine, you will see the Allow USB
debugging? dialog appear on your device. Check the Always allow this computer box
and tap OK.
2.
Return to Unity. From the menu, select File > Build Settings...3.
In the Build Settings window, click the Add Current button to add your Splash scene
to the Scenes In Build list.
4.
Under the Android settings, make sure the Texture Compression is set to ETC2
(GLES 3.0).
5.
Click the Build And Run button.6.
In the Build Android dialog, give your APK �le a name and click Save. As the app
builds, you may be prompted to specify the location of the Android SDK root folder
on your machine.
7.
Once Unity has �nished building your app, you will see the Insert device dialog
appear on your device. Disconnect your device from your computer, connect it to
your Gear VR, and review your scene.
8.
Sign Up for Emails about Samsung's Developer Tools and Events
I have read the Privacy Policy (../../../privacy.html) and agree to the Samsung Developer Connection Terms andConditions. (exercise-2-creating-the-splash-scene.html#modal-1)
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