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“[I]n any case involving multi-component products, patentees may not calculate damages based on sales of the entire product, as opposed to the smallest salable patent-practicing unit, without showing that the demand for the entire product is attributable to the patented feature.”
“The patentee must in every case . . . separate or apportion the defendant's profits and the patentee's damages between the patented feature and the unpatented features . . .
BUT
Profits and damages may be calculated on the whole machine if its “entire value. . . is properly . . . attributable to the patented feature.”
“The CPU is the most visible component in the eyes of most buyers. Most gaming computers are labeled – often multiple times – with the brand of processor inside them. This would lead you to believe that the processor is the most important component in a gaming computer. It isn’t – that title goes to the video card.”
“Consoles have evolved into more than simply black boxes for playing games. They are multimedia hubs that stream videos and music, and access Twitter and Facebook.”
“The CPU is the most visible component in the eyes of most buyers. Most gaming computers are labeled – often multiple times – with the brand of processor inside them. This would lead you to believe that the processor is the most important component in a gaming computer. It isn’t – that title goes to the video card.”
“Consoles have evolved into more than simply black boxes for playing games. They are multimedia hubs that stream videos and music, and access Twitter and Facebook.”
The WLAN Module with R/F interface with Bluetooth and Wifi allows multiple methods of connectivity
Connectivity is the number one driver of purchases of gaming systems indicating a high rating
The '222 Patent reads on the Wifi 802.11 standard and has been declared essential to practicing that standard—and as seen in the technical review it is considered one of the top 10% of Wifi essential patents
• Increases profits 350% (Digital Downloads and the Prohibition of Resale Markets for Information Goods, Benjamin Schiller):
38
Allowing resale does significantly reduce firm profits. Using data from the video game market, I found that consumers in fact tire of video games very quickly, and as a result market prices decline quickly as used goods are resold to consumers with lower valuations for the product. I found that prohibiting resale raises firm profits by over 350%, because it allows firms to maintain high prices.
1. High Speed Low Power Memory widely used in gaming system CPUs
2. Genesis Implements the technology:Snapshot of Bill of Materials for Genesis GoPro
49
Function Manufacturer Part Number Description Cost Tyrell Corp. M16 High Speed low power memory $5.50 Total BOM (Materials Only) $97.00 Estimated Manufacturing Costs $11.00 Total BOM (Materials & EMS Provider’s Costs Only) $108
Memory is a commodity product in consumer devices:
“Commodity flash memory is commonly used in consumer devices; these devices are price sensitive and require mass storage for music, videos, books, photos, games and other user data. Over time, the demand for storage has increased, but the sensitivity towards price has stayed the same. As a result, there is a never ending urgency for commodity memory suppliers to continuously reduce cost.”
1. Wireless game control unit widely used in desktop gaming systems, but now beginning to appear in portable systems
2. Genesis implements the technology:
Snapshot of Bill of Materials for Genesis GoPro
55
Function Manufacturer Part Number Description CostIncludes RichCorp KBD15 Wireless Game Control Unit $10.00 Total BOM (Materials Only) $97.00 Estimated Manufacturing Costs $11.00 Total BOM (Materials & EMS Provider’s Costs Only) $108.00
The wireless game control unit allows for wireless gaming and multi-use (texting, web searching, etc.)—two of the top four features driving consumer choice
Multi-Core Processor 26 20 No M Medium High High 4Wireless LAN 4 4 Yes H High Medium Medium 7Organic Memory 5 4 No L Low High High 3Auto Trigger Controller 20 None No H High Low Low 8
4 score too low, should be well above 3 score for ‘000 organic memory patent
‘222 Wireless LAN patent:
7 score too low, more important than ‘005 auto trigger patent that has 8 score
60
Component CostCost of
AlternativePrevent Resale
User Experience Performance
Energy Saving Score
Multi-Core Processor 26 20 No Medium High High 4Wireless LAN 4 4 Yes High Medium Medium 7Organic Memory 5 4 No Low High High 3Auto Trigger Controller 10 None No High Low Medium 8
'007 Multi-Core Processor patent: HIGH impact on user experience,
much higher proportion of product cost than memory
1. Evidence shows processor capability is main factor distinguishing new for prior generation gaming systems
2. Initial Report not consistent in scoring patents if patent valuation is related to component cost
61
Component CostCost of
AlternativePrevent Resale
User Experience Performance
Energy Saving Score
Multi-Core Processor 26 20 No Medium High High 4Wireless LAN 4 4 Yes High Medium Medium 7Organic Memory 5 4 No Low High High 3Auto Trigger Controller 10 None No High Low Medium 8
Evidence shows this capability critical in new consoles & games:
Winds of War™ A Smash Hit With Gamers, But Strains Graphic Processing Capabilities of Most Game Consoles
Winds of War™ has taken the video gamers to new levels of 3-D animation, but the $99 price tag is just the tip of the total cost of ownership and sales are lagging. Only the most recent generation of home video controllers can perform at this level—users of older equipment are already complaining about frozen frames and the sudden
realization that an additional $250 video player may be required to enjoy the program at its highest levels of operation.
'000 Organic Memory patent: overvalued compared to '007
1. Unimportant to customers of highest valued games compared to processor
2. If cost is relevant, memory chip is much less valuable than processor chip
64
Component CostCost of
AlternativePrevent Resale
User Experience Performance
Energy Saving Score
Multi-Core Processor 26 20 No Medium High High 4Wireless LAN 4 4 Yes High Medium Medium 7Organic Memory 5 4 No Low High High 3Auto Trigger Controller 10 None No High Low Medium 8
Initial report correct that value of organic memory to user is LOW
Customers in blogs & forums focus on processor and graphics chips, agree that speed of system RAM almost irrelevant:
Linus Tech Tips
Does RAM speed is really matter in gaming?
In a word: No. Gaming makes heavy use of the graphics card, which has its own dedicated RAM which is optimized for gaming (GDDR5). System memory is really not important for games.
RAM speed is only beneficial in CPU intensive games, like poorly ported console games or demanding strategy games, in those cases yes an increase in RAM
‘222 Wireless LAN patent: HIGH impact on user experience, higher scores than ‘005 patent in performance & functional categories
1. Evidence shows WLAN capability increases profits & reduces costs of industry far in excess of $4 chip price—prevents resale
2. Initial Report not consistent in scoring patents: low score of ‘222 compared to ‘005 only justified by component cost—not accurate measure of value to infringer & not followed for ‘007 patent
66
Component CostCost of
AlternativePrevent Resale
User Experience Performance
Energy Saving Score
Multi-Core Processor 26 20 No Medium High High 4Wireless LAN 4 4 Yes High Medium Medium 7Organic Memory 5 4 No Low High High 3Auto Trigger Controller 10 None No High Low Medium 8
1. Kill resale market: by downloading games, suppliers eliminate video game resale market, which reduces prices & profits
2. Reduce costs: by distributing over WLAN, eliminate costs & profits of third party retail stores; eliminate manufacturing, packaging, shipping, printing costs for video games
3. Increase sales: easier to buy & no delay; new games typically sell for $55; console makers make & sell video games; WLAN can be used to market and sell games, upgrades, expansion packs, extra features
4. Compete with Smartphones: increasing % of games bought using smartphones; systems with WLAN can compete
Evidence shows huge impact of killing resale market for used games
(see B. Shiller, Wharton School, Digital Downloads & the Prohibition of Resale Markets for Information Goods, page 23):
Contrary to traditional theory, which holds that resale markets should not reduce profits of producers of perfectly durable goods, I found evidence that in markets that have the feature that consumers tire of goods, allowing resale does significantly reduce firm profits. Using data from the video game market, I found that consumers in fact tire of video games very quickly, and as a result market prices decline quickly as used goods are resold to consumers with lower valuations for the product. I found that prohibiting resale raises firm profits by over 350%, because it allows firms to maintain high prices.
(see Journal of Interactive Marketing, Value Creation in the Video Game Industry, page 151 (2013) :
Physical to Digital
Traditionally games were distributed on physical disks, in boxes including printed manuals. The industry is moving quickly to digital distribution though; from 2009 to 2011, the ratio of physically distributed games dropped from 80% to 69%, and digitally distributed games rose accordingly.
This shift offers multiple likely advantages to game producers. In addition to increasing profit margins by eliminating retailers and production costs (e.g., for the disks and boxes), producers can attain more direct relationships with individual players. For example, by making its PlayStation Network central to game play, Sony collects data about customer usage patterns, which should enhance its value-enhancing, tailored offers.
'005 Auto Trigger patent: overvalued compared to '222
1. Auto Trigger does not improve game sales, profits, or costs
2. Auto Trigger is one mechanical button on controller with multiple hardware & software components; invention implemented in only portion of controller & other parts add value
3. In contrast, Wireless LAN chip performs no function & has no structure unrelated to ‘222 Wireless LAN patent
'005 Auto Trigger patent: overvalued compared to '222
1. Component cost can overvalue or undervalue inventions
2. Value of patent is Economic Benefit to Infringer; here, chip cost is inappropriate because ignores principal economic benefits of ‘222 patent & wrongly gives entire value of controller to ‘005 patent
3. Example—Eli Whitney’s cotton gin cleaned cotton as fast as 50 people; true value of invention should take into account financial benefit to infringer instead of cost to make a cotton gin
71
Component CostCost of
AlternativePrevent Resale
User Experience Performance
Energy Saving Score
Multi-Core Processor 26 20 No Medium High High 4Wireless LAN 4 4 Yes High Medium Medium 7Organic Memory 5 4 No Low High High 3Auto Trigger Controller 10 None No High Low Medium 8
• Processor drives sales because it is marketed and is heart of any gaming system:
“The CPU is the most visible component in the eyes of most buyers. Most gaming computers are labeled – often multiple times – with the brand of processor inside them.”
‘007 processor critical for 3 of top 4 factors in selling systems:
• Best CPU needed to define & sell new consoles • 64-bit core needed for high resolution graphics• CPU with multiple cores provides faster processing power
• Initial report correct that memory rated LOW in driving sales & user experience
• Customers in blogs & forums focus on processor & graphics chips, agree that speed of system RAM is irrelevant:
"Linus Tech Tips
Does RAM speed is really matter in gaming?
In a word: No. Gaming makes heavy use of the graphics card, which has its own dedicated RAM which is optimized for gaming (GDDR5). System memory is really not important for games.
RAM speed is only beneficial in CPU intensive games, like poorly ported console games or demanding strategy games, in those cases yes an increase in RAM
• Memory chips are commodities & less valuable than CPU:
80
“Commodity flash memory is commonly used in consumer devices; these devices are price sensitive and require mass storage for music, videos, books, photos, games and other user data. . . . [T]here is a never ending urgency for commodity memory suppliers to continuously reduce cost.” Electronic Design
1. Kill resale market: by downloading games, suppliers eliminate video game resale market, which reduces prices & profits
2. Reduce costs: by distributing over WLAN, eliminate costs & profits of third party retail stores; eliminate manufacturing, packaging, shipping, printing costs for video games
3. Increase sales: easier to buy & no delay; new games typically sell for $55; Wi-Fi most convenient way to market and sell games, upgrades, expansion packs, extra features
4. Compete with Smartphones: increasing % of games bought using smartphones; gaming systems need Wi-Fi to compete
• Wi-Fi capability critical to increasing profits:
• Wi-Fi provides best & most convenient connectivity (wireless, highest data rate, cheap, generally available)
• Kills resale market for used games:
83
“Contrary to traditional theory, which holds that resale markets should not reduce profits of producers of perfectly durable goods, I found evidence that in markets that have the feature that consumers tire of goods, allowing resale does significantly reduce firm profits. Using data from the video game market, I found that consumers in fact tire of video games very quickly, and as a result market prices decline quickly as used goods are resold to consumers with lower valuations for the product. I found that prohibiting resale raises firm profits by over 350%, because it allows firms to maintain high prices.” (B. Shiller, Wharton School, Digital Downloads & the Prohibition of Resale Markets for Information Goods, page 23):
(see Journal of Interactive Marketing, Value Creation in the Video Game Industry, page 151 (2013):
"Physical to Digital
Traditionally games were distributed on physical disks, in boxes including printed manuals. The industry is moving quickly to digital distribution though; from 2009 to 2011,
the ratio of physically distributed games dropped from 80% to 69%, and digitally distributed games rose accordingly.
This shift offers multiple likely advantages to game producers. In addition to increasing profit margins by eliminating retailers and production costs (e.g., for the disks and boxes), producers can attain more direct relationships with individual players. For
example, by making its PlayStation Network central to game play, Sony collects data about customer usage patterns, which should enhance its value-enhancing, tailored offers."
'005 Auto Trigger patent: overvalued compared to '222 Wi-Fi patent
1. Auto Trigger does not improve sales, profits, or costs for GAMES
2. Wi-Fi chip performs no function & has no structure unrelated to ‘222 Wi-Fi patent
3. Auto Trigger feature is one button on controller with multiple components; ‘005 patent implemented in small portion of controller; other parts add very important features & value
'005 Auto Trigger patent: overvalued compared to '222 patent if based on chip costs
1. Relying on component cost alone can overvalue or undervalue inventions
2. Value of patent is Economic Benefit to Infringer; comparing chip cost inappropriate because ignores economic benefits of ‘222 patent & wrongly gives entire value of controller to ‘005 patent
3. Example—Eli Whitney’s cotton gin cleaned cotton as fast as 50 people; valuation of patent should take into account financial benefit to infringer instead of cost to make a part
87
Component CostCost of
AlternativeSingle Use Restriction Drives Sales
User Experience Performance
Energy Efficiency Score
Wireless LAN 4 4 Yes H High Medium Medium 7Auto Trigger Controller 20 None No H High Low Low 8
TOP FACTORS DRIVING GAMING CONSOLE PURCHASE1. ConnectivityData to or from outside network must be stored in memory. Slow memories make gaming consoles appear as if consoles are DISCONNECTED.
Memory speed affects 3 of top 5 factors:TOP FACTORS DRIVING GAMING CONSOLE PURCHASE
3. Better ResolutionRequires more graphic/video data, just like Blu-ray output 4 times more graphic/video data than DVDs.Slow memory means disrupted video.
Gaming consoles commonly use a 64 bit processor without switchable 32-bit/64-bit cores so as to achieve high graphic performance.
Although a 64 bit processor consumes more power than a 32 bit processor, a gaming console does not need a 32 bit processor because (1) graphics and video are constantly running in a game and (2) games do not perform word processing or Excel spreadsheet tasks.
Thus, the ‘222 switchable-core processor has low impact on gamer experience.105
is not the only way that allows users to download games.
Non-infringing alternatives that allow users to download games from the internet include Bluetooth wireless, Zigbee wireless, cellular wireless, and wires.
Multi-Core Processor 26 20 No 3 Medium High High 4Wireless LAN 4 4 Yes 0.5 High Medium Medium 5Organic Memory 5 4 No 0.5 Low High High 4Auto Trigger Controller 10 None No 2 High Low Medium 9
TOP FACTORS DRIVING GAMING CONSOLE PURCHASE1. ConnectivityData to or from outside network must be stored in memory. Slow memories make gaming consoles appear as if consoles are DISCONNECTED.
Memory speed affects 3 of the 5 top factors:TOP FACTORS DRIVING GAMING CONSOLE PURCHASE
3. Better ResolutionHigh resolution means more graphic data (Blu-ray have 4 times more graphic data than DVDs). High resolution & 3D require storing more graphic data.
is not the only way that allows users to download games.
Non-infringing alternatives that allow users to download games from the internet include Bluetooth wireless, Zigbee wireless, cellular wireless, and wires.
Gaming consoles commonly use a 64 bit processor without switchable 32-bit/64-bit cores so as to achieve high graphic performance.
Although a 64 bit processor consumes more power than a 32 bit processor, a gaming console does not need a 32 bit processor because (1) graphics and video are constantly running in a game and (2) games do not perform word processing or Excel spreadsheet tasks.
Thus, the ‘222 switchable-core processor has low impact on gamer experience.133
Multi-Core Processor 26 20 No M Medium High High 4Wireless LAN 4 4 Yes H High Medium Medium 5Organic Memory 5 4 No L Low High High 4Auto Trigger Controller 20 None No H High Low Low 9