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* 09 March 2011 Instructional Design for e-Learning Workshop Presentation to MedBiquitous Annual Conference Presented by Nina Deibler
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* 09 March 2011 Instructional Design for e-Learning Workshop Presentation to MedBiquitous Annual Conference Presented by Nina Deibler.

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Page 1: * 09 March 2011 Instructional Design for e-Learning Workshop Presentation to MedBiquitous Annual Conference Presented by Nina Deibler.

*

09 March 2011

Instructional Design for e-Learning Workshop

Presentation to

MedBiquitous Annual Conference

Presented by

Nina Deibler

Page 2: * 09 March 2011 Instructional Design for e-Learning Workshop Presentation to MedBiquitous Annual Conference Presented by Nina Deibler.

Workshop Objectives

Design engaging and interactive e-learning

– What are the challenges?

– What learning strategies work?

– What techniques will make it faster and easier to achieve?

Describe best practices for creating reusable e-learning

– What exactly constitutes reusable e-learning?

– What considerations do you need to make for reusable content?

– How should you structure your content?

– How does the visual design impact learners’ experiences?

Page 3: * 09 March 2011 Instructional Design for e-Learning Workshop Presentation to MedBiquitous Annual Conference Presented by Nina Deibler.

The Challenges

Page 4: * 09 March 2011 Instructional Design for e-Learning Workshop Presentation to MedBiquitous Annual Conference Presented by Nina Deibler.

The Challenges

Avoiding negative stereotypes about e-learning

Making learning engaging, interactive, and impactful even when the subject matter is mundane

What other challenges have you faced with e-learning?

Page 5: * 09 March 2011 Instructional Design for e-Learning Workshop Presentation to MedBiquitous Annual Conference Presented by Nina Deibler.

The Challenges: Negative Stereotypes

Common symptoms

– Page-turners

– Excessive text

– Lack of interaction

Most frequent uses

– Compliance

– Orientation/new hire

– Inexperienced designers

Overcoming the challenge

– Move to higher levels of Bloom’s Taxonomy

– Use new learning strategies

Page 6: * 09 March 2011 Instructional Design for e-Learning Workshop Presentation to MedBiquitous Annual Conference Presented by Nina Deibler.

The Challenges: Mundane Subject Matter

Common symptoms

– Dry/boring topics

– Lack of perceived relevance

Most frequent uses

– Compliance training

– Regulatory training

Overcoming the challenge

– Use new learning strategies

Page 7: * 09 March 2011 Instructional Design for e-Learning Workshop Presentation to MedBiquitous Annual Conference Presented by Nina Deibler.

Overcoming the Challenges

Page 8: * 09 March 2011 Instructional Design for e-Learning Workshop Presentation to MedBiquitous Annual Conference Presented by Nina Deibler.

Use Higher Levels of Bloom’s Taxonomy Write objective behaviors at higher levels of Bloom’s Taxonomy

– Strive to replicate real world, on-the-job tasking for learners Avoid “recognize” when they actually have to “apply”

– Change objectives like “define,” “discuss,” and “explain” to “calculate,” “diagnose” and “perform”

Knowledge Comprehension Application Analysis Synthesis Evaluation

Knowing Doing Creating

Page 9: * 09 March 2011 Instructional Design for e-Learning Workshop Presentation to MedBiquitous Annual Conference Presented by Nina Deibler.

Sample of Behaviors in Bloom’s Taxonomy

Knowledge

Comprehension

Application Analysis Synthesis Evaluation

define

describe

enumerate

identify

label

list

match

name

read

record

reproduce

select

state

view

classify

cite

convert

describe

discuss

estimate

explain

generalize

give examples

make sense of

paraphrase

restate (in own words)

summarize

trace

understand

act

administer

articulate

assess

chart

collect

compute

construct

contribute

control

determine

develop

discover

establish

extend

implement

include

inform

instruct

participate

predict

prepare

preserve

produce

project

provide

relate

report

show

solve

teach

transfer

use

break down

correlate

diagnose

diagram

differentiate

discriminate

distinguish

focus

illustrate

infer

limit

outline

point out

prioritize

recognize

separate

subdivide

adapt

anticipate

categorize

collaborate

combine

communicate

compare

compile

compose

contrast

create

design

devise

express

facilitate

formulate

generate

incorporate

initiate

integrate

intervene

model

modify

negotiate

plan

progress

rearrange

reconstruct

reinforce

reorganize

revise

structure

substitute

validate

appraise

compare & contrast

conclude

criticize

critique

decide

defend

interpret

judge

justify

reframe

support

Page 10: * 09 March 2011 Instructional Design for e-Learning Workshop Presentation to MedBiquitous Annual Conference Presented by Nina Deibler.

Use Different Learning Strategies

Avoid plain old “narrative text” page turners and try

– Problem Solving

– Scenarios

– Storytelling

– Simulations/Games

Use these strategies to automatically create engagement and interaction so that learners

– Make decisions

– Think through actions

– Relate to others in similar situations

– Replicate real-world situations/tools/systems

Page 11: * 09 March 2011 Instructional Design for e-Learning Workshop Presentation to MedBiquitous Annual Conference Presented by Nina Deibler.

Narrative Text (“Typical” e-Learning)

Page 12: * 09 March 2011 Instructional Design for e-Learning Workshop Presentation to MedBiquitous Annual Conference Presented by Nina Deibler.

Problem Solving

Forces learners to think through a situation

Relies on expert models

Provides expert feedback

Page 13: * 09 March 2011 Instructional Design for e-Learning Workshop Presentation to MedBiquitous Annual Conference Presented by Nina Deibler.

Examples: Problem Solving

You order an X-ray for a soft mass on a 15 year-old male’s ankle resulting from a soccer injury. The x-ray is inconclusive and the mass is hardening. What is your next step?

You see a co-worker take powerful medication from the drug cabinet and slip it into his coat pocket. What should you do?

A blood test indicates an elevated white cell count in an otherwise healthy 52-year-old female. What could be causing this?

You forgot your password and need to access an online patient records system immediately. A colleague offers to let you use her password. What should you do?

Page 14: * 09 March 2011 Instructional Design for e-Learning Workshop Presentation to MedBiquitous Annual Conference Presented by Nina Deibler.

Strategy: Scenarios

Present realistic job-related situations

May guide learners through an expert path with feedback

May allow learners to make mistakes and experience consequences

– Remember “Choose Your Own Adventure” books

May be a single scenario or a series of scenarios that build into a story

May also be used as a form of problem solving

Work very well for “soft-skills” subject matter

Page 15: * 09 March 2011 Instructional Design for e-Learning Workshop Presentation to MedBiquitous Annual Conference Presented by Nina Deibler.

Examples: Scenarios (1)

SCREEN 1: A 19-year-old woman appears at the pharmacy window with a bottle of Percocet from a prescription you filled the previous day. The prescription is in her name, and you remember filling it and verifying the count. She shows you the contents of the bottle and it contains two different pill types. The woman asks that the prescription be corrected so she can get the remainder of her Percocet. When you tell the woman you remember verifying the prescription she becomes agitated. You should:

Involve the pharmacy manager immediately Report her to the police Check the pharmacy logs to see if this has

happened before

“Choose Your Own Adventure” style (1)

Page 16: * 09 March 2011 Instructional Design for e-Learning Workshop Presentation to MedBiquitous Annual Conference Presented by Nina Deibler.

Examples: Scenarios (2)

“Choose Your Own Adventure” style (2)

SCREEN 2: The pharmacy manager approaches the woman and shakes her hand. She tells the woman that she will personally check the system to verify that all protocols were followed. The woman becomes more agitated. You should…

Example

Page 17: * 09 March 2011 Instructional Design for e-Learning Workshop Presentation to MedBiquitous Annual Conference Presented by Nina Deibler.

Examples: Scenarios

Expert feedback style

– A 19-year-old woman appears at the pharmacy window with a bottle of Percocet from a prescription you filled the previous day. The prescription is in her name, and you remember filling it and verifying the count. She shows you the contents of the bottle and it contains two different pill types. The woman asks that the prescription be corrected so she can get the remainder of her Percocet. When you tell the woman you remember verifying the prescription she becomes agitated. You should:

Involve the pharmacy manager immediately Report her to the police Check the pharmacy logs to see if this has happened before

EXPERT FEEDBACK: While calling the police may seem like the appropriate action to take when someone seems to be scheming to acquire narcotics, the best course of action would have been to involve the pharmacy manager immediately.

Page 18: * 09 March 2011 Instructional Design for e-Learning Workshop Presentation to MedBiquitous Annual Conference Presented by Nina Deibler.

Strategy: Storytelling (1)

Uses engaging and compelling stories to immersive learners in

– Scenarios where they play an active role and solve problems as their learning progresses

– On-going stories where they can impact the outcome through their thoughts and actions as they learn

– Models, examples, and situations that demonstrate cause and effect relationships and make them want to take action

Goals

– Touch the hearts of your learners

– Place them in a position where events profoundly impact them Take some action to change how they do things Avoid or repeat the outcome of the story

Page 19: * 09 March 2011 Instructional Design for e-Learning Workshop Presentation to MedBiquitous Annual Conference Presented by Nina Deibler.

Strategy: Storytelling (2)

Stories do not need to be long, but they do need

– Beginning – middle – ending

– Protagonist (good guy) and antagonist (bad guy or obstacle)

– Descriptions of people in the stories

– Goals (what protagonist is trying to surmount)

– Timeline (distant past, recent past, present, future…)

– Location where the story takes place (pharmacy, operating room, patient exam room, nurses station…)

Focus on details that move story along and create vivid images

Make outcome positive or negative; people can learn from their mistakes and the mistakes of others

From: Harvard Business School Publishing Company. (2003) Storytelling that Moves People: A Conversation with Screenwriting Coach Robert McKee

Page 20: * 09 March 2011 Instructional Design for e-Learning Workshop Presentation to MedBiquitous Annual Conference Presented by Nina Deibler.

Strategy: Storytelling (3)

To tell better stories, ask SMEs questions about THEIR stories like

– What will need to happen to “make things right” for the protagonist (the “good guy” or “hero”) of the story?

– What obstacles (antagonists) prevent the protagonist from obtaining their goal or objective?

– What can the protagonist do to overcome these obstacles?

– Is this story believable, even though it’s true?

Example

From: Harvard Business School Publishing Company. (2003) Storytelling that Moves People: A Conversation with Screenwriting Coach Robert McKee

Page 21: * 09 March 2011 Instructional Design for e-Learning Workshop Presentation to MedBiquitous Annual Conference Presented by Nina Deibler.

Suggestions for Story Writing (1)

1. Start with a dramatic opening or a heroic deed. Few listeners can resist a story with a good beginning.

2. The best teaching stories are usually true. Try to verify your facts.

3. Expand on the anecdote and develop it into an extended story. But keep it succinct and short, something you could tell in two or three minutes.

4. Try to have your story illustrate one theme or idea.

5. Have your story unfold according to events, not explanations, descriptions, or summations.

6. Keep plot details simple and easy to remember.

From: Stone, R. Story Workbook IDEAS www.integrityarts.com

Page 22: * 09 March 2011 Instructional Design for e-Learning Workshop Presentation to MedBiquitous Annual Conference Presented by Nina Deibler.

Suggestions for Story Writing (2)

7. Remember that a character is best revealed through his or her actions. Also, use real names.

8. Remember that the story itself is the important thing—let events speak for themselves.

9. Give the anecdote an ending that satisfies the listener’s sense of justice.

10. Give it a good title.

11. Project the image like a film in your imagination.

12. Share the story with a friend or colleague and evaluate what worked and why. What didn’t work? Why?

13. Refine the story based on these evaluations.

From: Stone, R. Story Workbook IDEAS www.integrityarts.com

Page 23: * 09 March 2011 Instructional Design for e-Learning Workshop Presentation to MedBiquitous Annual Conference Presented by Nina Deibler.

Simulations/Games

Replicate an actual experience, activity, or environment

Goal is for learners to see it (in a demonstration), practice it (with step-by-step guidance), and do it (exactly as they would in the real world)

Examples of content types in which simulations work well include:

– Software training (complete an action, create/save a file)

– System operations (operate panels, switches, gears)

– Visual recognition applications/systems (identify items, recognize images)

– Soft skills training (leadership, management, problem solving, ethics)

Should always have consequences

– Positive: promotions, earning points, and advancing to new levels

– Negative: losing points, failure to advance, or a downward spiral during a scenario in a simulation

Example 1 Example 2 Example 3

Page 24: * 09 March 2011 Instructional Design for e-Learning Workshop Presentation to MedBiquitous Annual Conference Presented by Nina Deibler.

Simulations/Games

Pros Replicate real-world activities in

a safe environment

– Servers won’t crash

– Software doesn’t “hang up”

– No one is injured

Cons Can be timely and costly to

produce

Require more time to program

May require unique skills for your team

Page 25: * 09 March 2011 Instructional Design for e-Learning Workshop Presentation to MedBiquitous Annual Conference Presented by Nina Deibler.

ACTIVITY

1. Think about a situation in your workplace where you had to make a difficult decision that impacted other people. What kind of message can you send from this story? Working with a partner, ask your partner the questions on the Storytelling Questionnaire. (10 minutes)

2. Using your answers from Storytelling Questionnaire, create a 2 minute story from the situation you discussed. (10 minutes)

3. Review the story you created with your partner. (10 minutes)

4. Optional: Share your stories with the class. (20 minutes)

Page 26: * 09 March 2011 Instructional Design for e-Learning Workshop Presentation to MedBiquitous Annual Conference Presented by Nina Deibler.

TIPS: Trying New Strategies

Start slowly if new strategies seem intimidating

– Try a few simple expert-based scenarios as knowledge checks or assessment items before attempting a “Choose Your Own Adventure” style scenario/story that is threaded through the content

– Integrate a story within the instruction to reinforce key points Story tells part of the instruction and serves as examples Instruction reinforces key concepts and points, rather than story

– Try “demonstration animations” followed by simulations in a knowledge check before trying to do a full-scale simulation in instruction

Bounce ideas off of colleagues or have a brain-storming session to make stories better, shorter, and believable

Page 27: * 09 March 2011 Instructional Design for e-Learning Workshop Presentation to MedBiquitous Annual Conference Presented by Nina Deibler.

Keys to Making Reusable e-Learning

Page 28: * 09 March 2011 Instructional Design for e-Learning Workshop Presentation to MedBiquitous Annual Conference Presented by Nina Deibler.

Reuse Categories

Redeploy

– Running the same content, without modification, in multiple LMSs

Rearrange

– Reordering the same content for new uses or new contexts

Repurpose

– Using the same piece of content in new contexts or in different ways

Rewrite

– Taking relevant materials and changing the examples, imagery, or writing style, or removing irrelevant information

Reused from “ADL Guidelines for Creating Reusable Content with SCORM 2004” available at www.ADLNet.gov

Page 29: * 09 March 2011 Instructional Design for e-Learning Workshop Presentation to MedBiquitous Annual Conference Presented by Nina Deibler.

Reuse Categories Example - Courses

Reused from “ADL Guidelines for Creating Reusable Content with SCORM 2004” available at www.ADLNet.gov

Page 30: * 09 March 2011 Instructional Design for e-Learning Workshop Presentation to MedBiquitous Annual Conference Presented by Nina Deibler.

Reuse Categories Example - Asset

Reused from “ADL Guidelines for Creating Reusable Content with SCORM 2004” available at www.ADLNet.gov

Hospital Personnel

First Responders

Truck Drivers

Radioactive materials are packaged in durable materials, so the release of radiation would probably only occur in very severe accidents.

Never load, transport, or store Class 7 and Class 1.1 materials in the same transport vehicle or storage facility while in transit.

Use extreme caution when entering an area where you see this placard. Radioactive equipment may be in active use.

Page 31: * 09 March 2011 Instructional Design for e-Learning Workshop Presentation to MedBiquitous Annual Conference Presented by Nina Deibler.

Design Considerations for Reusability (1)

How will you optimize the potential for your content to be redeployed, rearranged, repurposed, and rewritten?

Will your content objects cover a single learning objective or multiple learning objectives?

Will your content objects include an assessment or will the assessment be a separate content object?

How will you divide, structure, chunk, and sequence the content objects?

What media types will you incorporate in the e-learning?

What organizational policies and practices do you have to comply with (Ex: Section 508)

Reused from “ADL Guidelines for Creating Reusable Content with SCORM 2004” available at www.ADLNet.gov

Page 32: * 09 March 2011 Instructional Design for e-Learning Workshop Presentation to MedBiquitous Annual Conference Presented by Nina Deibler.

Design Considerations for Reusability (2)

What navigation options will be provided inside the content object versus the standard navigation options provided by a typical LMS?

What colors and layouts will work best in the target LMS and in other LMSs?

Will templates and cascading style sheets (CSS) facilitate rearranging, repurposing, and rewriting the content?

Reused from “ADL Guidelines for Creating Reusable Content with SCORM 2004” available at www.ADLNet.gov

Page 33: * 09 March 2011 Instructional Design for e-Learning Workshop Presentation to MedBiquitous Annual Conference Presented by Nina Deibler.

Navigation Element Considerations

Web-based training introduces the potential to have numerous navigational elements

Controls should perform the same from one screen to another

Reused from ADL Visual Design webinar available at www.ADLNet.gov

Page 34: * 09 March 2011 Instructional Design for e-Learning Workshop Presentation to MedBiquitous Annual Conference Presented by Nina Deibler.

Other Navigation Elements

Use a pop-up window to provide learners with auxiliary resources, such as a PDF

Never use a popupwindow for imagesor information that arecritical for learners’understanding of thecontent

Reused from ADL Visual Design webinar available at www.ADLNet.gov

Page 35: * 09 March 2011 Instructional Design for e-Learning Workshop Presentation to MedBiquitous Annual Conference Presented by Nina Deibler.

Enabling Reusability in Content Objects

Determine what information is required for formal reporting

Define data collection and tracking requirements

Create content structure/flow chart and rules for sequencing

Design smaller SCOs to enable

– Tracking and sequencing at a more detailed level

– Greater flexibility in Redeploying Rearranging Repurposing Rewriting

Reused from “ADL Guidelines for Creating Reusable Content with SCORM 2004” available at www.ADLNet.gov

Page 36: * 09 March 2011 Instructional Design for e-Learning Workshop Presentation to MedBiquitous Annual Conference Presented by Nina Deibler.

TIPS: Designing Context-neutral Content (1)

Avoid numbers that refer to a specific location

– Call lesson “Facility Overview” not “Lesson 3”

Avoid references to previous course material or put them in separate objects that can be swapped out or deleted

– Move statements like “In the previous lesson, you learned…” in a separate object

Remove contextual information from the background of media assets

– Show a piece of equipment without extraneous items in the background that may make it apply only to that context

Avoid contextual information or put it into separate object that can be swapped out or deleted

– Repurpose course to replace the “Recognizing meningitis” object with “Recognizing meningitis in children”

Reused from “ADL Guidelines for Creating Reusable Content with SCORM 2004” available at www.ADLNet.gov

Page 37: * 09 March 2011 Instructional Design for e-Learning Workshop Presentation to MedBiquitous Annual Conference Presented by Nina Deibler.

TIPS: Designing Context-neutral Content (2)

Use sequencing to deliver appropriate context-specific SCOs to the learner

– Use sequencing to deliver the “Recognizing meningitis in children” object instead of “Recognizing meningitis” based on a user profile specifying the type of physician

Avoid references to specific features or names of your organization or environment

– “PHP is an effective way to create web applications” not “The Acme IT Department uses PHP to create web applications because it is so effective”

Avoid file naming conventions that use numbers

– Use “XSLT-TransformingXML.html” not“M4L5.html”

Reused from “ADL Guidelines for Creating Reusable Content with SCORM 2004” available at www.ADLNet.gov

Page 38: * 09 March 2011 Instructional Design for e-Learning Workshop Presentation to MedBiquitous Annual Conference Presented by Nina Deibler.

REUSABILITY DISCUSSION

Hospital Personnel

First Responders

Truck Drivers

Page 39: * 09 March 2011 Instructional Design for e-Learning Workshop Presentation to MedBiquitous Annual Conference Presented by Nina Deibler.

TIPS: Standardize (1)

Create a style guide and stick to it (essential in team environment)

– Enables “freedom from choice” for designers and developers No more debates about button color and font size

– Provides an “authoritative source” for quality assurance personnel

– Guarantees writing style, navigation elements, and screen layouts work together

– Allows flexibility for some visual elements

– Puts focus back on INSTRUCTIONAL design

The time invested in creating a style guide will pay for itself after a couple of projects

Page 40: * 09 March 2011 Instructional Design for e-Learning Workshop Presentation to MedBiquitous Annual Conference Presented by Nina Deibler.

TIPS: Standardize (2)

Use templates

– Serve as a pattern or model for screen layout

– Provide common content, structural, and navigational elements

– Save development time by reducing focus on common elements

– Provide some degree of flexibility and customizability

– Facilitate reuse across projects Everything is located in the same area (navigation, content, images,

etc.) Easy to change look and feel

Page 41: * 09 March 2011 Instructional Design for e-Learning Workshop Presentation to MedBiquitous Annual Conference Presented by Nina Deibler.

Visual Design Considerations for Reusability

Page 42: * 09 March 2011 Instructional Design for e-Learning Workshop Presentation to MedBiquitous Annual Conference Presented by Nina Deibler.

Visual Design and Instructional Effectiveness

Learners are more receptive to e-learning that is visually pleasing and learner-friendly

– Provides cues to what parts of the content are important

– Creates interest

User anxiety and confusion will impact learning

Different, beautiful, and original isn’t better if it undermines learning and reusability

Never sacrifice usability for visual impact. Account for

– Navigation ease

– Download time

Proper design can facilitate Section 508 accessibility and internationalization

Page 43: * 09 March 2011 Instructional Design for e-Learning Workshop Presentation to MedBiquitous Annual Conference Presented by Nina Deibler.

Visual Design and Instructional Effectiveness

Aesthetics should not interfere with

– Keeping users focused on content

– Learner comfort

Effects of poor visual design

– Distracts user’s attention

– Makes text difficult to read and graphics ineffective

– Causes users to access or learn the wrong information

– Confuses learners about their progress

– Makes learning activities too bothersome to complete

Page 44: * 09 March 2011 Instructional Design for e-Learning Workshop Presentation to MedBiquitous Annual Conference Presented by Nina Deibler.

Visual Design Framework (1)

Who is your target audience?

What is the impression you want to convey?

– Importance of correct performance of tasks?

– Positive attitude towards the subject matter?

What are repeating elements or themes?

What are the physical and fiscal limits to your design?

– Screen real estate

– Media (static vs. dynamic)

Producing original media vs. acquiring found media

Page 45: * 09 March 2011 Instructional Design for e-Learning Workshop Presentation to MedBiquitous Annual Conference Presented by Nina Deibler.

Visual Design Framework (2)

The more robust the design, the more reusable

– Adhering to universal design principles Means better chance of visual consistency with other content Makes your content more desirable for reuse

Requires consistent use of “standardizing elements”

– Style Guide

– Templates

– Cascading style sheets (CSS)

– Widely-accepted fonts

– Adequate spacing

– Proper alignment of screen elements

– More

Page 46: * 09 March 2011 Instructional Design for e-Learning Workshop Presentation to MedBiquitous Annual Conference Presented by Nina Deibler.

TIPS: Strong Visual Designs

Make extensive use of “white” or “empty” space

Are left-aligned with proper margins between edges and other elements

Balance the placement of information on the page

– Use an invisible grid to align various elements with each other

– Place related items close together

Repeat common elements

– Descriptive boxes, styles, formats, treatments

Use symbols whose meaning cannot be questioned

Page 47: * 09 March 2011 Instructional Design for e-Learning Workshop Presentation to MedBiquitous Annual Conference Presented by Nina Deibler.

Types of Media Elements

Static graphics

– Photographs

– Line drawings

– Colored drawings or illustrations

Motion graphics

– Video

– Animation

Page 48: * 09 March 2011 Instructional Design for e-Learning Workshop Presentation to MedBiquitous Annual Conference Presented by Nina Deibler.

Key Design Principles for Media

Composition

– Placement of objects in the graphic

– Foreground or background

– Single object or multiple objects

Style

– Illustrations, photos, animations

– Colors, lines, and patterns used in the graphic

Page 49: * 09 March 2011 Instructional Design for e-Learning Workshop Presentation to MedBiquitous Annual Conference Presented by Nina Deibler.

Composition

Ensure that key object(s) are prominent by

– Including only one object

– Placing the critical object in the foreground

Ensure that key object is large enough to be seen and understood

What do you see?

Page 50: * 09 March 2011 Instructional Design for e-Learning Workshop Presentation to MedBiquitous Annual Conference Presented by Nina Deibler.

Composition Examples

This composition is effective if the purpose is to show how a coffee cup is used. The cup is in the foreground and has just enough context, a close-up of the woman’s face, to show how the cup is used. A full body view of the woman would distract viewers from the intended context.

This composition is effective if the purpose is to understand the features of a coffee cup — its shape, parts, materials and color. The cup is the only object. It has a simple, solid background color, and the features of the cup are easily distinguishable. Since there is no context for the cup, this graphic could be reused in many different contexts.

Page 51: * 09 March 2011 Instructional Design for e-Learning Workshop Presentation to MedBiquitous Annual Conference Presented by Nina Deibler.

Style

Photographs may be full color or black and white

Illustrations may be a technical line drawing or a realistic 3-D rendering

Colors may be subdued or vibrant

Never use two different styles of media on the same page of instruction

Page 52: * 09 March 2011 Instructional Design for e-Learning Workshop Presentation to MedBiquitous Annual Conference Presented by Nina Deibler.

Style Examples (1)

A black and white photograph may be just as effective as a color photograph, depending on the purpose. If the purpose is to show how a cup fits with a saucer, color is not critical so black and white works. Since there is no context for the cup, this graphic could also be reused in many different contexts.

This photograph has a very specific, abstract style. This kind of artistic, stylized photography is generally not effective in instructional materials.

Never use this style in e-learning.

Page 53: * 09 March 2011 Instructional Design for e-Learning Workshop Presentation to MedBiquitous Annual Conference Presented by Nina Deibler.

Style Examples (2)

This style uses gradients, shading, and perspective for a 3-D effect which brings some realism to the drawing. 3-D drawings can be effective for illustrations like a cutaway view of the human body.

This drawing style uses clean lines to show a technically accurate view of an object. The image is simpler than the 3-D drawing style and can show alternate perspectives, such as the ghosted lines of the “hidden” part of the saucer. This style is effective for technical drawings.

Page 54: * 09 March 2011 Instructional Design for e-Learning Workshop Presentation to MedBiquitous Annual Conference Presented by Nina Deibler.

Style Examples (3)

The thick lines, flat colors, and simple shapes give this illustration an iconic style. This style can be effective for illustrations which show simple, direct images. This style may be effective for content like icons, but its use should be limited.

The imperfect, hand-drawn effect of the lines, the playful, angled perspective, and the abstract color blocks in the background produce a whimsical style in this illustration. While it may be artistically pleasing to some people, this style is not effective in materials where accuracy is important.

Page 55: * 09 March 2011 Instructional Design for e-Learning Workshop Presentation to MedBiquitous Annual Conference Presented by Nina Deibler.

Using People in Media (1)

Consider using illustrations to avoid

– “Dating” material

– Creating stereotypes

– Focusing learner on details rather than concepts

Use photo-realistic images or cartoons

Page 56: * 09 March 2011 Instructional Design for e-Learning Workshop Presentation to MedBiquitous Annual Conference Presented by Nina Deibler.

Using People in Media (2)

Diversity matters

– Strive to include people of many ethnicities

OR

– Use women with dark hair and medium skin tones; they are most often attributed with people’s own expectations

Page 57: * 09 March 2011 Instructional Design for e-Learning Workshop Presentation to MedBiquitous Annual Conference Presented by Nina Deibler.

Describing Media

Descriptions should include

– Object or concept being depicted

– Type of media

– Style/composition of media

– View of the object Extreme long shot, long shot, medium shot, close-up or extreme close-

up

– Object layout Horizontal, vertical

Page 58: * 09 March 2011 Instructional Design for e-Learning Workshop Presentation to MedBiquitous Annual Conference Presented by Nina Deibler.

Messages from Media

Page 59: * 09 March 2011 Instructional Design for e-Learning Workshop Presentation to MedBiquitous Annual Conference Presented by Nina Deibler.

ACTIVITY

Describe 5 still images you could use to visually tell the story you wrote in the last activity. Think about how these images will help to further or “tell” your story. (10 minutes)

Page 60: * 09 March 2011 Instructional Design for e-Learning Workshop Presentation to MedBiquitous Annual Conference Presented by Nina Deibler.

Using Audio Media

Sound Effects

– Should further desired learning outcomes

Buzzer warnings Fire alarms

– Should not provide entertainment value

Narration

– Use professional narrator

– Use same narrator as often as possible

– Can hinder learning if learners are

Struggling to hear Disturbed by the narrator’s

accent Lulled into sleep-like state

by narrator’s voice

Page 61: * 09 March 2011 Instructional Design for e-Learning Workshop Presentation to MedBiquitous Annual Conference Presented by Nina Deibler.

Workshop Summary

Design engaging and interactive e-learning

– Work around the challenges

– Try new learning strategies

– Follow the tips here to make it faster and easier

Describe best practices for creating reusable e-learning

– Reuse includes redeploy, rearrange, repurpose, and rewrite

– Think through the considerations before you begin

– Keep your content objects small to enable reuse

– Remember that visual design does matter

Page 62: * 09 March 2011 Instructional Design for e-Learning Workshop Presentation to MedBiquitous Annual Conference Presented by Nina Deibler.

Questions and Wrap-Up

Page 63: * 09 March 2011 Instructional Design for e-Learning Workshop Presentation to MedBiquitous Annual Conference Presented by Nina Deibler.

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09 March 2011

Instructional Design for e-Learning Workshop

Presentation to

MedBiquitous Annual Conference

Presented by

Nina [email protected]