ZOMG It's PAX 2011! A death-defying, life-changing, epic monster keynote
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ZOMG it’s
(a death-defying, life-changing,epicmonster keynote)
My first PAX
4 cams, a box of ping pong balls and
a string of x-mas lights (colors help you isolate the right balls.. if they are unique, or white if you are using the pc to follow them).
Set up the webcams or other video devices (all the same model is best) at about 3-4 feet off the floor. Draw a large + on the floor (however you want to) and position the cams on at the end of the lines as close to the same distance from the center of the the + as possible... 15-25 feet is a good distance. but as long as you can see all of what you are mo cap'n it will be fine. (you can do it with just 2 cams, but 4 is better because it captures what is on all sides of the subject...)
if you have a string of lights that function with some bulbs removed, great... if not.. get out the duct tape. give yourself enough slack between each working light to spread them out right. Place ping pong balls over the lights and stick em(however you like) to the joints you want to cap.turn out the lights, flip on the cams, and dance like a fool.
? ? ? ? ? ?
BARK BALL!
BARK BALL!
Chicken Soccer Bowling
ZOMG it’s
(a death-defying, life-changing,epic monster keynote)
We should play
games 21 billion
hours a week!
WTF? That’s a
crazy idea.
10,000 hours by the age of 21
Does 10,000 hours of playing
computer and videogames
have side effects?
The Top Secret Science of
Why Games Make You Awesome
101
The Top Secret Science of
Why Games Make You
a CONTAGIOUS VECTOR of Awesome
101
IMPORTANT CAVEATS
The science doesn’t work if:
IMPORTANT CAVEATS
The science doesn’t work if:
• You play games more than 28 hours a week
IMPORTANT CAVEATS
The science doesn’t work if:
• You play games more than 28 hours a week
• You’re an asshole to other players
IMPORTANT CAVEATS
The science doesn’t work if:
• You play games more than 28 hours a week
• You’re an asshole to other players
• You’re playing with a bunch of assholes
Do games bring out the
best in us?
Are games a gateway
to real-life goals?
Do games change who
we think we really
are?
Are games protecting
us from real harm?
Can games give us real-
life superpowers?
YES.• Games do bring out the best in us.
• Games are a gateway to real-life goals.
• Games do change who we think we
really are.
• Games are protecting us from real harm.
• Games can give us actual superpowers.
EUSTRESSpositive stress
“Work is more fun
than fun.”
Games activate 10 powerful
positive emotions.
10. Joy
9. Relief
8. Love (really!)
7. Surprise
6. Pride
5. Curiosity
4. Excitement
3. Awe & Wonder
2. Contentment
1. Creativity
Being happy makes us successful –
and not the other way around.
• Better grades in school
• More popularity, social support
• Higher achievements in personal goals
• More raises and promotions at work
• Longer, more satisfying marriages
We can change our lives by
achieving “The 3:1 ratio”.
Scientists have calculated a “tipping point” for exactly how much positive emotion is required to unlock the conditions for success:
It’s 3 positive emotions for every 1 negative emotion you feel.
Emotions are contagious – both
positive and negative.
Every time you feel an emotion, scientists have discovered, it spreads on average to 6 other people you know: friends, family members, neighbors or co-workers. Then it spreads to 36 people they know; and then on to 216 people they know.
Positive emotions make us super-
resilient.
People with a positivity ratio of 3:1 or
higher not only are happier and more
successful – they live 10 years longer.
The Top Secret Science of
Why Games Make You
a CONTAGIOUS VECTOR of Awesome
101
And now, a brief interruptionfor Words of
Wisdom from Mr. John Comes
State of the industry: What are your career options?
“If you want to be a game developer, be a game
developer. Don’t WANT to be a game
developer, don't PLAN to be a game developer, don't
WISH to be one. BE ONE. Go make a game.”
The Springboard Effect
(not this, exactly)
(more like this)
Everything is hard.
The iron fist is pushing against my thoughts.
My whole brain feels vacuum pressurized.
If I can't think who am I?
No reading
No writing
No videogames
No computer time
No running
No caffeine
NO REASON
TO LIVE.
August 18, 2009:
“I’m either going to kill myself, or I’m going to turn this into a
game.”
Make recovery feel:
Possible – optimism
Interesting – curiosity
Self-motivated – agency
Meaningful – awe, wonder
… for me AND my caretakers.
Mission #1: Create your secret
identity.
the concussion
slayer
Mission #2: Recruit your allies.
My
watcher:
my twin sister
My
Willow:
my husband
My
Xander:
my friends
Natalie,
Rommel &
Maurice
Mission #3: Find the bad guys.
Mission #4: Identify your power-
ups.
Mission #5: Create your superhero to-do list.
Did it work?
SuperBetter
a multi-player adventure game
SHOWER
COMPLEX
SHOWER
COMPLEX
Your objectives are simple: Sneak in and out of the city's most closely guarded showers.Avoid detection at all costs.And if there's time, shave.
• SHOWER COMPLEX
SHOWER COMPLEXPlay is measured in infiltration points.
Every time you shower at a place other than home, you earn
+1 infiltration point.
If you make it from the shower back to a designated "safe place” without being seen, you get another +1.If you’re able to infiltrate a shower AND get a gym visit out
of it, give yourself another bonus +1 for deep infiltration.
Up to +3 Style Points can be awarded for extra-sneakymaneuvers or clever alibis.
As a spy, you need a secret code word that is more than 9 letters .
As a spy, you need a secret code word that is more than 9 letters .
If you are seen by an enemy agent (aka all non-players), you lose all of your points... UNLESS you quickly shout your secret code word at the person. Then you getanother +1.
GALACTICA!!!
GAMING
unleashes our
natural ability to
be more
CuriousOptimistic
DeterminedCollaborative
ResilientAmbitiousSuccessful
“Fortune favors
the prepared. “
ZOMG it’s
(please have a death-defying,life-changing,epic monsterweekend)
ZOMG it’s
(please have a death-defying,life-changing,epicmonster weekend)
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