When the Web Re-Enters the Material World

Post on 22-Jan-2018

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When the Web Re-Enters the Material WorldMixed reality metaphors and frameworks

@adellelin

ADELLE LIN

@adellelinadelle.lin@gmail.com

IntroductionIntel Image 2

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RealEnvironment

Augmented Reality (AR)

Augmented Virtuality (AV)

Virtual Environment

Mixed Reality (MR)

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AR TOOLS

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HARDWARETOOLS/

PLATFORMMARKETPLACES

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Liisa

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How do YOU experience the web?

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How do we Experience the web?

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MooR: Developing a Web Concept for Mixed Reality

What is the Navigation Bar?

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FEATURES:

Artist menu using object recognitionArtist desk = hub for informationExhibit of worksPhysical movement around spaceVoice prompts

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Metaphors / Skeuomorphic DESIGN

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An Icon:Needs to be “systematically related to what it represents”

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+delete rm -r

The trashcan

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As long as our relational brain gets it

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+delete rm -r

Angular scale of screens

Screens in VR

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Typing

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Metaphors to consider:

Reading screensMoving thingsOpening thingsMoving in spaceBack, saving, deletingCommunication w/ people and thingsInputs from and to the real world

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Information Journey1. Recognize need2. Acquire 3. Interpret and validate 4. Use

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Acquiring Information:GoogleSmart AgentAlgorithmic RecommendationCrowd - sourcedSocial MediaLocation BasedSurfing

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Foraging

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“Double experts teleport”

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Sensemaking:

SearchExtractEncodeAnalyze

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Three “Sensory Modalities” relevant to learning:

1. Verbal2. Visual3. Kinesthetic

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Work it Work it Work it Work it Work it Work it Work it Work it Work it Work it Work it

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Using Information:

Let’s Bookmark

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Open Tabs / Open Tabs / Open Tabs

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Picture of space

Things could get messy...

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What form should data take?

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Shoebox, Evidence file, Schema

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Draw from Metaphors that work for your application

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Mixed Reality Design Assessment Tool

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Amorphous system + Familiar environment + General context → User Experience can be more interpretive

Structured system + Foreign environment + Specific context → User Experience might require more directiveness

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Relational Context

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Context towards specificUsers required expertise in evaluating artWould be marketedIs a minimum space requirement

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System / Interactions

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Many invitations to interactMultimodal interactionSoft rules for explorationNon-linear approach to site

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Environment Design

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Artist studio as a generally recognizable spaceUsing foreign concept of desk as navigation barUsing lighting to indicate activation

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Structured system + Foreign environment + Specific context → User Experience needs to be more directive

Making an Assessment

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User Experience

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Keep objects just below eye heightMore text explanationLobby explains main featuresIconography simulating real life

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Rick and Morty combiner

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Thank you!adelleninja.comtouchtech.io

adelle.lin@gmail.com@adellelin

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