What You Can Learn From a 4 Year Old About Ponies and Mobile UX

Post on 27-Jan-2015

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Presented at SCREENS 2013 in Toronto. Details at fitc.ca/screens Look at mobile from a child’s perspective to gain insight to practical take-a-ways for implementation with real world examples. See how storytelling, usability and interactive design change the mobile user experience when designed and developed with a four year in mind. In this session, explore a project case study involving the UX for the various mobile platforms and decisions regarding navigation, content strategy based on testing the user experience with my 4 year old daughter by changing to kid friendly content and images. Take advantage of the humbling and brutal honesty of kids to build practical and engaging mobile web applications. Feedback was used to make changes to the RWD site’s user experience and the content strategy. If you can engage a 4 year old with good UX, you can certainly engage the target market with good UI/UX, presentation and navigation. Answer the pressing question “where are the ponies?” in your mobile UX.

Transcript

Andrew Smyk

Husband, father, educator, all around good guy

Program Coordinator for the Interactive Multimedia program at Sheridan.

Lover of all things pizza.

“People two, three or four years apart are having completely different experiences with technology,”

Lee Rainie, director of the Pew Research Center’s Internet and American Life Project.

http://www.flickr.com/photos/tocaboca/5523596357/

Project One:

Brewer’s Web RelaunchResponsive Web Design

Create a desktop and mobileUser Experience that capturesthe lifestyle of the brand

Allows users to participate in contests and give-a-ways easily regardless of platform

Optimized site elements for mobile

Project Two:

Mobile AppPush Promotions

Brand related games

Create a User Experience that captures the lifestyle of the brand

App to update content seamlessly for the user

Users:

Mobile

Accessing content in various settings

Specifically bars & outdoor events

Out with friends

Experiment:

Substitute content with ponies

“People two, three or four years apart are having completely different experiences with technology,”

Lee Rainie, director of the Pew Research Center’s Internet and American Life Project.

http://www.flickr.com/photos/tocaboca/5523596357/

11 - 6 - 4

12 - 7 - 5Born during

evolving techtechnology is gesture based

Born 1 year

before the

iPhone

digital and analog

“This is my iPad.”

“Why is there a phone in your camera?”

Mobile UX is a balancing act

constraints

andbehaviour

s

capabilities

and needs

fitts’s law

Fitts's Law is a model of human movement which predicts the time required to rapidly move to a target area a function of the distance to the target and the size of the target.

source: Wikipedia

Small Touch Target = Big Problems

Small Touch Target = Big Problems

Sources: Apple HIG & MIT Touch Lab

Small Touch Target = Big Problems

Small Touch Target = Big Problems

Touch Zones: LukeW

Touch Zones: LukeW

If it looks like a button, it better be a button.

skeuomorph vs. flat

content

Two versions of a site created(desktop vs. responsive)

95%abandon rate

<a href="#menu">[image file]</a>

<a name="menu"></a>

Simple solutions are elegant.

You will never hear, “Hey, where’s the slide out menu?”

You will hear, “Your menu doesn’t work! #fail”

performance is design

74

Test in the Wild

75

Test in the Wild

Drop the WiFi

76

Test in the Wild

Test using “one bar”

Help Your User (Find the Ponies)

If a 4 year old can find the ponies

so can your user

Thank you!

Questions?

@andrewsmyk

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