Web2.0 advocate arcademicskillbuilders

Post on 02-Jul-2015

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Julian YoungFrit 8132

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ArcademicSkillBuilders.com

Educational Games

Math Language Arts

Educational Games

Geography Keyboarding

Engaging Online Play

Data Analysis

National Education Technology

Standards

Students

Communication and Collaboration

Students use digital media and environments to communicate and work collaboratively, including at a distance, to support individual learning and contribute to the learning of others.

Teachers

Facilitate and Inspire Student Learning and Creativity

Teachers use their knowledge of subject matter, teaching and learning, and technology to facilitate experiences that advance student learning, creativity, and innovation in both face-to-face and virtual environments.

What Teachers Are Saying

"Many of the students play video games all the

time at home. This is a way to let them enjoy

playing time and practice a skill."- Mrs. Smeltz

in Lititz, PA

"Aligning the joy of gaming with practicing math

facts clearly helps transform the experience."-

Mr. Sprankle in Wells, ME

Pilot Studies

This spring, school districts around the US

participated in a pilot study, funded by the NSF,

to look at the impact of the Arcademics system

of customized multi-player educational games

and score-tracking in 3rd grade math

classrooms.

Pilot Study – Los Angeles, CA

Pilot Study - Olathe, KS

Pilot Study – Blue Valley, KS

Pilot Study – Boulder Valley, CO

Summary

Engaging games that focus on

Math, L/A, Geography, and Typing.

Marked improvements in accuracy, speed, and

confidence.

I almost forgot to mention, IT’S FREE!

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