We are partners in learning....ONE LAPTOP PER CHILD (OLPC) - PERU. GOAL Increase technology access to the most impoverished schools in Peru. In 2008, Peru distributed 40,000 XO laptops

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We are partners in learning.

Kirsten Panton

Director of Education Audiences, Western Europe Education

ONE LAPTOP PER CHILD (OLPC) - PERU

GOAL

Increase technology access to the most

impoverished schools in Peru.

In 2008, Peru distributed 40,000 XO laptops

in 500 schools. Continued through the years,

has now distributed close to 1 million

devices.

Largest XO deployment in the world.

Peru spent close to US$250 million to fund

the project.

CONTEXT

All students can take laptops home.

Pre-loaded with 200 e-books.

Software included 39 applications classified

into five groups:

1. Standard (write, browser, paint, calculator, and

chat)

2. Games (educational, variety of puzzles)

3. Music (to create, edit, and play music)

4. Programming (three programming

environments)

5. Other (sound and video recording, specific

sections of Wikipedia)

POLICIES

No evidence that program increased learning in

Math or Literacy.

Introduction of technology did not increase

motivation.

No evidence that program influenced reading habits.

No evidence that program affected the quality of

instruction.

Results did indicate some benefits on cognitive skills.

RESULTS

Cristia et al., IDB, 2012

WHAT went wrong?

ONE STEP BACKWARDS

TRANSFORMING EDUCATION –

WHAT IS NEEDED?

*

“Europeans have lost their faith in the future….”Xavier Prats-Monné, Director General, Commission of Education and Culture

Met Life Teacher Survey 2012 (US)

UNDERVALUED4 OUT OF 5 EUROPEAN TEACHERS FEEL

THE TEACHING AND LEARNING INTERNATIONAL SURVEY (TALIS) 2013

Lee Jenkins: School Administrator May 2012. Reversing the Downslide of Student Enthusiasm

9590

8276 74

65

5551 48

37

K 1 2 3 4 5 6 7 8 9

What is needed?

“…………..by transforming education we can regain the faith of the future” Xavier Prats-Monné, Director General, Commission of Education and Culture

IMPERATIVE to:

improve literacy and numeracy

&

minimize the gap between high

and low performing students

25

We envision

SCHOOL LEADERSHIP

VISION & STRATEGY

EFFECTIVE USE OF TECHNOLOGY IN THE CLASSROOM

INNOVATIVE TEACHINGFOCUS ON 21ST CENTURY SKILLS

29

Engaged Learners

Build knowledge in personal learning networks

Acquire higher order learning and 21st century skills

Create media, build artifacts, develop authentic portfolios

Apply feedback from teachers, peers, and experts

Learners engaged in doing and creating

31

Engaging Learning Environments

Learning complex content and skills

Learning in games and designing games

Learning through coding

Learning in schools designed for today and tomorrow

Engaging learning environments

21st Century Skills

Cloud Collaboration

Pen technology engages students

Scientific evidence for touch/pen interface (The Design of Future Educational Interfaces, 2013, S. Oviatt)

Increase the quantity

and quality of ideas

generated and problems

solved

Reduce cognitive load,

allowing more attention

to learning content

Facilitate divergent

thinking, a prime

component in creativity

Support learning by low

performing students

Support natural

communication and

thinking

Allow psychomotor

engagement, conceptual

learning

Reduce attention shifts

among input and

output, aiding students

with learning disabilities

Enable full richness of

symbolic thought, all

written languages and

representations

Help learners become

experts in their own

learning, a prime goal of

21st century schooling

34

Engaged Educators

Teachers engaged in leading and creating

Why professional learning matters

Expectations of graduates

New learning environments

Preservice & inservicepreparation

Impact on learning

New skills and

dispositions needed

for college, career,

and community

Increasingly

personalized,

blended, digital

Limited in time and

agility to reflect new

learning

environments and

pedagogies

More time in

collaborative PD =

higher performing

schools

Students must be

expert learners

Increased

complexity

Limited budgets for

training

More focus on

practice in PD =

higher performing

schools

37

Engaging Pedagogy

Learning time is the variable for each student

Learning time expands with blended approaches, the world as the classroom

Teaching capacity grows in personalized professional learning

Assessment is embedded, relevant, and continuous

Pedagogy that engages anytime anywhere

Adapts to today’s student and who they are

Prepares students with 21st

Century skills

Makes the lives of teachers easier

The 21st Century Classroom

Making the lives of teachers easier

• Creating interactive, personalized content

• Providing to students in and beyond the classroom

• Engaging teaching strategies and assessment: Apps

• Ongoing collaborative professional learning

Preparing students with 21st

Century Skills

• Communication and Collaboration

• Critical problem solving and creativity

• Global awareness

• Personalized learning

21st Century Skills IDC 2013 Top 20 Skills Microsoft Products Microsoft Programs

Collaborative problem-

solving skills:

Problem solving, Project management,

Time management, Interpersonal skills

Skype, OneDrive, Office Mix Partners in Learning, Faculty

Connection

Working together Office Office 365, games Shout.org, Imagine Cup,

BizSpark, Kodu, DreamSparkSolving challenges Office, Detail oriented, Independence,

Troubleshooting, Analytical

Office 365, Bing for Schools

Idea generating and

sharing

Office, Self-starting, Organization Office 365

Knowledge generating

and sharing

Communication skills, Office,

Organization

Office 365, Bing for Schools,

Mathematics

Resource creating and

sharing

Communication skills, Office, Self-

starting, Organization

Office 365, Visual Studio, Storyteller,

3D Builder, Movie Moments, Fresh

Paint, media apps

ICT literacy skills: Office Skype, OneDrive

Learning through social

networks

Communication skills, Ethics Office 365 MS student blogs and

forums

ICT Literacy Office 365, Bing for Schools, Visual

Studio, media apps

IT Academy, MS Virtual

Academy, MS Certification,

Azure in Education

Technological awareness Troubleshooting Bing for Schools, media apps YouthSpark, IT Academy

Simulation Analytical Games, Visual Studio Imagine Cup

IDC, http://www.microsoft.com/en-us/news/press/2013/oct13/10-15skillspr.aspx DC Study: Top Skills Comparison. IDC Study: Top Skills Comparison - High-Growth/High-Wage Positions

Versus All Occupations (Wanted Analytics and U.S. Bureau of Labor Statistics Data, October 2013)

What is collaboration?

• Working in teams

• Learning from and contributing to the learning of others

• Gaining social networking skills

• Developing empathy working with diverse groups of individuals

Why collaborate?

Enables learners to

more thoroughly

think through

topics

Encourages

exploration of

alternative ideas

and perspectives

Stimulates critical

thinking and helps

learners to build on

ideas through

discussion

Enables students in

different places and

geographies with

an opportunity to

work together—

simulating the

workplace of the

future

What capabilities should collaboration tools enable?

• Social Collaboration

• Synchronous and asynchronous collaboration on any device

• Peer review, polling, and feedback

• Cross cultural and language interaction

Recognizing each learner as an individual

Integrating needs and interests of learners in the learning process

Calibrating learner control in path, pace, and pedagogy

For more, see our partnership in New Pedagogies for Deep Learning, and feature in new ISTE Magazine

What is personalized learning?

Student characteristics relative to personalized learning

• Engaged in out-of-school activities. World as learning environment, learning as life. Learning from and with community

• Creators of media, game mods, art, music…businesses, community impact

• Access to technology at home and on the go

• Control and choice in media and technology

Why implement personalized learning?

• Captivates each learner in the learning process

• Enables learners to flourish in the world by instilling engagement and autonomy

• Encourages mastery and excellence at the Zone of Proximal Development

• Develops deep transferable process skills

• Enables insights at student and organization level, retrospectively and prospectively, from data

What capabilities should personalized learning tools enable?

New literacies,

application of

learning to novel

contexts

Data

manipulation

and visualization

Comprehensive

organizing and

sharing for

complex

projects

Content

acquisition,

assessment,

workflow among

groups and

audiences

How learning technology impacts communities

Better

education

outcomes

Empowers

knowledge

economy

Enables

entrepreneurial

growth

Higher

GDP

Tools and references in Microsoft EDU Digital Inclusion Model, 2014, //citynext

OpportunitiesPersonal transit, water harvest, sharing economy, quantified self, drones, sensors, big data, 3D printing, energy grid, housing, bio-factories

STEM ProgramsTech labs, robotics, media design, and coding are needed

Basic SkillsMaintenance workers, 3D food printer chefs, assemblers or dismantlers

Education NeedsDynamic curriculum and real-world assessments, skilled teachers, and school facilities.

Advanced SkillsDesigning and analyzing physical systems and data

Conceptual SkillsComplex systems, fluency with data and media

Depend on Human TraitsFor noticing nuance and analyzing complexity

InnovationWill either eliminate current jobs or enable new jobs

Jobs of the Future

The drivers of technology in the classroomTrends impacting teaching and learning

I am privileged in my role that I get a chance to travel the world and visit many countries. Almost everywhere I go I am either shown something transformative, or I am asked the question: Where or what have you seen that is transforming education? And in most part, the question is underpinned by a curiosity about how technology in particular, and often Microsoft technology is having a transformative effect.

It is never an easy question to answer. In many ways we are still a long way from transformation. In many ways, access to technology has been part of the problem, and not only in the simplistic view that lack of technology is holding us back. Often, in places where there is ubiquitous access to technology, to devices, to services etc., it can be the dependence or blind faith in technology that sometimes holds us back. Technology can be a double-edged sword…

Drivers of technology in the classroomTrends impacting teaching and learning

For evidence and expert perspectives, look for the Microsoft in Education

Transformation with Anytime Anywhere Learning for All

papers and decks:

• Vision for Anytime Anywhere Learning for All

• Enabling Transformation with Strategic Planning, Organizational

Capacity and Sustainability

• Quality Assurance: Monitoring and Evaluation to Inform Practice and

Leadership

• Inclusion: Equitable Access and Accessibility

• Public, Private, Community Partnerships for Employability

• Curriculum, Content and Assessment for the Real World

• Personalized Learning for Global Citizens

• Learning Communities and Support

• Building Leader and Educator Capacity for Transformation

• Transforming Learning Environments for Anytime, Anywhere Learning

for All

• Designing Technology for Efficient and Effective Schools

Thank you!

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