Unit 3, Chapter 7 CPO Science Foundations of Physics Chapter 9.

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Unit 3, Chapter 7

CPO ScienceFoundations of Physics

Chapter 9Chapter 9

Unit 3: Motion and Forces in 2 and 3 Dimensions

7.1 Vectors and Direction7.2 Projectile Motion and the Velocity

Vector7.3 Forces in Two Dimensions

Chapter 7 Using Vectors: Forces and Motion

Chapter 7 Objectives

1. Add and subtract displacement vectors to describe changes in position.

2. Calculate the x and y components of a displacement, velocity, and force vector.

3. Write a velocity vector in polar and x-y coordinates.

4. Calculate the range of a projectile given the initial velocity vector.

5. Use force vectors to solve two-dimensional equilibrium problems with up to three forces.

6. Calculate the acceleration on an inclined plane when given the angle of incline.

Chapter 7 Vocabulary Terms vector scalar magnitude x-component y-component cosine parabola Pythagorean

theorem

displacement resultant position resolution right triangle sine dynamics tangent normal force

projectile trajectory Cartesian

coordinates range velocity vector equilibrium inclined plane polar

coordinates scale

component

7.1 Vectors and Direction

Key Question:

How do we accurately communicate length and distance?

*Students read Section 7.1 AFTER Investigation 7.1

7.1 Vectors and Direction

A scalar is a quantity that can be completely described by one value: the magnitude.

You can think of magnitude as size or amount, including units.

7.1 Vectors and Direction

A vector is a quantity that includes both magnitude and direction.

Vectors require more than one number.— The information “1

kilometer, 40 degrees east of north” is an example of a vector.

7.1 Vectors and Direction In drawing a vector

as an arrow you must choose a scale.

If you walk five meters east, your displacement can be represented by a 5 cm arrow pointing to the east.

7.1 Vectors and Direction

Suppose you walk 5 meters east, turn, go 8 meters north, then turn and go 3 meters west.

Your position is now 8 meters north and 2 meters east of where you started.

The diagonal vector that connects the starting position with the final position is called the resultant.

7.1 Vectors and Direction

The resultant is the sum of two or more vectors added together.

You could have walked a shorter distance by going 2 m east and 8 m north, and still ended up in the same place.

The resultant shows the most direct line between the starting position and the final position.

7.1 Calculate a resultant vector

An ant walks 2 meters West, 3 meters North, and 6 meters East.

What is the displacement of the ant?

7.1 Finding Vector ComponentsGraphically

Draw a displacement vector as an arrow of appropriate length at the specified angle.

Mark the angle and use a ruler to draw the arrow.

7.1 Finding the Magnitude of a Vector

When you know the x- and y- components of a vector, and the vectors form a right triangle, you can find the magnitude using the Pythagorean theorem.

7.1 Adding Vectors Writing vectors in components make it easy

to add them.

7.1 Subtracting Vectors

7.1 Calculate vector magnitude A mail-delivery robot

needs to get from where it is to the mail bin on the map.

Find a sequence of two displacement vectors that will allow the robot to avoid hitting the desk in the middle.

7.2 Projectile Motion and the Velocity Vector

Any object that is moving through the air affected only by gravity is called a projectile.

The path a projectile follows is called its trajectory.

7.2 Projectile Motion and the Velocity Vector

The trajectory of a thrown basketball follows a special type of arch-shaped curve called a parabola.

The distance a projectile travels horizontally is called its range.

7.2 Projectile Motion and the Velocity Vector

The velocity vector (v) is a way to precisely describe the speed and direction of motion.

There are two ways to represent velocity.

Both tell how fast and in what direction the ball travels.

7.2 Calculate magnitude

Draw the velocity vector v = (5, 5) m/sec and calculate the magnitude of the velocity (the speed), using the Pythagorean theorem.

7.2 Components of the Velocity Vector

Suppose a car is driving 20 meters per second.

The direction of the vector is 127 degrees.

The polar representation of the velocity is v = (20 m/sec, 127°).

7.2 Calculate velocity

A soccer ball is kicked at a speed of 10 m/s and an angle of 30 degrees.

Find the horizontal and vertical components of the ball’s initial velocity.

7.2 Adding Velocity Components Sometimes the total velocity of an object is a

combination of velocities.

One example is the motion of a boat on a river. The boat moves with a certain velocity relative

to the water. The water is also moving with another velocity

relative to the land.

7.2 Adding Velocity Components

7.2 Calculate velocity components

An airplane is moving at a velocity of 100 m/s in a direction 30 degrees NE relative to the air.

The wind is blowing 40 m/s in a direction 45 degrees SE relative to the ground.

Find the resultant velocity of the airplane relative to the ground.

7.2 Projectile MotionVx

Vy

x

y

When we drop a ball from a height we know that its speed increases as it falls.

The increase in speed is due to the acceleration gravity, g = 9.8 m/sec2.

7.2 Horizontal Speed The ball’s horizontal

velocity remains constant while it falls because gravity does not exert any horizontal force.

Since there is no force, the horizontal acceleration is zero (ax = 0).

The ball will keep moving to the right at 5 m/sec.

7.2 Horizontal Speed

The horizontal distance a projectile moves can be calculated according to the formula:

7.2 Vertical Speed

The vertical speed (vy) of the ball will increase by 9.8 m/sec after each second.

After one second has passed, vy of the ball will be 9.8 m/sec.

After the 2nd second has passed, vy will be 19.6 m/sec and so on.

7.2 Calculate using projectile motion

A stunt driver steers a car off a cliff at a speed of 20 meters per second.

He lands in the lake below two seconds later.

Find the height of the cliff and the horizontal distance the car travels.

7.2 Projectiles Launched at an Angle A soccer ball

kicked off the ground is also a projectile, but it starts with an initial velocity that has both vertical and horizontal components.

*The launch angle determines how the initial velocity divides between vertical (y) and horizontal (x) directions.

7.2 Steep Angle

A ball launched at a steep angle will have a large vertical velocity component and a small horizontal velocity.

7.2 Shallow Angle

A ball launched at a low angle will have a large horizontal velocity component and a small vertical one.

7.2 Projectiles Launched at an Angle

The initial velocity components of an object launched at a velocity vo and angle θ are found by breaking the velocity into x and y components.

7.2 Range of a Projectile The range, or horizontal distance, traveled by

a projectile depends on the launch speed and the launch angle.

7.2 Range of a Projectile The range of a projectile is calculated from

the horizontal velocity and the time of flight.

7.2 Range of a Projectile

A projectile travels farthest when launched at 45 degrees.

7.2 Range of a Projectile The vertical velocity is responsible for

giving the projectile its "hang" time.

7.2 "Hang Time" You can easily calculate your own hang time. Run toward a doorway and jump as high as you can, touching the wall or door frame. Have someone watch to see exactly how high you reach. Measure this distance with a meter stick. The vertical distance formula can be rearranged to solve for time:

7.2 Projectile Motion and the Velocity Vector

Key Question:

Can you predict the landing spot of a projectile?

*Students read Section 7.2 BEFORE Investigation 7.2

Marble’s Path

Vy

x = ?

y

Vx

t = ?

In order to solve “x” we must know “t”

Y = vot – ½ g t2

2y = g t2

vot = 0 (zero)

Y = ½ g t2

t2 = 2y

g

t = 2y

g

7.3 Forces in Two Dimensions Force is also represented in x-y components.

7.3 Force Vectors If an object is in

equilibrium, all of the forces acting on it are balanced and the net force is zero.

If the forces act in two dimensions, then all of the forces in the x-direction and y-direction balance separately.

7.3 Equilibrium and Forces It is much more difficult

for a gymnast to hold his arms out at a 45-degree angle.

To see why, consider that each arm must still support 350 newtons vertically to balance the force of gravity.

7.3 Forces in Two Dimensions Use the y-component to find the total force in

the gymnast’s left arm.

7.3 Forces in Two Dimensions The force in the right arm must also be 495 newtons

because it also has a vertical component of 350 N.

7.3 Forces in Two Dimensions When the gymnast’s

arms are at an angle, only part of the force from each arm is vertical.

The total force must be larger because the vertical component of force in each arm must still equal half his weight.

7.3 Forces and Inclined Planes An inclined plane is a straight surface,

usually with a slope.

Consider a block sliding down a ramp.

There are three forces that act on the block:— gravity (weight).— friction— the reaction force

acting on the block.

7.3 Forces and Inclined Planes When discussing forces, the word

“normal” means “perpendicular to.”

The normal force acting on the block is the reaction force from the weight of the block pressing against the ramp.

7.3 Forces and Inclined Planes

The normal force on the block is equal and opposite to the component of the block’s weight perpendicular to the ramp (Fy).

7.3 Forces and Inclined Planes

The force parallel to the surface (Fx) is given by

Fx = mg sinθ.

7.3 Acceleration on a Ramp

Newton’s second law can be used to calculate the acceleration once you know the components of all the forces on an incline.

According to the second law:

a = F m

Force (kg . m/sec2)

Mass (kg)

Acceleration (m/sec2)

7.3 Acceleration on a Ramp Since the block can only accelerate along the ramp,

the force that matters is the net force in the x direction, parallel to the ramp.

If we ignore friction, and substitute Newtons' 2nd Law, the net force is:

Fx =

a =

m sin θ

g

Fm

7.3 Acceleration on a Ramp To account for friction, the horizontal component of

acceleration is reduced by combining equations:

Fx = mg sin θ - mg cos θ

7.3 Acceleration on a Ramp For a smooth surface, the coefficient of

friction (μ) is usually in the range 0.1 - 0.3.

The resulting equation for acceleration is:

7.3 Calculate acceleration on a ramp

A skier with a mass of 50 kg is on a hill making an angle of 20 degrees.

The friction force is 30 N.

What is the skier’s acceleration?

7.3 Vectors and Direction

Key Question:

How do forces balance in two dimensions?

*Students read Section 7.3 BEFORE Investigation 7.3

Application: Robot Navigation

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