Transcript

Busy, Busy!It’s almost the end of the year – have you:• Resubmitted referrals/passes for higher grades?• Had enough one-to-one tutorials with me? (You’re entitled to three)• Handed in ‘Long Way Home’? Let’s talk about it in just a minute.

Confetti Showcase

We’re in the Café and S106 this year and we’ll be showing a wealth of work from both years. I’d love to hear from you if you’d like to show your work off to BAFTA, Staffordshire University, NCN, NTU, Bottle Top Media, GameCity, Caveman Films and Imaginarium, Monumental Games, Crytek, Charterhouse Graphic Design, Outso Games and your friends, mums and dads. I’m looking for:

• Clear, solid game designs for display• Websites for the Macs in S106• Character designs• Art portfolios (or work in progress)• Ren’Ais

Confetti Showcase - AwardsInteractive Gaming AwardsBest Games Production

‘Desperation’ – J. Burkey, W. Clarke, N. Goredema, R. Henson, C. Moore, K. WhiteRen’Ai – B. Brown, L. Dennis, R. Hogg, J. Rozee, M. Wood ‘Blue-Pac Anti-Virus’ – K. White

Best Game Design

Elapse – N.VoiceFATE – K. WhiteSteam Voyage – S.McLeanSniper: Lost Memories – R. Reavley

Confetti Showcase - AwardsStudent of the Year Nominations

Nathan GoredemaLaura MouldSean Wheat

Stuart McDonaldOliver Sillito

Fire! Fire!Some fire routes have changed (and we’ve got rid of the fire axe!)

Where do we go?

Paatii bakari ja karada ga motanai ya.

[parrtee ba-kah-ri shja ka-rahda gah mot-anay yah]

Japanese Word of the Week (20)

Kanpai!

Aims:To build your script and dialogue with hints, tips, tricks and activities

Objectives:All students will be able to identify 3 script formatting elements

Most students will be able to identify 3 script formatting elements and present 2 examples of dialogue evaluationSome students will be able to identify 3 script formatting elements and present 2 examples of dialogue evaluation

Aims & Objectives

Computer Game Story Development

14 June 2010

Unit 72 Computer Game Story Development

Computer Game Story Development

1 Understand storytelling for games

2 Be able to produce a story for a game

3 Be able to produce game dialogue

4 Be able to reflect upon own narrative work.

Understanding Scripts

The End Product

What we should finish with at the end of this unit is an evaluative product featuring the product of your script.

The End Product

How can we ensure:• That the script has been produced to a professional standard?• That we have covered 5 minutes of cut-scene• That we entertain, inform and don’t lose the plot?

The Starting Point

Formatting is a vital part of scriptwriting. How we set information out helps:• Voice Actors• Direction• Sound Effects (Foley)• Running Order / Time

Stuff don't work on me. I drink and drink and I never feel any different.He downs the full glass of whiskey with a swallow. He looks around the bar, at the pool table in the back, the Wurlitzer jukebox, the stacked bottles of liquor. You got any insurance on this place?

Insurance? I guess so. Why?Creed wipes his mouth with the back of his hand.

'Cause it's about to get ugly.Logan walks into the tavern, sniffing the air. He sees Creed sitting on the barstool, back to the door.

Handout 1

The Starting Point

Activity

Look around the room. Can you put these key formatting items into the script example of handout 1?

Tip: Don’t use them all – some are red herrings!

How Did You Get On?

Was it easy? Did you use:

Too little formatting?Too much formatting?

The Starting Point

Now your script has some order, have we met the original criterion of putting a format style into our scripts?

How will we use what we’ve learnt in our script development and the recording of our script?

Go Back

Time is of the EssenceHow long does each page last on average?

A good rule of thumb is:

• 1 page = 1 minute action• 2 page = 2-3 minutes dialogue (inc. Direction)

Time is of the Essence

How long is 1 minute?

60, 59, 58, 57, 56, 55, 54, 53, 52, 51,50, 49, 48, 47, 46, 45, 44, 43, 42, 41,40, 39, 38, 37, 36, 35, 34, 33, 32, 31,30, 29, 28, 27, 26, 25, 24, 23, 22, 21, 20, 19, 18, 17, 16, 15, 14, 13, 12, 11,10, 09, 08, 07, 06, 05, 04, 03, 02, 01

Being A Good Director

What’s in your head?

The Film?The Game?Both?

Being A Good Director

Can we talk about how?

Let’s look at handout 2.

Activity

In groups of NO MORE than 3. Can you choose who will be the actors and who the director?

Then, using handout 2, please go through this 2 minute piece of dialogue.

Being A Good Director

Being A Good Director

How did you do?Directors – what were your strengths and weaknesses?Voice Actors – could you improve? How did your director help you?

Being A Good Director

• Respect your actors – they’re working for free!• Encourage annotation• Make your peace with editing

Assignment Time!

Let’s have a look at 7.2. Take note of:

• Criterion• Patterns• Strengths from assignment 7.1

AQA!

Overview – What Have We Learned?

Have we met our outcomes?

• Script formatting basics• Making the most of your voice actors• Making your peace with editing!

Next Week

Sounds and music! Finishing the product...

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