Toys, play and games : Y1 ICT, Lecture 5

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• ICT Capability • Exploratory play with ICT • Programmable toys • Game based learning SESSION TASK • Creative challenge – illustrate ‘The Internet’ through a painting. Post it up to BlogFolio and add a reflective comment. • Play with one of the progtammable toys or video games discussed during the session. Post a reflection to your blog, focussing on what children might learn through this or similar technology. FOLLOW-UP ACTIVITY • Read Williamson (2009) and discuss the place of commercial off-the-shelf (COTS) computer games in primary education. • You might like to spend at least some of the summer break playing one or two computer games; if so, blog about your experience, focussing on the learning that takes place whilst playing. • Please make sure you have completed all directed task work for Year 1 and that your blog is completely up to date.

Transcript

Y1 ICT Lecture 5March 2013

“Children use and apply their ICT knowledge, skills and understanding confidently and competently in their learning and in everyday contexts. They become independent and discerning users of technology, recognising opportunities and risks and using strategies to stay safe.”

(QCDA, 2009)

A high-quality computing education equips pupils to understand and change the world through computational thinking. It develops and requires logical thinking and precision. It combines creativity with rigour: pupils apply underlying principles to understand real-world systems, and to create purposeful and usable artefacts. More broadly, it provides a lens through which to understand both natural and artificial systems, and has substantial links with the teaching of mathematics, science, and design and technology.

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TalkRead

Creative challenge – illustrate ‘The Internet’ through a painting. Post it up to BlogFolio and add a reflective comment.

“Experience of objects plays, naturally, a very important role in the establishment of dynamic structures”

From Piaget (1961) A genetic approach to the psychology of thought

Children learn through first hand experience in activities they have chosen

Play allows children to test their ideas Play lets children learn from mistakes Play fosters imagination and flexibility of mind Rich, enabling environments are provided Allow children to dictate the pace, length and

focus; interventions should be supportive Recognise children’s fascination with and

curiosity about what is going on in their worlds.

EYFS: Effective practice: play and exploration

Play with one of the programmable toys or video games discussed during the session. Post a reflection to your blog, focussing on what children might learn through this or similar technology.

• Read Williamson (2009) and discuss the place of commercial off-the-shelf (COTS) computer games in primary education.

• Please complete the confidential module evaluation at http://bit.ly/icteval

• You might like to spend at least some of the summer break playing one or two computer games; if so, blog about your experience, focussing on the learning that takes place whilst playing.

• Please make sure you have completed all directed task work for Year 1 and that your blog is completely up to date.

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