The Future is Not a Screen You Can Touch

Post on 10-Jan-2017

323 Views

Category:

Technology

0 Downloads

Preview:

Click to see full reader

Transcript

THE FUTUREIS NOT A SCREEN YOU CAN TOUCH

Every screen larger than the one on your wrist will get eaten by VR/AR in the next 10 years

a p r o d u c t f o u n d r y f o c u s e d o n d e s i g n i n g b o d y - w o r n s y s t e m s

a p r o d u c t f o u n d r y f o c u s e d o n d e s i g n i n g b o d y - w o r n s y s t e m s

s e e i n g s p a c e s

INVENTION BY PROTOTYPING

H U M A N

H I S T O R Y :

The Personal Computer

1964

1973

1984

Practical uses for the technology had

arrived…

H U M A N

1989

2007

Meanwhile, in Virtual Reality

H U M A N

The 80’s

The 90’s

The 00’s

T E T H E R E D

C L O S E D - O F F F R O M R E A L I T Y

Y E A R S A W A Y

G O R I L L A A R M

A W K W A R D

M I S S I N G T O U C H

Y E A R S A W A Y

IT’S MORE OF A DESIGN PROBLEM, THAN AN ENGINEERING PROBLEM.

GUIDING PRINCIPLES

The UX should respect/compliment it’s environment.

The UX should be tactile.

The UX should require the least investment to show value.

+ + ?

DEMO

ishuman.co • @ishumanco

Ryan Betts, Chief Prototyping Officer @hitsmachines

T H A N K Y O U

top related