The Break Light: Calm Technology for Behavior Change

Post on 25-May-2015

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My capstone project for the Human-Computer Interaction Design program at Indiana University. The Break Light is intended to help motivate people to get up and move around during computer use, through the familiar routine of drinking water and then getting up to refill the cup or go to the bathroom. The Break Light relies on increases in brightness and speed, and changes in color temperature over time and as the water level in the cup goes down, to gently remind the user that they should drink water, and refill the cup.

Transcript

The Break Light

calm technology for behavior change

Lorelei Kelly HCI/d 2010

The Problem

You don’t get up and move enough

Literature ReviewExemplarsPrimary Research

Literature ReviewExemplarsPrimary Research

Design Goals

Literature ReviewExemplarsPrimary Research

ConceptPrototypeContribution

Design Goals

Literature Review

Flow

Common

Flow

Important

Flow

Absorbing

Csikszentmihalyi, M. (1990). Flow: The Psychology of Optimal Experience. Csikszentmihalyi, M. (1996). Creativity : Flow and the Psychology of Discovery and Invention

Design Goal

Support flow, don’t disrupt it

Calm Technology

Comforting, soothing to use

Comforting, soothing to use

Computers often enraging

Calm Technology

Calm Technology

Computers demand attention

Calm Technology

Computers demand attention

Calm tech exists at periphery until needed

Tugui, A. (2004). Calm technologies in a multimedia world, UbiquityWeiser, M., & Seely Brown, J. (1995). Designing Calm Technology.

Design Goal

Facilitate smooth transitions of attention

Safe Computing

Prolonged static posture is risky

Safe Computing

Prolonged static posture is risky

Being active provides benefits

Jensen, C. (2003). Development of Neck and Hand-Wrist Symptoms in Relation to Duration of Computer Use at Work.. Blatter, B. M. & Bongers, P. M. (2002). Duration of Computer Use and Mouse Use in Relation to Musculoskeletal Disorders of Neck or Upper Limb.

Design Goal

Motivate short, frequent, physically active breaks

Interruptions

Complex cognitive tasks are disruptive

Interruptions

Complex cognitive tasks are disruptive

Obscuring a workspace is distracting

Interruptions

Complex cognitive tasks are disruptive

Obscuring a workspace is distracting

People develop coping strategies

Gillie, T & Broadbent, D. (1989). What Makes Interruptions Disruptive? A Study of Length, Similarity, and Complexity.Iqbal, S. T., & Horvitz, E. (2007). Disruption and recovery of computing tasks: field study, analysis, and directions.

Design Goal

Preserve the user’s workspace, physically and mentally

Value Sensitive Design

Value conflicts

Design Goal

Respect personal autonomy

Exemplars

Calendar Reminders

Timer Software

RSI Prevention

RSI Prevention

RSI Prevention

RSI Prevention

Design Goal

Focus on stretch breaks

Extreme Alarms

Implied action

Design Goal

Imply actions

Persuasive Devices

Breakaway

Primary Research

Interviews

Widespread awareness

Interviews

Widespread awareness

Unsuccessful strategies

Interviews

Widespread awareness

Unsuccessful strategies

Personality differences

Interviews

Widespread awareness

Unsuccessful strategies

Personality differences

Purposeful breaks

Observations

Computers constrain work in unique ways

Design Goals

Support flow & engagement

Facilitate smooth transitions of attention

Motivate short, frequent, physically active breaks

Preserve workspace, physically and mentally

Support transparency and personal autonomy

Concept

The Break Light

Drink water to regulate breaksLighted coaster to remind and encourage

The Break Light

The Break Light

The Break Light

The Break Light

The Break Light

Reminder Reward

Design Goals

Support flow

Design Goals

Support flowSmooth attention transitions

Design Goals

Support flowSmooth attention transitionsMotivate

Design Goals

Support flowSmooth attention transitionsMotivatePreserve workspace

Design Goals

Support flowSmooth attention transitionsMotivatePreserve workspacePersonal autonomy

Prototype

Prototype

Prototype

Prototype

Prototype

Prototype

Prototype

Prototype

Contributions

Calm Technology

Smooth shifts in attention

Reduces frustration

Supports flexibility and autonomy

Thank YouErik Stolterman • Marty Siegel • Shaowen Bardzell • Binaebi Akah • Chad Camara • Sean Connelly • Lynn Dombrowski • Drew McKinney • Dane Petersen • Matt Snyder • Jay Steele • Xuan Wang • Yuebo Wang • Yujia Zhao • The HCI/d class of 2010 • Peter Breen • Janet Davis • Bob Kelly • Judy Kelly

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