Transcript
Technology helping or hindering our future
generations?
Image by Ram Reddy
Since the invention of technology
there has been debate over balancing
the amount of technology children
are exposed to
Image by Kriss Szkurlatowski
The first question to ask is…
How much time is being spent using technology?
Image by Emre Nacigil
In the year 1999, children ages 8 to 18 years old spent approximately …. Source: Media Literacy Clearing House
3 ¾ hours watching television
1 ¾ hours listening to music
½ an hour using the computer
½ an hour playing video games
Image by Mark Boggis
By the year 2009, the time had increased to…Source: Media Literacy Clearing House
4 ½ hours watching television
2 ½ hours listening to music
1 ½ hours using the computer
1 ¼ hours playing video games
Image by Elisa Nobe
29 % of time exposed to
media is spent multitasking
Source: Media Literacy Clearing House
Image by Jacopo Lorenzetti
How are companies targeting the increase in
technology usage by youth?
Image by Free Photos Banks
Apple is creating new children’s apps for the iPad
“With electronic books—a technology teeming with children’s
titles, many of them stunningly rendered from the Apple iPad—
mere pictures and conversations are passé , at least pictures
that don’t move and conversations that you can’t here”
~ Lawrence Downes, The New York Times
Image by Lin Hsun
Does digital interactivity endanger mental passivity? Source: The New York Times
“What does interactivity do for the imagination, as
reading a book gets closer and closer to watching
television?
~ Lawrence Downs, The New York Times
Image by Dora Pete
“Today’s children aren’t old enough to prove or disprove
any grand theories about e-literacy and e-maginations”
~ Lawrence Downs, The New York Times
Image by Belinda Ramos
Some apps, however, are quite beneficial
to young children
Nursery with Storytime
An app that acts as a form of remote
parenting using recorded voices. It
allows parents to connect with their
children when they’re not physically
there Source: PSFK.com
Image by Shin Ishimaru
The Digital Sandbox app allows children
access to unlimited virtual toys,
providing them with more than reality could
Source: PSFK.com
Image by Patrick Dignard
Some apps for children are created to improve academic results and help with learning
Apps, like Jellytoons, act as brain
trainers for children and others, like
iCommunicate, work to help children
with special needsSource: PSFK.com
Image by Shho
Technology has had many detrimental effects on the lives and learning of children
“The Oxford Junior Dictionary will no longer
contain a large chunk of nature terms…replacing
the cut words in the children’s dictionary will be
technology terms”
~ Dan Gould, PSFK
Image by Sanja Gjenero
Words like beaver, dandelion, ivy and tulip were removed, while…
words like blog, chatroom, mp3 player and celebrity were added.
Source: PSFK
Image by Jon Fife
Transformations like these dictionary
updates give us signs that
technology is having a greater
influence in the lives of children,
while nature and other past influences
begin to take the backseat
Image by Spectrious
Image by Josh Gallaway
Embedded Advertisements
Advertisements are being
subtly concealed within
children’s video games Source: The New York Times’ Bits
Image by Sarich10
“Children who may
think they are simply
playing video games
are in fact engaging
with sophisticated
commercials, a
practice that is
beginning to attract
scrutiny from
regulators”
~ The New York Times’
Bits
Image by Dave Rutt
In conclusion…
When it comes to
children and technology,
everything needs to be kept in
perspective
Technology can help stimulate and cultivate
the minds of children…
…but it also has the power to manifest
negative and unwanted effects. Image by Greg Lawler
CREDIT
All images used are sourced from
Flickr and Stock.Xchng and are
licensed under the creative
commons
Image by Dennis Kim
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