Transcript

CONTRIVED EXPERIENCES

Models

Games

Objects

Specimen

Simulation

Mock up

Description of Contrived Experiences :

Models

Mock- up

Specimen

Objects

Simulation

Games

Conclusion

These are “edited” copies of reality

Used as substitutes for real things when it is not practical or possible to bring or do the real thing in the classroom

Designed to simulate real-life situations

Examples are Models, Mock up , simulation, games and specimen

A reproduction of a real thing in a small

or large scale, or exact size—but made

of synthetic materials

Substitute for a real thing which may or

may not be operational

These models are in a small scale of their original thing and

it is made of synthetic materials

An arrangement of a real device or

associated devices, displayed in such a

way that presentation of reality is

created

May be simplified in order to emphasize

certain features

A special model where the parts of a

model are singled out, heightened and

magnified in order to focus on that part

or process under study.

The different parts of the body shown above

can be detached and single out so that the

learner can focus on parts that he/she intend to

study.

A small amount or piece of something

that can be tested or examined

Is any individual or item considered

typical of a group , class or whole

A part or an individual taken as

exemplifying a whole mass or number

The picture above shows the specimen

of different creature

May also include artifacts displayed in a

museum or objects displayed in exhibits

The object can prompt our thoughts and

understanding to develop in a range of

different areas. It’s a point of departure

for learning and creativity.

It links us to a period in time and

individuals that we can have no tangible

contact with otherwise.

Artifacts is one example of objects

A representation of a manageable real

event in which the learner is an active

participant engage in learning behavior

Learners learn best when they are

actively experiencing something,

particularly if it is accompanied by

intense emotions, may result in long

lasting learning

The illustration above shows an earthquake drill. Drill is one

example of simulation where it creates a situation highly

similar to the real event.

Designed to create a compelling

complex problem space or world, which

players come to understand through self-

directed exploration.

Create a compelling need to know, a

need to ask, examine, assimilate and

master certain skills and content areas.

Games makes the class fully alive and

active

Why do we make use of contrived

experiences?

To overcome limitations of space and

time

To overcome difficulties of size

To understand the inaccessible

Help the learners understand

abstractions

A Final Requirement In Educational

Technology 1

Prepared by:

Geline Grace M. Bote

2SEd-En

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