Shadowrun 4 - GM's Screen

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7232019 Shadowrun 4 - GMs Screen

httpslidepdfcomreaderfullshadowrun-4-gms-screen 12

7232019 Shadowrun 4 - GMs Screen

httpslidepdfcomreaderfullshadowrun-4-gms-screen 22

Difficulty

D EasyAverage Hard Extreme

buying H

DP a 1ndash3 4ndash7 8ndash11 12ndash15 16ndash19 20ndash23 24ndash27 28ndash31 32ndash35 36ndash39

extenDeDDifficul

t t m Fast 983121uick Short Average Long Co nsu mi ng Exhaustive Mammoth

t D Easy Average Hard Extreme

Visibility MoDifiers

V M d n m l w-l h t h m ph u dFullDarkness ndash6 ndash6 ndash3 ndash3Partial Light ndash2 0 ndash2 ndash 1Glare ndash1 ndash1 ndash1 0LightFogMistRainSmoke ndash2 ndash1 0 ndash1HeavyFogMistRainSmoke ndash4 ndash2 ndash2 ndash2TermalSmoke ndash4 ndash2 ndash6 ndash2

MoVeMentrate table

M p W r (m ) r r (m )HumansElvesOrks 10 25Dwars 8 20rolls 15 35

coMbatturnseQuence

1r iv Initiative Score = Initiative attribute + hi ts2b f ivP Charactersactinturnrom highestInitiativeScore

tolowest3b a Ph ADeclare ActionsEachcharacter maytake 1

Complex Action or 2 Simple Actions duringtheirAction PhaseEachcharacter also gets 1 FreeAction to be taken on this phase or during any subsequentphase in the Combaturn

BResolve Actions4Dd rva rm

ch5b n ivP Characters who have more than one Initiative Pass

maygo again Repeatthis cycle or characters who getathird or ourthpass as well

6b w cm t

sPellcasting by tHe nuMbers

sp1ch spsp2chhfupto the casterrsquos Magic attri-

bute (unless overcastingmdashsee p172)sp3 ch t within the casterrsquos line osightsp4 r M+ spsp5Dme (see spelldescription)sp6 r Wpw + Dsp 7 Dm o e

(ndash2 sustaining modifier)

skills anDlinkeD attributes

PHysicalattributes

aArchery AutomaticsBladesClubsEscape ArtistExotic Melee Weapon (Specific)ExoticRangedWeapon(Specific)Forgery Gunnery GymnasticsHeavyWeaponsInfiltrationLocksmithLongarmsPalming PistolsTrowingWeaponsUnarmed Combat

bdDiving Parachuting

rDodge

Pilot Aerospace Pilot Aircraf Pilot Anthroorm Pilot ExoticVehicle(Specific)PilotGround CrafPilotWatercraf

shClimbing Running Swimming

Mentalattributes

chmConEtiquetteInstructionIntimidationLeadershipNegotiation

iArtisan

Assensing DisguiseInterests KnowledgeLanguageNavigationPerceptionShadowing StreetKnowledgeracking

lAcademic Knowledge

Aeronautics Mechanic Armorer

AutomotiveMechanic ComputerCybertechnology

Cybercombat

DataSearchDemolitions

ElectronicWarareFirstAid

Industrial Mechanic Hacking

Hardware Medicine Nautical Mechanic ProessionalKnowledgeSofware

Wpw Astral Combat

Survival

sPecialattribute

M Banishing Binding Counterspelling

Ritual Spellcasting Spellcasting Summoning

rCompiling

Decompiling Registering

Note Youcannotdeaulton Italicized skills

coMbatseQuence

1Da2app s Md3Mhoppdt AAttacker rolls attribute+ skill +ndash modifiers

Attacker Attribute SkillA st ra l W il lp ow er F or ce A st ra l Co mb at F or ceMatrix attackprogram CybercombatMe le e Ag il ity c om ba tsk il lR an ge d Ag il ity c om ba tsk il l

BDefender rolls attribute+ skill +ndash modifiers (+skillion ulldeense)

D efend er A t tri bu t e S k il l F ul l D efens eAstral IntuitionForce AstralCombatForce +DodgeForceMa tri x R esp on se F ire wa ll + Ha ck ing r ati ng Melee Reaction combatskillUnarmedDodge +DodgeRanged Reaction mdash +Dodge

CIf attacker achieves morehits attacksucceeds ies can be considered agraz-inghit (see p139)Otherwiseattackails

4cmp Dmam h Ph dm A Attackrsquos base DV+ nethits = Modified Damage Value B Armor +ndash AP modifier = Modified Armor Value C Ithe Modified Damage Value does notexceed the Modified Armor Valuedam-

age is Stun rather than Physical

Attack BaseDV DV modifiersA st ra l ( Ch ar is ma F or ce ) divide 2 ne th it sAstralwweapon ocus byweapon nethitsMatrix attackprogram nethitsM el ee ( ar me d) b y we ap on n et h i tsM e le e ( u na r me d ) St re n gt h divide 2 n e t hit sRanged byweapon nethitsammo typeautofire

autofire does notcountwhen comparingthe Modified DVto the Modified Armor

5Dmr t Deenderrollsattribute+ModifiedArmorValueEachhit reducestheModifiedDV

by1

Attack Attributeused Armor usedAstral Willpower MysticMatrix SystemWillpower ArmorBioeedbackFilterMelee Body ImpactR an ge d B od y B al li sti c o r Im pac t

6app Dm Eachremainingpoi nto DV= 1 box odamage

ranDoM alertresPonse

1D6r rp 1 LaunchrackIC 2 LaunchAttackIC 3 LaunchBlackoutor BlackHammer IC 4 Scramble SecurityHacker 5 erminate Connection 6 System ResetShutdown

Matrix searcHtable

Tres hold Diffic ulty 2 Easy 4 Average 8 Hard 16 Extreme

Interval SearchArea 1 Initiative Pass Same device 1 Combaturn Same network 1 Minute Entire Matrix

concealability table

c Md emp ndash6 RFIDtag bugslap patchmicro-ele

drone ndash4 Hold-outpistolmonowhipammo

sofssequencerpasskey ndash2 Lightpistolknie sapmicrogrenad

merminidrone +0 Heavypistoltasergrenade goggles +2 Machine pistolmedkitclub +4 SMGstun batonsword +6 Assaultriflekatana

aVailability interVal

imrsquoc iv Upto 100yen 12 hours 101 to 1000yen 1 day 1001 to 10000yen 2 days 10001yen+ 1 week

PercePtiontesttHresHolDs

i m ev i th h dObviousLargeLoud 1Normal 2ObscuredSmallMuffled 3Hi dd en Mi cr o Si le nt 4

PercePtiontestMoDifiers

s DPMd

Perceiver is distracted ndash2Perceiver is activelylookinglisteningor it +3Objectsound notin immediate vicinity ndash2Objectsound ar away ndash3O bj e ct so u nd s t a nd s o u t in s o me w ay + 2Intereringsightodorsound ndash2Perceiver has active enhancements +rating P er ce iv er u si ng v ir tu al r ea li ty ndash 6

Copyrightcopy 2006 WizKids Inc AllRights Reserved Shadowrun MatrixandWKGames are registeredtrademarks andortrademarks of WizKidsInc in theUnitedStates andorother countries

7232019 Shadowrun 4 - GMs Screen

httpslidepdfcomreaderfullshadowrun-4-gms-screen 22

Difficulty

D EasyAverage Hard Extreme

buying H

DP a 1ndash3 4ndash7 8ndash11 12ndash15 16ndash19 20ndash23 24ndash27 28ndash31 32ndash35 36ndash39

extenDeDDifficul

t t m Fast 983121uick Short Average Long Co nsu mi ng Exhaustive Mammoth

t D Easy Average Hard Extreme

Visibility MoDifiers

V M d n m l w-l h t h m ph u dFullDarkness ndash6 ndash6 ndash3 ndash3Partial Light ndash2 0 ndash2 ndash 1Glare ndash1 ndash1 ndash1 0LightFogMistRainSmoke ndash2 ndash1 0 ndash1HeavyFogMistRainSmoke ndash4 ndash2 ndash2 ndash2TermalSmoke ndash4 ndash2 ndash6 ndash2

MoVeMentrate table

M p W r (m ) r r (m )HumansElvesOrks 10 25Dwars 8 20rolls 15 35

coMbatturnseQuence

1r iv Initiative Score = Initiative attribute + hi ts2b f ivP Charactersactinturnrom highestInitiativeScore

tolowest3b a Ph ADeclare ActionsEachcharacter maytake 1

Complex Action or 2 Simple Actions duringtheirAction PhaseEachcharacter also gets 1 FreeAction to be taken on this phase or during any subsequentphase in the Combaturn

BResolve Actions4Dd rva rm

ch5b n ivP Characters who have more than one Initiative Pass

maygo again Repeatthis cycle or characters who getathird or ourthpass as well

6b w cm t

sPellcasting by tHe nuMbers

sp1ch spsp2chhfupto the casterrsquos Magic attri-

bute (unless overcastingmdashsee p172)sp3 ch t within the casterrsquos line osightsp4 r M+ spsp5Dme (see spelldescription)sp6 r Wpw + Dsp 7 Dm o e

(ndash2 sustaining modifier)

skills anDlinkeD attributes

PHysicalattributes

aArchery AutomaticsBladesClubsEscape ArtistExotic Melee Weapon (Specific)ExoticRangedWeapon(Specific)Forgery Gunnery GymnasticsHeavyWeaponsInfiltrationLocksmithLongarmsPalming PistolsTrowingWeaponsUnarmed Combat

bdDiving Parachuting

rDodge

Pilot Aerospace Pilot Aircraf Pilot Anthroorm Pilot ExoticVehicle(Specific)PilotGround CrafPilotWatercraf

shClimbing Running Swimming

Mentalattributes

chmConEtiquetteInstructionIntimidationLeadershipNegotiation

iArtisan

Assensing DisguiseInterests KnowledgeLanguageNavigationPerceptionShadowing StreetKnowledgeracking

lAcademic Knowledge

Aeronautics Mechanic Armorer

AutomotiveMechanic ComputerCybertechnology

Cybercombat

DataSearchDemolitions

ElectronicWarareFirstAid

Industrial Mechanic Hacking

Hardware Medicine Nautical Mechanic ProessionalKnowledgeSofware

Wpw Astral Combat

Survival

sPecialattribute

M Banishing Binding Counterspelling

Ritual Spellcasting Spellcasting Summoning

rCompiling

Decompiling Registering

Note Youcannotdeaulton Italicized skills

coMbatseQuence

1Da2app s Md3Mhoppdt AAttacker rolls attribute+ skill +ndash modifiers

Attacker Attribute SkillA st ra l W il lp ow er F or ce A st ra l Co mb at F or ceMatrix attackprogram CybercombatMe le e Ag il ity c om ba tsk il lR an ge d Ag il ity c om ba tsk il l

BDefender rolls attribute+ skill +ndash modifiers (+skillion ulldeense)

D efend er A t tri bu t e S k il l F ul l D efens eAstral IntuitionForce AstralCombatForce +DodgeForceMa tri x R esp on se F ire wa ll + Ha ck ing r ati ng Melee Reaction combatskillUnarmedDodge +DodgeRanged Reaction mdash +Dodge

CIf attacker achieves morehits attacksucceeds ies can be considered agraz-inghit (see p139)Otherwiseattackails

4cmp Dmam h Ph dm A Attackrsquos base DV+ nethits = Modified Damage Value B Armor +ndash AP modifier = Modified Armor Value C Ithe Modified Damage Value does notexceed the Modified Armor Valuedam-

age is Stun rather than Physical

Attack BaseDV DV modifiersA st ra l ( Ch ar is ma F or ce ) divide 2 ne th it sAstralwweapon ocus byweapon nethitsMatrix attackprogram nethitsM el ee ( ar me d) b y we ap on n et h i tsM e le e ( u na r me d ) St re n gt h divide 2 n e t hit sRanged byweapon nethitsammo typeautofire

autofire does notcountwhen comparingthe Modified DVto the Modified Armor

5Dmr t Deenderrollsattribute+ModifiedArmorValueEachhit reducestheModifiedDV

by1

Attack Attributeused Armor usedAstral Willpower MysticMatrix SystemWillpower ArmorBioeedbackFilterMelee Body ImpactR an ge d B od y B al li sti c o r Im pac t

6app Dm Eachremainingpoi nto DV= 1 box odamage

ranDoM alertresPonse

1D6r rp 1 LaunchrackIC 2 LaunchAttackIC 3 LaunchBlackoutor BlackHammer IC 4 Scramble SecurityHacker 5 erminate Connection 6 System ResetShutdown

Matrix searcHtable

Tres hold Diffic ulty 2 Easy 4 Average 8 Hard 16 Extreme

Interval SearchArea 1 Initiative Pass Same device 1 Combaturn Same network 1 Minute Entire Matrix

concealability table

c Md emp ndash6 RFIDtag bugslap patchmicro-ele

drone ndash4 Hold-outpistolmonowhipammo

sofssequencerpasskey ndash2 Lightpistolknie sapmicrogrenad

merminidrone +0 Heavypistoltasergrenade goggles +2 Machine pistolmedkitclub +4 SMGstun batonsword +6 Assaultriflekatana

aVailability interVal

imrsquoc iv Upto 100yen 12 hours 101 to 1000yen 1 day 1001 to 10000yen 2 days 10001yen+ 1 week

PercePtiontesttHresHolDs

i m ev i th h dObviousLargeLoud 1Normal 2ObscuredSmallMuffled 3Hi dd en Mi cr o Si le nt 4

PercePtiontestMoDifiers

s DPMd

Perceiver is distracted ndash2Perceiver is activelylookinglisteningor it +3Objectsound notin immediate vicinity ndash2Objectsound ar away ndash3O bj e ct so u nd s t a nd s o u t in s o me w ay + 2Intereringsightodorsound ndash2Perceiver has active enhancements +rating P er ce iv er u si ng v ir tu al r ea li ty ndash 6

Copyrightcopy 2006 WizKids Inc AllRights Reserved Shadowrun MatrixandWKGames are registeredtrademarks andortrademarks of WizKidsInc in theUnitedStates andorother countries

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