Physically-Based Rendering of Iridescence on the GPU

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Physically-Based Rendering of Iridescence on the GPUElizabeth Baumel, University of Maryland, Baltimore County

IridescenceInterference in waves of light that cause color shift.

The ProblemDependent on w a v e l e n g t h ; can’t do this in straight RGB!

Previous WorkRaytraced using spectral rendering, slow on the GPU, or faked.

Real-Time Spectral RenderingHow do we turn RGB lights into spectral lights, then render to RGB dis-play?

Iridescence ShaderUse normals in a pixel shader to calculate inter-ference from spectral lights.

CIE Color Matching Functions

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