Transcript

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*EDITABLE POLY

*WALL (AEC EXTENDED)

*3D TEXT USING EXTRUDE

*PHOTO FRAME

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*SPLINES (ENABLE IN RENDERER AND VIEW PORT)

*SPLINES (EXTRUDE)

*RAILING, FOLIAGE (AEC EXTENDED)

*WATER USING NOISE MATERIAL

*ACTIVITY: PARK

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1. Click on Shapes

2. Select any object

3. Change values

*1. Click on Shapes

2. Select any object

3. Apply Extrude modifier

4. Change Parameters. Change

the value of Amount

*AEC Extended objects are designed for use in the architectural,

engineering, and construction fields.

*Foliage produces various types of plant objects such tree species. 3ds Max

generates mesh representations to create fast, efficient, and good-looking

plants.

FOLIAGE

Density

Controls the amount of leaves and flowers on the plant.

Pruning

Applies only to plants with branches. Removes branches that

lie below an invisible plane parallel to the construction plane.

*Components of the railing object include rails, posts, and fencing. Fencing

includes either pickets (balusters) or solid-filled material, such as glass or

wood strip.

RAILING

1. Click on Railing and drag in to any view port.

2. Change the value of parameters a) Railiing b) Posts C) Fencing

*RAILING

To create railings along a spline path:

Before you can create railings along a spline path, you need to create a spline,

or use an existing spline from your scene.

1. Click Railing

2. Click Pick Railing Path, then select a spline in your scene.

3. Since the number of segments is 1 by default, the upper rail

extends for one segment between the start and end of the

spline.

4. Change the amount of segments using the Modify panel

Segment setting. The higher the segment value, the more

closely the railing approximates the spline shape.

WATER USING NOISE MATERIAL

1. Drag any object in to the view.

For example: I dragged Plane

WATER USING NOISE MATERIAL

2. Press M on the key board. Change the color to

water color(blue/green). Change the values of

Specular level to 90, Glossiness to 70 and Opacity

to 70

Then Click on Maps Rollout

Maps Rollout

WATER USING NOISE MATERIAL

3. Check Bump. Press on the button None.

Select Noise

WATER USING NOISE MODIFIER

3. Change the values of Tiling and

Noise type to Fractal or Turbulence.

Apply Material

**SPLINES (ENABLE IN RENDERER AND VIEW PORT)

E.g. Football Ground, etc.. 3 Marks

*SPLINES (Get Path)

E.g. Outdoor Fitness 2 Marks

*RAILING, FOLIAGE (AEC EXTENDED)

E.g. Bus Stop 2 Marks

*WATER USING NOISE ,Opacity MATERIAL 3 Marks

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