Oculus rift, Virtual Reality, Division of Facebook
Post on 18-Jul-2015
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Oculus Rift
Virtual Reality
Contents
1. Virtual Reality
2. Versions of VR
3. Oculus Rift
4. Devices
5. How does it work?
6. Future Scope
7. Conclusion
Virtual Reality
• Simulation that provides the
experience of a physical
presence
• The recreation of human
senses (sight, sound, touch,
taste, smell)
Evaluation of Virtual Reality
• The Sensorama released in 1962
• The Eye Phone released in 1984
• The Nintendo Virtual Boy released in 1995
• The Oculus Rift released in 2011
Virtual Reality Devices
Oculus RiftSamsung
Gear VR
Microsoft
Xbox VR
Oculus Rift
• Invented by a Palmer Luckey.
• An virtual reality head mounted display & developed by Oculus VR, a division of Facebook.
• a virtual reality headset that lets players step inside their favorite games and virtual worlds.
• 110 degree field of view.
About Palmer
• Palmer Freeman Luckey (born
19 September 1992) is the original
founder of Oculus VR and
inventor of the Oculus Rift.
Devices which are used in Oculus Rift
• The Cable
• The Headset
• The Screen(7 inch screen)
The Cable
• It use HDMI(High Definition Multimedia Interface) cable.
• HDMI cable contain 19 ports.
• Each port is used for different purpose.
• Cable transferring uncompressed (or) compressed
Digital audio & Video data
Screen
• It uses a 7 inch LCD display screen with a resolution of 1280x800 pixels.
• Screen is divided into 640x800 pixels per eye, with a fixed distance between lens centers.
• User can view the screen through two lens cup.
• It use Stereoscopic Image to display .
Stereoscopic Image
• Stereoscopic imaging is a
technique used to record and
display 3D (three dimensional)
images or an illusion of depth in
an image
Stereoscopic Image(Cont…)
Working of Oculus Rift
Input
From mouse , keyboard etc..
Hardware Software
process the Input
Sending to Graphics
accelerator
Display on Screen
Present where it use?
• Developing Games
Future Scope
• Conference
• Cinema
• Maps
• Social Networks
Problems
• It is not Wireless Device.
• Heavy weight design.
• Users experiences motion sickness.
• Few number of games available
Conclusion
• Oculus Rift helps user to experience games in 3–d.
• By using this technology “Finally one can get taste of IRON MAN”
1. http://en.wikipedia.org/wiki/Oculus_Ri
ft
2. https://www.facebook.com/oculusvr
3. http://www.oculusvr.com/
4. https://www.kickstarter.com/projects/1
523379957/oculus-rift-step-into-the-
game
5. http://electronics.howstuffworks.com/oc
ulus-rift2.htm
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