Transcript

Oculus Rift

Virtual Reality

Contents

1. Virtual Reality

2. Versions of VR

3. Oculus Rift

4. Devices

5. How does it work?

6. Future Scope

7. Conclusion

Virtual Reality

• Simulation that provides the

experience of a physical

presence

• The recreation of human

senses (sight, sound, touch,

taste, smell)

Evaluation of Virtual Reality

• The Sensorama released in 1962

• The Eye Phone released in 1984

• The Nintendo Virtual Boy released in 1995

• The Oculus Rift released in 2011

Virtual Reality Devices

Facebook

Oculus RiftSamsung

Gear VR

Microsoft

Xbox VR

Oculus Rift

• Invented by a Palmer Luckey.

• An virtual reality head mounted display & developed by Oculus VR, a division of Facebook.

• a virtual reality headset that lets players step inside their favorite games and virtual worlds.

• 110 degree field of view.

About Palmer

• Palmer Freeman Luckey (born

19 September 1992) is the original

founder of Oculus VR and

inventor of the Oculus Rift.

Devices which are used in Oculus Rift

• The Cable

• The Headset

• The Screen(7 inch screen)

The Cable

• It use HDMI(High Definition Multimedia Interface) cable.

• HDMI cable contain 19 ports.

• Each port is used for different purpose.

• Cable transferring uncompressed (or) compressed

Digital audio & Video data

Screen

• It uses a 7 inch LCD display screen with a resolution of 1280x800 pixels.

• Screen is divided into 640x800 pixels per eye, with a fixed distance between lens centers.

• User can view the screen through two lens cup.

• It use Stereoscopic Image to display .

Stereoscopic Image

• Stereoscopic imaging is a

technique used to record and

display 3D (three dimensional)

images or an illusion of depth in

an image

Stereoscopic Image(Cont…)

Working of Oculus Rift

Input

From mouse , keyboard etc..

Hardware Software

process the Input

Sending to Graphics

accelerator

Display on Screen

Present where it use?

• Developing Games

Future Scope

• Conference

• Cinema

• Maps

• Social Networks

Problems

• It is not Wireless Device.

• Heavy weight design.

• Users experiences motion sickness.

• Few number of games available

Conclusion

• Oculus Rift helps user to experience games in 3–d.

• By using this technology “Finally one can get taste of IRON MAN”

1. http://en.wikipedia.org/wiki/Oculus_Ri

ft

2. https://www.facebook.com/oculusvr

3. http://www.oculusvr.com/

4. https://www.kickstarter.com/projects/1

523379957/oculus-rift-step-into-the-

game

5. http://electronics.howstuffworks.com/oc

ulus-rift2.htm

top related