No Show 2012 - Holly Tatnall - The Importance of Game Audio (and How to Make Yours Better)
Post on 27-Jan-2015
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(and How to Make Yours Better)
The Importance of Game Audio
Who Is This Chiquita? What Is Her Background?
Credits
Audio Crash Course
• character sound effects
• world ambience
• object sound effects
• user interface (UI) / menu sounds
Sound Design
• theme music
• menu music
• background / world music
• cinematic scoring
Music / Soundtrack
• on-screen characters
• narrative lines
• cinematic script
Voice-Overs
Angry Birds
For teh
Winz
* all content captured
from You Tubezzz
Asteroids
Space Invaders
Pac-Man
Frogger
Super Mario Bros
Little Big Planet 2
Super Meat Boy
Sword & Sworcery
For teh
Failz
* all content captured
from You Tubezzz
The Attention Disparity Between
Good Visuals and Good Audio
You’ve Only Got 2/5 Senses
X X X
• Detracts from uniqueness of your awesome game
• If it’s good, other developers are using it, too
• Potential revenue loss on custom audio
Stock Sound Effects
or Music Tracks
Audio Magic
Doesn't Happen
Overnight
• Make audio part of
your budget
• Set on art style?
Time to plan audio.
• Not sure how to
plan/budget for audio?
• Research, research, research
• Good, expensive tools ≠ great audio
• It takes time3 to learn to use your tools well
• Audio pros have more experience
The Pitfalls of
Doing Audio Yourself
• Less return
• Need to fix screwups
= wasted time (and energy!)
Cutting Corners Can Cost Cash
Etty-Quette
With Your Audio Ex-pert
• Do hire a consultant if you need help
• Don’t expect free consulting
• Do your research
• Do have an idea about what you need
• Do budget and Do plan ahead
• Do put your agreement in writing
• Do expect to pay for revisions
• Don’t be vague about compensation
• Do be upfront with the type of budget
you’re working with
• Do be specific about the pay rate
o per deliverable (amount of work)
o per time (amount of hours)
Dollah Dollah Billz Y'all
• A sample is worth a bazillion words
• Be very specific about needs n' deadlines
• Have your materials ready
Gettin' Them Deliverables Delivered
•Budget your time and money wisely to put out the best product possible
•Don’t forget that having good audio is a huge part of putting out a professional, polished game
•Have reference materials ready for your contractor when you sign an agreement
www.hollytatnall.com
holly.tatnall@gmail.com
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