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This presentation is about the Millennial generation and how they use technology

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Unit 1 Individual Project EDU642

Lori MurphyAmerican InterContinental

University Online

Who is the Millennial Generation?

Range from age 18-30 years old (currently)

Make up roughly 81 million people

Children of the Baby Boomers and Generation X’rs

Majority non-white, highest minority Hispanic

Characteristics

Racially & EthnicallyDiverse

Characteristics

Family Oriented

Sheltered

Characteristicsconnected

Plugged in

Technology Savvy

Characteristics

Academic Overachievers

Characteristics

Politically Involved

Liberal

Socially Conscious

Differ From Other Generations

Life experiences

Non-Traditional Characteristics

Grew up with technology

Differ From Other Generations

Not afraid of failure

Need structure

Immediate Feedback

Differ From Other Generations

Informal instruction

Optimistic about future

More community involvement

Collaborative

Technology Use: Formal Learning

Smart Phones

Technology Use: Formal Learning

Tablets

Technology Use: Formal Learning

Gaming

Technology Use: Formal Learning

Social Networking

Technology Use: Formal Learning

Blogging

Technology Use: Informal LearningSma

rt Phones

Technology Use: Informal Learning

Tablets

Technology Use: Informal Learning

Gaming

Technology Use: Informal Learning

Social Networking

Technology Use: Informal Learning

Blogging

Effects on Learning Environment

Interactive

Technologically advanced

Socially connected

Gaming options

ReferencesBengfort, J. (2013, March). Games Grow Up: Colleges

Recognize the Power of Gamification. Retrieved from Ed Tech Magazine: http://www.edtechmagazine.com/higher/article/2013/03/games-grow-college-recognize-power-gamification

Carter, T., & Simmons, B. (2007, August 28). Reaching Your

Millennials: A fresh Look at Freshman Orientation.

Retrieved from Tennessee Library Association: http://

www.tnla.org/displaycommon.cfm?an=1%subarticlenbr=124&printpage=true

ReferencesCasey, G., & Evans, T. (2011, November). Designing for Learning:

Online Social Networks as a Classroom Environment. Retrieved from The International Review of Research

in Open & Distance Learning:

http://www.irrodl.org/index.php/irrodl/article/view/1011/2021

Clark, L. (2012, July 25). 5 (good) ways smartphones are being used in high schools. Retrieved from Today.com: http://wwww.today.com/id/48293871/5/good-ways-smartphones-are-being-used-high-school/#UzwFk7ro

Falls, J. (2011, December 18). Social Media in Classroom: A Case

for Why it Belongs. Retrieved from Huffington Post: http://www.huffingtonpost.com/2011/12/08/social-media-in-classroom_n_1137359.html

ReferencesGraham, E. (2013). Using Smartphones in the Classroom.

Retrieved from National Education Association: http://www.nea.org/tools/56274.htm

Higgins, J. (2013, August 7). More Schools Use cellphones as

Learning Tools. Retrieved from USA Today: http://www.usatoday.com/story/tech/personal/2013/08/07/views-shift-on-cell-phones-in-schools/

2607381/

Howe, N. (2007, January/February). Millennials Shaping the Future. Camping Magazine, 80(1), 1-4. Retrieved

from Camping Magazine.

Iancu, L. (2013, May 13). 5 Powerful Social Media Tools for Your

Classroom. Retrieved from Edudemic: http://www.edudemic.com/2013/05/5-powerful-social-media-tools-for-your-classroom/

ReferencesKapuler, D. (2011, October 19). Top 10 Sites for Educational

Games. Retrieved from Tech Learning: http://

www.techlearning.com/Default.aspx?tabid=67&EntryId=3281

Lampinen, M. (2013, April 8). Blogging in the 21st Century Classroom. Retrieved from Edutopia: http://www.edutopia.org/blog/blogging-in-21st-century-classroom-michelle-lampinen

Loguercio, M. (2009). From the Gen X'ers and Millennials: Are

You "Boomers" listening? Insurance Advocate, 30-33.

 Mackay, R. (2013, March 1). Playing to Learn: Panelists at

Stanford Discussion Say Using Games as an Educational Tool Provides Opportunities for

Deeper Learning. Retrieved from Stanford News: http://

news.stanford.edu/news/2013/march/games-education-tool-030113.html

ReferencesMadan, V. (2011, May 16). 6 Reasons Tablets Are Ready for the

Classroom. Retrieved from Mashable: http://mashable.com/2011/05/16/tablets-education/

Meister, J., & Willyerd, K. (2010, May). Mentoring Millennials. Retrieved from Harvard Business Review: http://hbr.org/2010/05/mentoring-millennials/

Millennials: Diverse, Connected, and Committed to Sexual Health and Rights. (2008). Retrieved from Advocates

for Youth: http://www.advocatesforyouth.org/press-room/millennials

Millennials: Confident. Connected. Open to Change. (2010, February). Retrieved from Pew Research Social and Demographic Trends: http://

www.pewsocialtrends.org/2010/02/23/millennials-confident-connected-open-to-change/

ReferencesOblinger, D. (2003, July/August). Boomers, Gen-Xers, & Millennials:

Understanding the New Students. Retrieved from Educause: http://net.educause.edu/ir/library/pdf/erm0342.pdf

Payments, M. (2008). Millennials: The Emerging Work Force. Career

Planning and Adult Development Journal, 24(4), 23-32.

Toppo, G. (2013, March 6). Can Classroom Tablets Revolutionize Education? Retrieved from USA Today: http://www.usatoday.com/story/news/nation/2013/03/06/amplify-tablet-education/1964389/

Who are the Millennials? (n.d.). Retrieved from Central Piedmont

Community College: http://www.cpcc.edu/millennial

Wooding, B. (2013, June 28). Tablets in the Classroom-Promise &

Pitfalls. Retrieved from Bright Path Foundation: http://

www.brightpathfoundation.org/perspectives/tablet-in-the-classroom-promise-and-pitfalls/

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