Marc Prensky marc@games2train.com TIE April 25, 2006 Sioux Falls SD © 2006 Marc Prensky.

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Marc Prensky

marc@games2train.comwww.marcprensky.com

TIEApril 25, 2006Sioux Falls SD

© 2006 Marc Prensky© 2006 Marc Prensky

© 2006 Marc Prensky

© 2005 Marc Prensky

Education Credentials

• Master of Arts in Teaching (Yale)

• MBA (Harvard)

• Taught High School Math (5 yrs)

• Ran a Street Academy

• Taught Elementary School French

• Taught College Music

• Still Tutor Math

© 2006 Marc Prensky© 2006 Marc Prensky

Sky Takemura-Sora Prenskyb. April 26, 2005

in a game environmentSerious training

© 2003 Marc Prensky© 2005 Marc Prensky

© 2005 Marc Prensky

Business

Recent Projects

• Chemistry Game (MeCHeM)• FL, LA Virtual Schools Courses• Algebra Game (The Algebots)• Physics Game (Space Junk)• Cell Phone Game (Elemental)• Reading Teacher Game

Higher Ed

• Insurance Game• Pharmaceutical Game• Cell Phone Game

Military

• Stability Operations: Winning the Peace• The Battle of the Brains

K-12

• Financial Literacy• Dinner Party with History

© 2005 Marc Prensky

Recent Projects

• Chemistry Game (MeCHeM)• FL, LA Virtual Schools Courses• Physics Game (Space Junk)• Periodic Table Cell Phone Game (EleMental)• Algebra Game (The Algebots)• Reading Teacher Game

K-12

© 2003 Marc Prensky© 2005 Marc Prensky

My New Book:

© 2006 Marc Prensky

© 2006 Marc Prensky

Helping Our Students

Learn and Succeed

© 2005 Marc Prensky

in a

21st century

world…

© 2005 Marc Prensky

…BEFORE the end

of the

21st century!

© 2005 Marc Prensky

© 2005 Marc Prensky

What if we don’t?

© 2005 Marc Prensky

Five Keys to

Helping Kids Learn

© 2005 Marc Prensky

© 2006 Marc Prensky

Understanding

© 2006 Marc Prensky

Generating

© 2006 Marc Prensky

Dealing with

© 2006 Marc Prensky

our

^

© 2006 Marc Prensky

Achieving Mutual

I’ll be going at

(slides will be available)

© 2006 Marc Prensky

1.The world is changing

Why educatorsare having problems:

© 2003 Marc Prensky© 2005 Marc Prensky

What percent of theworld’s population is

under 25?

© 2005 Marc Prensky

Question 1

© 2005 Marc Prensky

A 20 percent

B 30 percent

C 40 percent

D 50 percent

Percentage Under Age 25?

% Under 25?

50%© 2005 Marc Prensky

What percentage of our teachersare under 25?

© 2005 Marc Prensky

Question 2

What percentage of people in this room

are under 25?

© 2005 Marc Prensky

Question 3

© 2006 Marc Prensky

UnderstandingTheme #1

1.The world is changing

2. Students are changing

Why educatorsare having problems:

© 2003 Marc Prensky© 2005 Marc Prensky

Today’s younger learners are NOT the ones our

systems (and teachers)were designed and trained

to teach!

© 2003 Marc Prensky© 2005 Marc Prensky

© 2005 Marc Prensky

Today’s Students are

different

• 5-10,000 hours Video Games• 250,000 emails and IMs• 10,000 hours on cell phones• 20,000 hours TV (incl. MTV)• 500,000 commercials

• < 5,000 hours book reading

© 2005 Marc Prensky

Why?

• 2 billion ring tones per year

• 2 billion songs per month

• 6 billion text messages per day

© 2005 Marc Prensky

“Brains like ours alter profoundly to fit the

technologies and practices that surround them.”

-Andy Clark

Director, Cognitive Sciences Program. Indiana University

© 2005 Marc Prensky

Conventional Speed

Step-by-Step

Linear Processing

Text First

Work-Oriented

Stand-Alone

© 2005 Marc Prensky

“Students are not just using technology differently today, but are approaching their life

and their daily activities differently because of the

technology.”

--Net Day “Speak-up Day” Summary

© 2005 Marc Prensky

The e-Life

Communicating IM, chat

Sharing Blogs, MySpace

Buying & Selling ebay, papers

Exchanging P2P

Creating sites, avatars, mods

Meeting 3D chat rooms, dating

Collectingmp3, video, sensor data

Searching Info, connections, people

Analyzing SETI, drug molecules

Reporting Moblogs, photos

Programming Open systems, mods search

SocializingLearning social behavior, influence

Growing UpExploring, transgressing

Coordinating Projects, workgroups, MMORPGs

Evaluating Reputation systems–Epinions, Amazon, Slashdot

Gaming Solo, 1-on-1, small & large groups

LearningAbout stuff that interests them

EvolvingPeripheral, emergent behaviors

© 2005 Marc PrenskyREFERENCE

The e-Life

Communicating IM, chat

Sharing Blogs, MySpace

Buying & Selling ebay, papers

Exchanging P2P

Creating sites, avatars, mods

Meeting 3D chat rooms, dating

Collectingmp3, video, sensor data

Searching Info, connections, people

Analyzing SETI, drug molecules

Reporting Moblogs, photos

Programming Open systems, mods search

SocializingLearning social behavior, influence

Growing UpExploring, transgressing

Coordinating Projects, workgroups, MMORPGs

Evaluating Reputation systems–Epinions, Amazon, Slashdot

Gaming Solo, 1-on-1, small & large groups

LearningAbout stuff that interests them

EvolvingPeripheral, emergent behaviors

© 2005 Marc Prensky

“ [ Technologies are] re-writing the

rules of adolescence.”

-- a mother

© 2005 Marc Prensky

© 2006 Marc Prensky

• Printing out our e-mails• Needing a printed copy for editing• Not Going to the Internet First for info• Using Email rather than IM• Thinking “Real Life” happens only off-line • Thinking learning means WORK

We have a

“Digital Immigrant Accent”

© 2005 Marc Prensky

© 2006 Marc Prensky

GeneratingTheme #2

Engagement(= motivation, passion)

© 2005 Marc Prensky

“Without motivation there is no learning”

– James Paul Gee

© 2005 Marc Prensky

“If a learner is motivated, there’s no stopping him”

– Will Wright

© 2005 Marc Prensky

“Learningcomes from

passion,not discipline”

– Nicholas Negroponte

1.The world is changing

2. Students are changing

3. Engagement is changing

Why educatorsare having problems:

© 2003 Marc Prensky© 2005 Marc Prensky

“Learning Takes Work”

© 2005 Marc Prensky

Agree?Disagree?

Yes, Learning takesEffort, but

© 2005 Marc Prensky

Effort for learning can

FEEL LIKE WORK

Effort for learning can

FEEL LIKE PLAY

OR

© 2005 Marc Prensky

Learning feels like play when you have

ENGAGEMENT =

Motivation, passion

© 2005 Marc Prensky

Today’s kids

UNDERSTANDENGAGEMENT

© 2005 Marc Prensky

When I was a kid

IT WAS BORING

© 2005 Marc Prensky

Where did you go?Where did you go?

““OUT”OUT”

What did you do?What did you do?

““NOTHING”NOTHING”

Where did you go?Where did you go?

““OUT”OUT”

What did you do?What did you do?

““NOTHING”NOTHING”

In my youth, this book was famous:

© 2005 Marc Prensky

Today’s kids

GO ONLINE

© 2005 Marc Prensky

“I could have nothing to do and I can always find

something on the Internet.”

– A High School Student

© 2005 Marc Prensky

“On the Internet you can play games, you can check your mail, you can talk to your

friends, you can buy things, and you can look up things

that you really like.” – A High School Student

© 2005 Marc Prensky

Yahoo Born to be

Wired Conference

The e-Life

Communicating email, IM, chat

Sharing Blogs, webcams

Buying & Selling ebay, papers

Exchanging music, movies, humor

Creating sites, avatars, mods

Meeting 3D chat rooms, dating

Collectingmp3, video, sensor data

Searching Info, connections, people

Analyzing SETI, drug molecules

Reporting Moblogs, photos

Programming Open systems, mods search

SocializingLearning social behavior, influence

Growing UpExploring, transgressing

Coordinating Projects, workgroups, MMORPGs

Evaluating Reputation systems–Epinions, Amazon, Slashdot

Gaming Solo, 1-on-1, small & large groups

LearningAbout stuff that interests them

EvolvingPeripheral, emergent behaviors

© 2005 Marc PrenskyREFERENCE

Today’s kids

KNOW WHAT ENGAGEMENT FEELS LIKE

© 2005 Marc Prensky

They want to Feel engaged all the time

© 2005 Marc Prensky

Especially

When they arelearning!

© 2006 Marc Prensky

© 2006 Marc Prensky

But much of our educationis

SO BORING…

© 2006 Marc Prensky

…that it feels like we’re putting depressants

in their food!

© 2006 Marc Prensky

even

WITHtechnology!

“Whenever I go to school I have to ‘power down’”

– a high school student

© 2003 Marc Prensky© 2005 Marc Prensky

“You do have to slow down when you’re talking to

teachers.”

– a Liverpool student

© 2003 Marc Prensky© 2005 Marc Prensky

For today’s students to learn,

ENGAGEMENTIs

MORE IMPORTANT than Content

© 2006 Marc Prensky

© 2006 Marc Prensky

Why?

Will Change!

© 2006 Marc Prensky

Content

ENGAGEMENTWILL!

© 2006 Marc Prensky

Content won’t helpstudents continue to learn

throughout their lives, but

© 2006 Marc Prensky

Outside of formal learning…

© 2006 Marc Prensky

Today’s Students are

Empowered

“They want to put their own mark on

the site.”

– Deborah Schwartz, MOMA

© 2006 Marc Prensky

“What people put into the Internet is much more

important to them than what they take out of it.”

– Tim Berners-Lee

© 2006 Marc Prensky

© 2006 Marc Prensky

Today’s Students have

Tools

What’s different about the new technology is that it is

programmable.

– Alan Kay

© 2006 Marc Prensky

© 2006 Marc Prensky

Today’s Students Embrace Complexity

“[They are] living in dataspace, begging to

handle more simultaneous data streams than their parents ever imagined.”

-- Beck and Wade: Got Game

© 2006 Marc Prensky

© 2006 Marc Prensky

Today’s Students are

Hands-On

“Players are producing as much as they are

consuming – perhaps more.”

– JC Herz

© 2006 Marc Prensky

© 2006 Marc Prensky

Today’s Students want things to be

Fun

“Fun is the act of mastering a

problemmentally.”

-- Rafe Kotter: A Theory of Fun

© 2006 Marc Prensky

Today’s students are NOT

“ADD”but rather

“EOE”

© 2006 Marc Prensky

“ENGAGE MEor

ENRAGE ME”

© 2006 Marc Prensky

© 2006 Marc Prensky© 2006 Marc Prensky

© 2006 Marc Prensky

Theme #3

Understandingand Dealing With

“Email is forold people”

– A student

© 2006 Marc Prensky

© 2006 Marc Prensky

Email IM

iPod vPod

mp3 wma

GameBoy DS, PSP

Tool switching is already close to instantaneous

CH

AN

GE

TIME

Our Lives

We are here

© 2006 Marc Prensky

Discontinuity:Digital Technology

CH

AN

GE

TIME

Our Students’ Lives

© 2006 Marc Prensky

© 2005 Marc Prensky

The change that is THREATENING

to teachers…

…isEMPOWERING

to students!

My New Book:

© 2006 Marc Prensky

© 2006 Marc Prensky

© 2006 Marc Prensky

IT power is doubling every year

© 2006 Marc Prensky© 2006 Marc Prensky

Sky Takemura-Sora Prenskyb. April 26, 2005

© 2006 Marc Prensky

In 2036,

How much more powerful will IT be

than it is today?

Question 4

© 2005 Marc Prensky

A one million times

B ten million times

C one hundred million times

D one billion times

How many times more powerful will IT be?

© 2006 Marc Prensky

Sky will be working with technology that is

1 billion times

more powerful than today!

© 2006 Marc Prensky

230

= 1,073,741,824

© 2006 Marc Prensky

What Does That Mean

?????????

“Nothing ever wears out”

– A teacher

© 2006 Marc Prensky

© 2006 Marc Prensky

Solving problemswith the tools we have

Pre - 21st Century

Inventing new toolsto solve problems

21st Century+

© 2006 Marc Prensky

Whenwill all this

changeEND!??

© 2006 Marc Prensky

IT WON’T !!!

© 2006 Marc Prensky

There’s no Destination!

(Only the fast train)

© 2006 Marc Prensky

No One In education

gets this yet

© 2006 Marc Prensky

Except, of course…

© 2006 Marc Prensky

© 2006 Marc Prensky

…their technology changes monthly!

e.g. PHONES: text, cameras, videos, motion sensors, diodes

© 2006 Marc Prensky

From now on,Tools Will COME FAST…

• Blogs• Wikis• Wikipedia• Podcasting• Polling Devices• Speed Enhancers• Cell Phones• Games

…and GO FAST• Clickers

© 2006 Marc Prensky

In fact, too fast to master!

© 2006 Marc Prensky

Today’s teachersneed to know

© 2006 Marc Prensky

How to Teach Tools We Can’t Fully Master!

© 2006 Marc Prensky

It’s important that teachers

DON’T WASTE TIMELearning to Use New Tools,

© 2006 Marc Prensky

Because…

© 2006 Marc Prensky

The kids can do that! (and they want to)

“Don’t try to keep up with the technology

-- you can’t”

– A 14 year old girl

© 2006 Marc Prensky

© 2006 Marc Prensky

Teachers Need to:

© 2006 Marc Prensky

LearnABOUT

New Technologies

© 2006 Marc Prensky

SO THEY CANHELP KIDS EVALUATE

THEM

© 2006 Marc Prensky

AND SO THEY CANTEACH

ABOUT THEM

• Email• Search• IM• Blogs• Wikis• Wikipedia• Podcasting• Polling Devices

© 2006 Marc Prensky

Recent New Tools

• P2P• Games• Networking• Augmented Reality• Texting• Cameras• GPS• Speed Enhancers

• Search vs. Research• Fair Use vs. Plagiarism

Evaluate Teach

Phone-basedcameras

• Pictures vs. Words• Appropriate vs. In- appropriate• Truth vs. Manipulation

• Oral vs. Written Communication

Designa WikipediaEntry for…

Take and PhotoshopTo bestIllustrate…

Make aPodcastAbout…Podcasts

Wikipedia

© 2006 Marc Prensky

IM • Informal vs. Formal Language

Design aClass usingonly IM

Assign

• Communication• Journalism• Use of MM• Creativity

• Communication• Journalism• Use of MM• Creativity

• Usefulness• Breadth• Depth• Originality

• Communication• Originality• Artistry• Technique

How Teachers Should Use New Tools

© 2006 Marc Prensky

Theme #4

our

^

© 2006 Marc Prensky

Many Teachers are doing

Great Things!

© 2006 Marc Prensky

and yet…

© 2006 Marc Prensky

from being used by onlyOne Teacher,

In One Classroom

So MuchGOES TO WASTE

© 2006 Marc Prensky

If we could justcapture, access and re-use

work already done,

we would beHALFWAY THERE

How?

© 2006 Marc Prensky

Use the most powerful technology tool

in the world

© 2006 Marc Prensky

GGooooglglee!!

© 2006 Marc Prensky

© 2006 Marc Prensky

Put it on the Web !!!

Do all teachers havean easy way to put on the Web

an HTML page, a Video, a Wiki and a Blog?

If not,make it happen now!

© 2006 Marc Prensky

© 2006 Marc Prensky

Theme #5

Create Mutual

© 2006 Marc Prensky

“Your sales pitch reminds us

of silicon snake oil. Sorting data

without context fuels ignorance.”

– an “educator”

© 2003 Marc Prensky© 2006 Marc Prensky

© 2006 Marc Prensky

DISRESPECTS•Me•New Ideas•Students

“Disrespectingeach other

is the root of our problem”

– Marc Prensky

© 2006 Marc Prensky

© 2006 Marc Prensky

EducatorsDISRESPECT

kids

“Your games are a waste of your time money and brain

cells.”

– A parent

© 2006 Marc Prensky

© 2006 Marc Prensky

ParentsDISRESPECTEducators

“The cookies on my daughter’s computer know more about her interests than her teachers do.”

– Henry Kelly, President, FAS

© 2006 Marc Prensky

© 2006 Marc Prensky

And in turn…

© 2006 Marc Prensky

KidsDISRESPECTEducators

© 2006 Marc Prensky

If technologyis the new literacy

© 2006 Marc Prensky

Most teachers are

ILLITERATE

© 2006 Marc Prensky© 2006 Marc Prensky

They Have To KnowTeachers Respect Them!

© 2006 Marc Prensky

To Get students to Listen…

© 2006 Marc Prensky

So…

© 2006 Marc Prensky

How Do We GetRESPECT

For each other?

© 2006 Marc Prensky

We Are All LearnersWe Are All Teachers

1. Foster this Message:.

© 2005 Marc Prensky

2. Act Respectfully

© 2005 Marc Prensky

(especially about games)

If you only listenedto the Press…

© 2005 Marc Prensky

…you might thinkComputer and Video games…

© 2005 Marc Prensky

… were the worstthings in the world

for kids.

© 2005 Marc Prensky

But the TRUTHIs that

© 2005 Marc Prensky

Games produce LEARNINGWITH

ENGAGEMENT

© 2005 Marc Prensky

“I love getting level-ups – knowing I’m getting better. I started at level one and now

I’m on 40. Now I can do more things. I can keep going and

it’s really fun.”– Tyler, Age 10

© 2005 Marc Prensky

Kids play gamesNOT because they are games,

but because they’re themost engaging intellectual

thing they have

© 2005 Marc Prensky

Learningis the real reason

they play!(Shhh!)

© 2005 Marc Prensky

is a big part of the learning process

© 2005 Marc Prensky

and theGame System

Officialsites

IM/chat

Mags

games

Fan sites

Blogs

Reviews

© 2005 Marc Prensky

“Complex”8-100 hoursNOT TRIVIAL

Today’s Games:Complexity Matters

“Mini”5 min-2hours

TRIVIAL

Or, at best,One-Noted

Complex Games take the same amount of time as a course (30-

100 hours)

Dark Age of Camelot

To cooperate, collaborate & work in teams,i.e. to work effectively with others

To make effective decisions under stress

To take prudent risks in pursuit of objectives

To make ethical and moral decisions

To employ scientific deduction

To quickly master & apply new skills and information

To think laterally and strategically

To persist and solve difficult problems

To understand and deal with foreignenvironments and cultures

To manage business and people

© 2006 Marc Prensky

What Kids Learn from Gamescomplex

“Gamers have amassed thousands of hours of rapidly

analyzing new situations, interacting with characters they don’t really know, and solving

problems quickly and independently.”-- Beck and Wade, Got Game

© 2005 Marc Prensky

© 2003 Marc Prensky© 2005 Marc Prensky

• Don’t be Afraid to Fail – Take risks to get rewards

• Winning Matters

• Work in Teams

• Take Responsibility

• Add Value•

Gamer AttitudesBeck and Wade: Got Game

• Be a Hero

• Immerse Yourself in Data

• Make the Tough Calls

• Take different perspectives

• Make Things Better

• Who plays a game that relates to what we are discussing?

• Can you think of an exampleof this in your games?

• How would we design a game about this?

© 2006 Marc Prensky

Respecting Games:

• Search vs. Research• Fair Use vs. Plagiarism

Evaluate Teach

Phone-basedcameras

• Pictures vs. Words• Appropriate vs. In- appropriate• Truth vs. Manipulation

• Oral vs. Written Communication

Designa WikipediaEntry for…

Take and PhotoshopTo bestIllustrate…

Make aPodcastAbout…Podcasts

Wikipedia

© 2006 Marc Prensky

IM • Informal vs. Formal Language

Design aClass usingonly IM

Assign

• Communication• Journalism• Use of MM• Creativity

• Communication• Journalism• Use of MM• Creativity

• Usefulness• Breadth• Depth• Originality

• Communication• Originality• Artistry• Technique

Respecting Tools

© 2005 Marc Prensky

Use Complex Games’

Design Principlesto create

engaging instruction

Respecting Games:

Seven Key Things To Take From Complex Game Design:

1. Focus on keeping players engaged every second

2. Limit Frills & Eye Candy, Go For Gameplay, i.e

3. Create goals important to the player (Be a Hero)

4. Add continuous, important decisions w/feedback

5. Employ “Leveling up” (to encourage practice)

6. Adapt continually to each individual on-the-fly

7. Forget theory -- try and iterate!

© 2005 Marc Prensky

• Engagement

CurriculumDesign

GameDesign

Decisions • Frequent and important

• Gameplay

• Content

• Relatively Rare

• PresentationMode

Focus

© 2005 Marc Prensky

ENGAGEMENT

“Whenever you add an

instructional designer, they

suck the fun out” – A Game Designer

© 2005 Marc Prensky

Respecting Kids

“DON’T suck the fun out”

– The Kids

© 2005 Marc Prensky

Respecting Kids

Final Example

© 2005 Marc Prensky

… in their pocket!

Almost EVERY student already has a powerful computer…

© 2005 Marc Prensky

We should beUSING them!

© 2005 Marc Prensky

Mobile Phones Are

Powerful ComputersInexpensive Always in their pocketOptimized for CommunicationFull of Useful Add-ons e.g. Cameras, GPS, internet

Easy to download toAttachable to External input/output

© 2005 Marc Prensky

Missing? Imagination!

Skills.Languages.

Poetry. Literature.

Public Speaking. Writing.

Storytelling. History.

We Can Use Mobile Phones for Learning:

© 2003 Marc Prensky© 2005 Marc Prensky

Surveys. Polls.

Match-ups. Testing.

Communication. Memory aids.

Blogging.

…and evenassessment

Bottom Line:What Can I Do?

© 2006 Marc Prensky

(Just Kidding)

© 2006 Marc Prensky

Make aREAL effort to

© 2006 Marc Prensky

© 2006 Marc Prensky

Understand

The e-Life

Communicating email, IM, chat

Sharing Blogs, webcams

Buying & Selling ebay, papers

Exchanging music, movies, humor

Creating sites, avatars, mods

Meeting 3D chat rooms, dating

Collectingmp3, video, sensor data

Searching Info, connections, people

Analyzing SETI, drug molecules

Reporting Moblogs, photos

Programming Open systems, mods search

SocializingLearning social behavior, influence

Growing UpExploring, transgressing

Coordinating Projects, workgroups, MMORPGs

Evaluating Reputation systems–Epinions, Amazon, Slashdot

Gaming Solo, 1-on-1, small & large groups

LearningAbout stuff that interests them

EvolvingPeripheral, emergent behaviors

© 2005 Marc Prensky

Make aREAL effort to

© 2006 Marc Prensky

© 2006 Marc Prensky

Generate

ENGAGEMENTIs

MORE IMPORTANT than Content

© 2006 Marc Prensky

Make aREAL effort to

© 2006 Marc Prensky

© 2006 Marc Prensky

Deal with

• Email• Search• IM• Blogs• Wikis• Wikipedia• Podcasting• Polling Devices

Use The New Tools…

• P2P• Games• Networking• Augmented Reality• Texting• Cameras• GPS• Speed Enhancers

• Search vs. Research• Fair Use vs. Plagiarism

Evaluate Teach

Phone-basedcameras

• Pictures vs. Words• Appropriate vs. In- appropriate• Truth vs. Manipulation

• Oral vs. Written Communication

Designa WikipediaEntry for…

Take and PhotoshopTo bestIllustrate…

Make aPodcastAbout…Podcasts

Wikipedia

© 2006 Marc Prensky

IM • Informal vs. Formal Language

Design aClass usingonly IM

Assign

• Communication• Journalism• Use of MM• Creativity

• Communication• Journalism• Use of MM• Creativity

• Usefulness• Breadth• Depth• Originality

• Communication• Originality• Artistry• Technique

…In the RIGHT way

© 2006 Marc Prensky

© 2006 Marc Prensky

Put it on the Web!

© 2006 Marc Prensky

Achieving Mutual

© 2006 Marc Prensky

We Are All LearnersWe Are All Teachers

Foster the Message:

© 2006 Marc Prensky

How do I do all that in this era

of

© 2006 Marc Prensky

Standards and Assessments?

YOU DON’T!!

© 2006 Marc Prensky

You let the kidsdo it!

© 2006 Marc Prensky

The Prensky Challenge

• We will give students a fabulous future curriculum (nanotech, genetics, protomics, robotics, bioethics, etc.) in the second half of the year

• IFF The kids complete the entire year’s standard curriculum in the first half, AND

• Everybody passes the standard tests (i.e. the faster students bring the slower ones along.)

© 2006 Marc Prensky

And finally…

© 2006 Marc Prensky

Make sure thatevery day

“Hard Question”

© 2006 Marc Prensky

You ask yourself the

“Would my studentsbe here

If they didn’t haveto be?”

© 2006 Marc Prensky

I.e. Are My Students

Engaged?...

© 2006 Marc Prensky

Or are they

Enraged?

© 2006 Marc Prensky

© 2006 Marc Prensky© 2006 Marc Prensky

WE CAN ENGAGE

OUR STUDENTS…

© 2006 Marc Prensky

andHELP THEM

LEARN!

© 2006 Marc Prensky

No one says it’sEASY,

© 2006 Marc Prensky

But that’s why they’llThank Us

When we succeed

© 2006 Marc Prensky

andWe’ll Be Happier

too!

© 2006 Marc Prensky

They’re our students

© 2006 Marc Prensky

We owe them the best!

© 2006 Marc Prensky

so…

© 2006 Marc Prensky

© 2006 Marc Prensky

Thank You!

email:

marc@games2train.com

web sites:

www.marcprensky.com

www.socialimpactgames.com

www.gamesparentsteachers.com

www.games2train.com

© 2003 Marc Prensky© 2006 Marc Prensky

··

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