Locations + Games + Narratives = whaiwhai (or something else)
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Locations +
Narratives +
Games =whaiwhai(or something else)
0 LOG607 profile
1 Project#1 FRAMMENTI
2 Project#2 WHAIWHAI
3 The Ruyi Rome details 4 whaiwhai key variables
5 Development framework
LOG607 develops game formats
with the aim of changing people’s
perspective, triggering their curiosity
and making them active players.
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We rethink the way people live their
experiences: traveling, exploring, learning and having fun.
We create formats that are pervasive,
immersive, social
and cross-medial.
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Frammenti is a new format that
blends together the television series
model with the game structure of
Alternate Reality Games.
What is an Alternate Reality Game?
“An alternate reality game (ARG) is an interactive narrative that uses the real
world as a platform, often involving multiple media and game elements, to
tell a story that may be affected by participants' ideas or actions.”
wikipedia
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In a nutshell
Imagine you are watching an
episode of 24 when you realize Jack
Bauer needs your help and the end
is far from being set by the director.
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Viewers look for hidden clues inside
12 online episodes and work in
teams inside the extended narrative
world (websites, real phone
numbers, books, classified ads, etc.)
Players trigger new episodes by
solving the enigmas.
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Fiction vs Reality and User triggering.
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whaiwhai is a maori word which
means ‘to search for’.
whaiwhai is a game book collection
available in Venice, Rome, Florence
and Verona. In Italian and English.
It works with simple sms interaction.
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getthe code
read the story and find the place
Solvethe enigma
VENICE - THE RUYIAt the end of the thirteenth century Marco Polo came back from China with the legendary
scepter of the Chinese emperor Qubilay Khan, the Ruyi. Both the traveller’s tomb and the
scepter have disappeared but Carlo Dolfin, a retired professor, finds an ancient coded
diary with the instructions to retrieve the scepter.
ROME - THE RUYIAn original letter of the sculptor and goldsmith Benvenuto Cellini reveals that the Ruyi was
moved to Rome and later fused by Cellini himself in order to preserve it from the sacking
of Rome by the Landsknechte.
VERONA - EROSEros gave the quiver as a gift to a woman and the bow to a man. He showed himself to them
as his real self, so that they wouldn't have any doubt on the nature of the objects they had
received from him but he didn't explain why he had given them those gifts. The man was
a Montecchi, the woman was a Capuleti.
FLORENCE - 205427th october 1954 20 flying objects ploughed through the sky of Florence and flew over
the city's most famous monuments for 15 minutes. While everyone was staring up at the sky,
nobody realized what was really happening. Extraterrestrials got in touch with a person,
Cosimo Rinaldi, born in Florence and great connoisseur of the city, and gave him a mission.
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Available 24h.
Players can set the difficulty level
and the game duration.
Single or challenge mode.
The whaiwhai system is a fully
working and expandable platform.
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012345Custom whaiwhai games.
The Ruyi - Rome
60 stories + 60 locations
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whaiwhai software dev. game + stories
Plot design
mapping the city
writing the stories
game dev.
booklet layout / translation / printing
test
Contents
Implementation
Product
Testing
3 months
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Key variables:
SPACESHow does whaiwhai fit intothe spaces and their dynamics?
GAMEHow should the game affectthe tour?
CONTENTSWhich form of storytellingto choose?
TECHNOLOGYWhat is the best and most feasible technology?
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Key variables:
SPACES
Location mapping.
Points of interest + visitor flows.
Consideration for non playing visitors.
Limitation? Confined spaces?
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Key variables:
GAME
Goals of the game.
Level of engagement required.
Starting/ending points of the game.
Single, groups and challenge mode.
Pre / post tour experience.
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Key variables:
CONTENTS
Stories authoring.
Balance between fictionand reality.
Physical representationof the message.
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Key variables:
TECHNOLOGY
SMS
WIFI
Bluetooth
Rfid
Mobtags
position tracking
proximity sensing
augmented reality
steganography
image pattern recognition}
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012345whaiwhai framework:
GAMES
FICTIONAL
REAL
STORIES
LOCATION
012345Experience timeline:
The Seven Basic Plots: Why We Tell
Stories, Christopher Booker
International Publishing Group, 2004
Overcoming the monster, rags to
riches, the quest, voyage and return,
comedy, tragedy, rebirth.
012345Voyage and return:
ANTICIPATION
THE ‘FALL’
FASCINATION
FRUSTRATION STAGE
NIGHTMARE STAGE
ESCAPE AND RETURN
012345Narrative framework:
GAME
FICTIONAL
STORIES
REAL
STORIES
LOCATION
ANTICIPATION THE ‘FALL’ FASCINATIONFRUSTRATION
STAGE
NIGHTMARE
STAGE
ESCAPE AND
RETURN
Thank you!
...and if you have noticed the hidden
code you can have a 15% discount
in our online shop!
Locations +Narratives +Games =whaiwhai(or something else)
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