Learning from Service Prototypes

Post on 28-Jan-2015

103 Views

Category:

Design

0 Downloads

Preview:

Click to see full reader

DESCRIPTION

Very early thoughts about how and what type of learning occurs during the creation, use and evaluation of prototypes. Presented at LiU design talks at LiU University September 26th 2012.

Transcript

in service design Learning from prototypes

Johan Blomkvist

IDA-HCS-IxS

@Hellibop

Service prototyping

• Prototyping can be many different things – Purposes

• Explore, evaluate, communicate

– Representations (prototypes) • What is a representation of a service? • Concept, process(es), system

What are they talking about?

• What do they mean by prototyping • Types of prototyping

– Creating prototypes, using prototypes, evaluating prototypes

• Learning occurs throughout – but is

qualitatively different

Conversation with situation

• A designer creating a prototype

• Closed-loop – Paper – Artefact – System (service)

Conversation with situation

• A designer creating a prototype

• Sketching • Building • Preparing

Reflective conversation with materials (Donald Schön)

Conversation with situation

• Service design – Preparing

• Post-its • Flowcharts • Sketching • Making props (2D, 3D, 4D)

Situational/contextual/embodied

• One or more stakeholders ”use” a prototype • Rests on an external representation of a service

Situational/contextual/embodied

• Representation of service • Whole services or segments?

– Service walkthroughs

• Different knowledge based on type of representation – Roleplay – Desktop prototype – Experience prototype (Buchenau & Fulton Suri,

2000) – Props or no props?

Situational/contextual/embodied

• Iterative use and redesign approach – no ”formal” evaluation – based on general ”feeling” of using the prototype

Situational/contextual/embodied

• Use of the prototype – Users/customers use a prototype for a time period – Designers’ learning limited

• Not reading a scenario, not looking at a chair or a list

of specifications • Embodied understanding of use, situated (in a

situation) and contextual (in a context)

• What you learn about a prototype depends on its’ representation (fidelity aso), and where and how you use it!

Situational/contextual/embodied

• Use and evaluation – Think aloud – Probe – Feedback provided during enactment of service

Recall-based learning

• Recall-based learning – Based on a period of using the prototype – Questionnaire or more informal evaluation

• Learning based on static representations – Scenarios, storyboards, customer journeys aso…

Fin

top related