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iPods & Education Karima Ramadan

Intelligent Design

•  Memory (Gigabite Storage)

•  Touchscreen technology

•  Various Applications

•  One of a kind!

iPod Use

�  Business meetings

�  Personal Use

ALSO:

�  Classroom environment!

Benefits in a Classroom

�  Garage band �  Making Music �  Listening to Music

�  Applications �  Voice Memo �  PaintCat �  Touch Pet Dogs �  Magic Wallet �  Adding Apples �  And much more…

�  Podcasts �  Audio �  Educational

�  “Kids and Family” Genre

�  Audio Books �  Children Books

Applications

•  Voice Memo App •  Story Building

•  PaintCat Drawing App •  Drawing Freely

•  Touch Pet Dogs App •  Develop responsibility

Skills •  Caring Skills

Application

•  Story Kit •  Tells a story

•  Create a book from scratch

•  Bring images from the photo library and record audio

Applications •  Magic Wallet App

•  Recognition of types of coins

•  Memory Skills

•  Adding Apples App •  Friendly/ fun

environment •  Develop counting

skills •  Simple math

interactions

Podcasts •  Has replaced television

usage

•  “Kids and Family” Genre

•  Audio Books

•  Nursery Rhymes

•  Great source of information

Skills Developed

Social-Emotional Skills

Language Skills

Literacy Skills

Cognitive Skills

Math Skills

Science and Technology Skills

Art/ Creativity Skills

Apps for Special Needs

• Children with autism • Tap to Talk App

• Children with speech delay • ArtikPix App

• Children with behavior management

• iEarnedThat App

iPod for teachers

Teaching Strategies App

� Planning

� Observing/ Documentation �  Captures photos, videos, audio clips and text notes

� Assessing

iPods in Classroom

�  http://www.youtube.com/watch?v=TLQmz8903rQ

EALRs & NETs

EALR 1 – Integration

Students use technology within all content areas to collaborate, communicate, generate innovative ideas, investigate and solve problems.

� 1.1: Innovate: Demonstrate creative thinking, construct knowledge and develop innovative products and processes using technology.

� 1.2: Collaborate: Use digital media and environments to communicate and work collaboratively to support individual learning and contribute to the learning of others.

NET 2: Design and Develop Digital Age Learning Experiences and Assessments

Teachers design, develop, and evaluate authentic learning experiences and assessment incorporating contemporary tools and resources to maximize content learning in context and to develop the knowledge, skills, and attitudes identified in the NETS·S.

� a. Design or adapt relevant learning experiences that incorporate digital tools and resources to promote student learning and creativity

� b. Develop technology-enriched learning environments that enable all students to pursue their individual curiosities and become active participants in setting their own educational goals, managing their own learning, and assessing their own progress

Sources Cited

�  iPods in the Classroom. (n.d.). ipod class           room. Retrieved November 9, 2012, from   ipod classroom. wikispaces.com

�  32 Interesting Ways to Use an iPod in the       Classroom. (n.d.). ipod classroom. Re        trieved November 8, 2012, from          https://docs.google.com/present/edit?id= 0AclS3lrlFkCIZGhuMnZjdjVfNDMyZ DhiOG4yd24

�  ·  Love Two Teach: iPods in the Classroom. (n.d.). Love Two Teach. Retrieved Novem ber 10, 2012, from http://www.lovetwoteach.com/2011/02/I pods-in-classroom_761.html

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