Transcript
UE4 Flight Game
Sjoerd De Jong
sjoerd.dejong@epicgames.com@hourences
Overview
● Flying a toy plane game from scratch● Plane setup● Checkpoint system● World building● Lighting and Rendering● Using free Epic UE4 assets● Blueprint, Material editor, Level Design,
Foliage, Lighting● Packaged and ready for distribution
Part 1 - Blueprint and C++
● Templates and Project setup● Blueprint introduction● Plane setup● Checkpoint system● Checkpoint placement● Extending through C++
Templates
Example Content
● Game Mode
● Player Pawn○ Forward motion○ Camera○ Controls and input
Core Game
● Checkpoint BP
● BP communication
● Game State
Checkpoints
● Setting up new classes
● Extending Blueprint with new C++ code
C++ Extensions and Replacements
● Splines
● Construction Script
Checkpoint Placement
Part 2 - Art Pipeline, world editing, Lighting
● Art pipeline● Materials● World building● Lighting● Foliage
● Importing a model
● Lightmaps
● Collision
Importing models
● Importing a texture
● Creating a wall material
● Material instances
Materials
● Building the world
● Sky
● Importing world sections
● Overriding materials
New Level
● Foliage system
● Paint in Lego
Foliage
● Playerstart● Checkpoints● Reflection actors● PP volume● Lightmass Imp Volume● Char Ind Detail Volume
Actors and Volumes
● Lightmass setup
● Light Types
● IES
● Rebuilding
Lighting
● Advanced lighting effects
● Light Functions
Discoball
Part 3 - Particles, sounds, menus
● Music● Engine sound● Checkpoint particle● Packaging
Engine Sound
Checkpoint Particle
Packaging The Game
The Endsjoerd.dejong@epicgames.com
@hourences
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