Immersive Learning : Preparing Students For the Emerging ......Title Immersive Learning : Preparing Students For the Emerging Immersive Workplace Subject Virtual reality (VR), augmented
Post on 27-Feb-2021
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Universities today are applying extended reality technologies across all disciplines to deliver
new kinds of collaborative and deeply engaging learning experiences and better equip
our future workforce with the right skillsets.
HOW WE WORK IS CHANGING
Careers that incorporate the digital enhancement of reality
are growing rapidly but the workers with the right skills are
hard to come by. Educational institutions understand the need to prepare the future
generation of workers for this new reality to help lessen the
skills gap.
IMMERSIVE LEARNING SPANS ALL DISCIPLINES4
Social LearningSelf-Guided
Learning
3D Anatomy Models
Teaching the Teachers
Research
What’s Next Higher education is shaping the future generation with the tools needed to learn-in-the-moment, collaborate across time and distance through immersive learning,
and help open the door to opportunities that will serve students pursuing all types of careers—including professions that are not yet established, and in a
reality that we do not yet know.
Take the next step toward designing an educational AR and VR strategy and delivering immersive learning experiences with Dell EMC and Intel®.
Learn more: DellEMC.com/hied
Growth in VR skills among U.S. freelancers in 2017 compared to
2016 grew by more than
300%
By 2020, The market is expected to reach3
$ 120B
Over the next decade, leveraging new
technologies like AR and VR to form new human-
machine partnerships will be instrumental to workplace success.1
10x
Technology improves by
every 5 years1
By 2021, 60% of all higher education institutions in
America will be using AR/VR to create enhanced simulations
and learning environments4
75%is the average retention rate of students when they learn by doing.5
THERE’S A SKILLS GAP
2x
Industry-wide spending on AR/VR
to increase by
over the next several years2
According to the National Training Laboratories, only
teaching others results in better retention over
experiential learning.
1. “The next era of Human | Machine Partnerships.” 2017. Dell Technologies. https://www.delltechnologies.com/content/dam/delltechnologies/assets/perspectives/2030/pdf/SR1940_IFTFforDellTechnologies_Human-Machine_070517_readerhigh-res.pdf
2. “Worldwide Spending on Augmented and Virtual Reality Expected to Double or More Every Year Through 2021, According to IDC.” 2017. IDC. https://www.idc.com/getdoc.jsp?containerId=prUS42959717
3. “Realizing 2030: Harnessing Emerging Technologies.” Dell Technologies. https://www.delltechnologies.com/content/dam/delltechnologies/assets/perspectives/2030/pdf/harnessing-emerging-technologies.pdf
4. “More Than Half Of Colleges Will Use Virtual Reality To Enhance Education By 2021.” 2017. Forbes. https://www.forbes.com/sites/delltechnologies/2017/10/17/more-than-half-of-colleges-will-use-virtual-reality-to-enhance-education-by-2021/#50e840f26c48
5. “The Learning Pyramid.” 2018. Education Corner. https://www.educationcorner.com/the-learning-pyramid.html
6. “Just How Real is Virtual Reality?, NPR Weekend Edition.” 2018. Stanford University. https://vhil.stanford.edu/news/2018/just-how-real-is-virtual-reality-npr-weekend-edition/
EXPERIENCE IS THE BEST TEACHER
According to an article published on CNBC, “the virtual reality industry can’t stop growing—but the
supply of workers is limited.”
IMMERSIVE LEARNINGPREPARING STUDENTS FOR THE EMERGING
IMMERSIVE WORKPLACE
Copyright © 2018 Dell Inc. or its subsidiaries. All rights reserved. Dell, EMC, and other trademarks are trademarks of Dell Inc. or its subsidiaries. Intel, and the Intel logo are trademarks and registered trademarks of the Intel Corporation in the U.S. and/or other countries. Other trademarks may be trademarks of their respective owners. The contents and positions mentioned in this document were accurate at the point of publication, December 2018. Dell and EMC make no warranties—express or implied—in this infographic.
Stanford University researchers reveal that both the brain and
body respond to immersive, interactive VR experiences in a manner very similar to real life.6
75% Learn by doing (VR)
50% Group discussion
30% Demonstration
20% Audio-visual
10% Reading
5% Lecture
90% Learn by teaching others
Networked VR enables students and teachers anywhere in the world to go beyond single user-only VR experiences and collaborate
in the same virtual space. Innovative technologies like the CAVE (Cave Automatic Virtual Environment)—a virtual reality room first
developed by Dr. Carolina Cruz-Neira and colleagues in 1992—have come of age as hardware devices that support AR and VR have
become more powerful and affordable.
I’m very excited that some of the products now coming onto the market to enable VR are powerful and dependable. Being able to use them gives us a tremendous advantage in applying our
creativity and pursuing worthwhile, innovative projects.
– Dr. Carolina Cruz-Neira, Director of the University of Arkansas Little Rock’s George W. Donaghey Emerging Analytics Center
Students in digital animation, visual effects and virtual reality at Drexel University’s ACE-Lab, as well as those at Texas A&M can learn
more creatively and quickly using advanced hardware and powerful graphics tools.
In support of the Arkansas Economic Development Commission, the University of Arkansas at Little Rock’s Emerging Analytics Center is creating augmented and virtual reality tools powered by Dell EMC
technologies to drive economic growth. Watch the video.
INTERACTING WITH INDUSTRY
Discover how hardware devices that support AR and VR have become more powerful and affordable to expand the horizons of
augmented and virtual reality in higher education. Read more.
FILLING THE AR AND VR SKILLS GAP
Higher education today is inconceivable without AR and VR technologies. With Dell EMC, institutions of higher education can take
advantage of solutions and services that are proven to be effective in enabling immersive teaching and learning that fully explore the
horizons of AR and VR. Learn more.
EXPLORING THE FUTURE OF EDUCATION
PUSHING THE LIMITS OF CREATIVITY
SOCIAL LEARNING
Watch how the UALR Emerging Analytics Center and Dell EMC partner to prepare students for AR and VR careers.
The way we work is changing at a dramatic pace and influencing
how we learn.
Many institutions of higher education are delivering new collaborative and deeply engaging learning experiences using
augmented reality (AR) and virtual reality (VR). Here’s why...
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