iBrussels workshop - preparatory slides

Post on 03-Dec-2014

573 Views

Category:

Technology

0 Downloads

Preview:

Click to see full reader

DESCRIPTION

 

Transcript

Social/mobile applications on the wireless campus

Kristof Michiels – IBBT-SMIT – iLab.o – Vrije universiteit Brussel

Agenda

2

• The Wireless Campus and its applications• Aspects of mobile computing• Social computing and cultural institutions• If time left: case of Brooklyn Museum (NY)

The Wireless Campus

3

• Mission: a permanent test- and demozone active partnership with industry, government, young

developers & entrepreneurs platform for scientific research and education

• Focus on mobile (city) services & applications• Offer living lab environment with 10.000 users• Urbizone as catalyst

Experiments

4

• Build, test & evaluate mobile services• Different application domains

– Sport & leisure– Education / R&D– Culture– Work/productivity– Social networks

Currently under development

5

Sport & leisure:• MIND THE STEP

Motivational, sustained physical activity monitor.

Culture:• MOBILE MUSEUM GUIDE

creating personalised musea experiences through mobile devices.

Community support:• MOBILEIZER (OYBLE)

Multimodal group communication hub

Work:• QuTi

Real time monitor for queue sensitive events

• TWINICOnline knowledge sharing platform

• WAYFINDING 2.0Sensor-based navigation for public spaces

• RADIATION MONITORCompound radiation measurements for public safety

AirGraffiti

- Context aware urban mobile service - Provides a highly personalized city

experience, tailored to specific interests, expectations and situation

- Allows for dynamic in- & outdoor trails - Uses GPS, QR-codes, RFID-tags - Use cases: city trajectories, museum

guides, mobile quests, urban story telling - Today: Poster + limited demo on req

Mobileizer (Oyble)

- Multimodal group communication hub - A platform that allows any group to stay

connected through a computer and/or a mobile phone

- Uses SMS, e-mail, the web, an API and screen scraping

- Embeddable widget allows subscription on every web site

- Use cases: Student bodies organizing activities, Teachers sending students last-minute notices, communities keeping each other up to date

- Today: Poster + demo at the boot

Wayfinding 2.0

- Sensor-based navigation experiment on the campus

- Uses active nodes on the campus: displays + RFID readers attached.

- Users navigate the campus with a passive RFID tag

- Each node provides a visual queue & info on how to get to the next node

- Dynamic trails with minimal configuration. Use cases: future events on the campus

- Today: Poster (currently in early development)

Mind The Step

Community website for stimulating a healthy lifestyle.

Diet is monitored through simple questionnaires.

Physical activity is automatically monitored through a smart sensor.

Will the community aspect improve compliance?

We are targeting large employers to launch a competition among different departments.

Today: Poster + sensor demo

Air Graffiti

Internet of Things?

Will change way we interact with physical world

AirGraffiti

Context aware urban mobile service An engine for the Internet of Things People can describe and experience physical objects,

places and events Users can create clusters of objects. Smart-context

engine helps in the process Allows for dynamic in- & outdoor trails

Native iPhone app coming soon!

AirGraffiti

Mission: To provide a highly personalized city experience, tailored to an individual’s interests, expectations and situation

Use cases: museum guides, city trajectories, mobile quests, urban story telling

Native iPhone app coming soon!

The importance of the mobile and the social?

15

Overgang nieuws als product van een gevestigd instituut

naar nieuws als onderdeel van een communicatie-ecosysteem dat bestaat

uit officiële kanalen, informele collectieven en individuen

Mobile Devices market / iPhone: take-off yet?

16

Apple (March 2009) has sold 30 million devices 17 million iPhones 13 million iPod touch

App Store (exists for 8 months now) 25000 applications 800 million apps downloaded

But: heterogenous market, mobile broadband expensive, slows uptake

De gebruiker

• Gebruik? DS – 3 nov 2008: Insites

• 2,2 miljoen Belgen maken gebruik van een sociaal netwerk

• = 40% van surfende volwassen bevolking

• Ter vgl. GB: 2 op 3

• 1. Facebook (1/3)

• 2. LinkedIn (1/4)

• 3. Netlog (1/7)

• 4. MySpace (1/10)

Facebook in Belgium (march 2009)

18

2009: social networks

C. Shirky, Here comes everybody, 2008

Relevance for (e-)culture?

Networked society is becoming a reality...

Part of mission: ‘providing access to culture’ -> digitally

Culture is being created in new (digital) places

New (digital) actors emerge, old ones disappear

DUCHAMP: “creative act is not performed by an artists

alone. The spectator brings the work in contact with the

external world by deciphering and interpreting its inner

qualifications and thus contributes to the creative act.”

BANKSY: “A small group create, promote, purchase, exhibit and decide the succes of Art. Only a few hundred people in the world have any real say. When you go to an Art gallery you are simply a tourist looking at the trophy cabinet of a few millionaires.” (Banksy.co.uk)

2009: cultural institutions on social networks?

Tate Britain, Science Museum on Facebook / National Gallery on YouTube

2009: era of museums on social networks

Museums on http://twitter.com

2009: era of museums on social networks

Museums on http://twitter.com

2009: era of museums on social networks

Museums on http://twitter.com

Damien Hirst @ Rijksmuseum Amsterdam

http://fortheloveofgod.nl : real participation?

Not content but CONTACT is king?

“Main point of content is to offer people the opportunity to socialize. Content is an excuse for people to interact.” (Douglas Rushkoff)

“Main threat for traditional publishers is Facebook not Google” (Stephen Abram)

From gatekeeper to curator and guide

Exploit core competences and assets to the max Cherish and play expert role

Select: CURATOR Structure, combine and explain: GUIDE

Play HUB-role -> ‘community discovery’ Collaborate with other organisations and actors

Institution as (virtual) social meeting space

Enabler for dialogue between: Audience Staff Artists

Let the audience be a co-guide No strict division between real-virtual participation,

mobile or fixed. All are complementary

Brooklyn Museum

http://brooklynmuseum.org

bloggers@brooklynmuseum

http://www.brooklynmuseum.org/community/blogosphere/bloggers

1stfans: a socially networked museum membership

“Twitter being used as a conceptual art space”

Brooklyn Museum Collection API

Click! A Crowd-Curated Exhibition

ArtShare

Wikipedia loves art / Brooklyn Museum

Concluding…

mobile/social/ict in the first place an instrument A very important instrument! Museums must learn how to use it wisely Instrument IS NOT goal Think about your mission, use new media to reach these goals Not expensive per se, but it takes time! Important to distinguish between:

instrument for communication instrument for participation – does that really happen?

Thank you!

Questions? Get in touch: kristof.michiels@ibbt.be Web: http://www.ibbt.be and http://smit.vub.ac.be Soon: http://edosia.org / http://oyble.be

top related