HTML5 for Tablets and Mobile

Post on 15-Jan-2015

7931 Views

Category:

Technology

2 Downloads

Preview:

Click to see full reader

DESCRIPTION

The explosion of HTML5-ready tablets and mobile devices has been one of the primary forces behind HTML5’s rapid coming of age. Virtually all modern devices with a web browser have broad support for the technologies defined by HTML5, like Video, Geolocation, Offline Apps, Local Storage, and CSS3 styling, making them the perfect target for aggressive HTML5 development. Targeting the look-and-feel, touch-based input, and varying screen sizes of devices can be tricky, though. This session will introduce you to the essential concepts for targeting HTML5 devices, such as Media Queries and Viewport sizing, and provide you with the tips and tricks you need to successfully develop modern web apps for tablets and mobile devices today.

Transcript

@toddanglin

31% of all Internet use in Nigeria is

mobile

The Internet is Mobile

100m 81m

Which devices matter?

iOS Android Symbian RIM MSFT …

69%

USA

58%

UK

32%

CN98%

KRWEBKIT

HTML5 standard maximizes reusability

considerations

1.Native-ness2.Screen Size3.Interaction4.Look-and-

feel5.Bandwidth

What is a “native” app?

HTML5 “Native”Looks right. * Feels right. * Available offline. * Installable. * In App Store. X Runs everywhere. X

Premium APIs X

When is a pixel not a pixel?

980px320px

CSS pixelsvs.

Physical Pixels

“If the pixel density of the output device is very different from that of a

typical computer display, the user agent should rescale pixel values.”

- CSS 2.1

ViewPort• Configurable

<meta name="viewport" content="width=device-width, initial-scale=1.0">Optional: user-scalable=no

target-densitydpi=device-dpi (Android Only)

media queries• Target styles to specific devices…– And features!

/*These two rules do the same thing*/@media all and (min-width:500px) { … } @media (min-width:500px) { … }

/*Multiple conditions*/@media only screen and (min-width: 600px) and (max-width: 900px) { .class { background: #333; }}

<meta>• Rendering hints for mobile browsers

<meta name="viewport" content="width=device-width, initial-scale=1.0">Optional: user-scalable=no

target-densitydpi=device-dpi (Android Only)

<!--iOS specific--><meta name="apple-mobile-web-app-capable" content="yes"><meta name="apple-mobile-web-app-status-bar-style" content="black" /><link rel="apple-touch-icon" href="./apple-touch-icon.png" />

It’s a Touch,Not a Click. Right?

Touch

• Events– touchstart– touchmove– touchend– touchcancel– gesturestart*– gesturechange*– gestureend*

touch

• Accuracy– Size– Shape– Placement– Overlapping

frameworks

Mobile Internet is unpredictable.

bandwidth

• Optimize design– Clicks/Screens– Graphics

• Selectively load resources

Future

• “Windows 8”• Chrome OS• Facebook

@htmlui

Resources

top related