HTML5 - Emerging Platform for Games
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HTML5: an Emerging Platform for Games Agastyo Satriaji Idam
Hinocyber
April 3, 2014
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Who am I?
• Agastyo Satriaji Idam is: – Co-Founder,
– Game Designer,
– Sidekick Programmer, and
– Business Side of Hinocyber
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Hinocyber Games Founders: Yogie Aditya Siswandi (Founder), Agastyo Satriaji
Idam (Co-Founder)
Focus: PC + Web + Mobile | Multiplayer Games
Tech: Starling, Unity
Age: 1 year
Crews: 4 people
Location: Yogyakarta
Status: Early Stage
Title: Kitaria Defense Online (released), Kitaria Heroes: Force Bender (in-dev), & Renegade Death (in-dev)
Award: 8th Place Winner of International Epic Flash Game Contest 2013 by Whipflash & EpicGameAds (KDO)
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Agenda
1. HTML5 as Emerging Game Platform
2. HTML5 Game Engines
3. Market of HTML5 Games
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HTML5 AS EMERGING GAME PLATFORM
The New Kid on The Block
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Intro
• First version of HTML5 is published in 22 January 2008 by Ian Hickson
• In January 2013, HTML5 adoption has reached 1 billion (1.000.000.000) uses
• Today, one of the most popular use of HTML5 is for game development
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What starts the hype?
1. The “fall” of Flash
2. Disney acquisition on Rocket Pack
3. Growing popularity of Casual Games
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The Emerging Platform 11
“New open standards created in the mobile era, such as HTML5, will win on
mobile devices (and PCs too)”
- Steve Jobs, 2010 -
Taken from Steve Jobs thoughts on Flash: http://www.apple.com/hotnews/thoughts-on-flash/
The 5 Whys
1. HTML5’s super powers
2. More browsers support HTML5
3. Social sharing is easy
4. Easier to maintain
5. Growing demands for HTML5 Games
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HTML5’s Super Powers
• Multiple platform supports through browser play
• No download, no installation, just instant play
• Can transform into native through packaging
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Browsers Support for HTML5
• Desktop Browsers: About 74% of browsers in the market support HTML5
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94% Ready 88% Ready 75% Ready 56% Ready
Source: Infragistics
Browsers Support for HTML5
• Mobile Browsers Most HTML5-ready browsers scored by W3C:
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Source: Infragistics
Google Chrome : 369/500
Opera Mobile 12 : 367/500
Firefox 14 : 311/500
Stock Android Browser : 281/500
Maxthon Android Web Browser 2.6
: 280/500
Safari (iOS) : 324/500
Social Sharing is Easy
Non-HTML5 Game
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Get Invite Go to App Store
Download (wait)
Run Game Patch (wait) Play
Social Sharing is Easy
HTML5 Game
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Get Invite Play
Easier to Maintain
• Single code base for all platforms
• Dynamic real-time updates
• A/B testing is easier to perform
• Easier synchronization across platforms
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Growing Demands
These guys are asking for it:
• Game portals
• Browser marketplace (Google, Firefox, Microsoft)
• Mobile platforms (Tizen, Firefox OS)
• Brands & carriers
• The players???
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HTML5 GAME ENGINES The Weapons
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Free Engines 21
Paid Engines 22
Packaging 23
Unity
• Unity 5 – Renderer: WebGL
– ?????
• Unity + Frost.io – Renderer: WebGL,
Canvas, DOM/CSS3
– Multiplayer SDK
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MARKET OF HTML5 GAMES Monetization, Channels, & Games
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Monetization
1. License Fee
2. Advertisements
3. Freemium
4. Subscription
5. Going Native
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Distribution Channels 27
Game Portals App Stores Brands Social
Network
Popular HTML5 Games 28
Successful HTML5 Games 29
Summary
Game Engines
• Phaser • ImpactJS • Construct2 • KiwiJS • Tresensa
Packaging
• CocoonJS • PhoneGap • Intel XDK • Apache
Cordova • Tresensa
Distribution
• Spillgames • Clay.io • Softgames • Booster
Media • Tresensa
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THAT’S ALL FOLKS!
Agastyo Satriaji Idam
satriaji.idam@yahoo.com
@satriajidam
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www.hinocyber.com
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