How to launch a event ticketing sales business [Part 3 - Building for Mobile]
Post on 27-May-2015
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HOW TO LAUNCH A EVENT TICKETING SALES
BUSINESS ON MOBILE ROCKET FUEL FOR
ASPIRING MOBILE MARKETERS
@FLEPHDOTCOM
BUILDING FOR MOBILE SECTION THREE
GOAL
AVOID THE COMMON MISTAKES SO MANY BRANDS MAKE WHEN IT COMES TO MOBILE DEVELOPMENT
TO PROVIDE A SEAMLESS USER EXPERIENCE ACROSS MULTIPLE DEVICES
OBJECTIVE
THINKING THAT BUILDING FOR MOBILE IS THE SAME AS
BUILDING FOR WEB
MISTAKE #1
THE BONUS OF DESKTOP DESIGN
A HANDFUL OF BROWSERS & SIMPLE INPUTS
OH F%*&! 9,000+ PROBLEMS FOR MOBILE DEVELOPMENT
“LETS TAKE OUR EXISTING WEBSITE AND JUST MAKE IT SMALLER TO FIT
INTO THE SCREEN OF A MOBILE PHONE”
MISTAKE #2
DON’T MINITIARISE - OPTIMISE
FORGETTING THAT INPUT CONTROLS CHANGE THE GAME!
MISTAKE #3
USE ‘FAT FINGER’ DESIGN CONTROLS
IGNORING THE IMPLICATIONS OF MOBILE DATA COSTS
MISTAKE #4
$4560 FOR DATA IN TEN DAYS! OH S%#@?!
$9,48 FOR ONE MB OF DATA OH S%#@?!
$42 FOR 2 GIGS… LOCALLY! THE US HAS THE HIGHEST DATA COSTS IN THE WORLD
ONLY DELIVER THE CONTENT THEY NEED!
NOT LEVERAGING TECHNOLOGY
MISTAKE #4
THERE ARE SO MANY… • MOBILE VARIANTS • SCREEN (REAL ESTATE) SIZES • PORTAIT vs LANDSCAPE ORIENTATION • MOBILE PLATFORMS • OPERATING SYSTEMS • FILE FORMATS • INPUT CONTROLS • etc
WHAT’S THE ANSWER?
SO…
MOBILE CONTENT ADAPTATION WE USE TECHNOLOGY
THINKING THAT CONTENT IS KING
IN A MOBILE ENVIRONMENT
MISTAKE #5
EVENT RESEARCH AND COMPARISONS
USER CONTEXT SCENARIOS
RESEARCH
LOST
DRIVING ONE HANDED BROWSING WHILE DRIVING
AND NEEDING DIRECTIONS TO OUR EVENT
OUT & ABOUT QUICK, SNAPPY BOOKING WHILE WITH FRIENDS
SCREWING UP THE USER JOURNEY
MISTAKE #6
SCREWING UP THE USER JOURNEY
DIFFERENT TYPES OF ACTIONS REQUIRE DIFFERENT RESPONSES
FOR EVERY ACTION THERE MUST BE A REACTION
INSIGHT
ALWAYS USE ACTION CONFIRMATIONS
01 EVENT CONFIRMATION
ALWAYS USE ACTION CONFIRMATIONS
02 EVENT AND LOCATION
CONFIRMATION
ALWAYS USE ACTION CONFIRMATIONS
03 EVEN,T, LOCATION
AND DATE CONFIRMATION
IGNORING PROXIMITY RELEVANCE
MISTAKE #7
USE LOCATION RELEVANCE TO GET CUSTOMERS
NOT BUILDING FOR THE LOWEST COMMON
DENOMINATOR
MISTAKE #8
NOT ALL USERS ARE CREATED EQUAL
REMEMBER
CONSIDER THE LEAST SAVVY MOBILE USER
OUR LOWEST COMMON DENOMANATOR
NO MOBILE
EXPERIENCE INTUITIVE
NAVIGATION
CONSIDER THE MOBILE MANIAC USER
OUR CONTENT HUNGRY MOBILE MANIAC
QUICK INFORMATION
LESS CLICKS QUICK TICKETS
NOT INTEGRATING THE CORE FUNCTIONS OF A MOBILE
PHONE
MISTAKE #9
GIVE THEM ACCESS TO CURRENT FEATURES
BUILDING MOBILE APPS BECAUSE YOUR COMPETITOR
HAS ONE
MISTAKE #10
MOBILE WEB VS NATIVE APPS DO YOU NEED AN APP?
BUILDING FOR MOBILE • THE PITFALLS AND CHALLENGES FACED • WHY BUILDING FOR MOBILE IS DIFFERENT TO WEB • HOW INPUT CONTROLS EFFECT THE USER EXPERIENCE • HOW TO LEVERAGE MOBILE TECHNOLOGY (MCA) • USER CONTEXT SCENARIOS AND HOW THEIR IMPACTS • HOW TO USE PROXIMITY RELEVANCE TO GET CUSTOMERS • THE SPECTRUM OF MOBILE USERS AND ITS IMPACT • MOBILE WEB vs NATIVE APPS – WHAT DO YOU NEED?
SECTION THREE – WHAT HAVE WE LEARNT
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