Havoc Tutorial #2

Post on 13-May-2015

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The second tutorial for the game Havoc, a combat game of dragons.

Transcript

Your Dragon In Havoc

Has A Breed,

An Affinity,

An Aptitude,

A Selection Of Armaments,

And A Name.

You Will Need

A Blank Dragon Sheet

And A Pencil Or Pen

To Record These Choices

And The Numbers

They Generate.

STEP ONE

Choosing A Breed

There Are Three Breeds

To Select From When

Creating Your Dragon.

Drakes Are Spiked And Hook-Tail.

If You Choose This Breed,

Record These Things:

Drake

Claw:

3 Dice

Tail:

2 Dice

Magic:

3 Dice

Armor:

4

Reserves:

15

Special Maneuver: Tail Snare

Lind Linds Are Fronded And Mystical.

If You Choose This Breed,

Record These Things:

Claw:

2 Dice

Tail:

1 Die

Magic:

4 Dice

Armor:

3

Reserves:

16

Special Maneuver: Mystic Scrying

Wyrm Wyrms Are Heavy And Plated.

If You Choose This Breed,

Record These Things:

Claw:

1 Die

Tail:

3 Dice

Magic:

2 Dice

Armor:

5

Reserves:

17

Special Maneuver: Plate Shrug

STEP TWO

Choosing An Affinity

There Are Five Affinities

To Select From When

Creating Your Dragon.

Flame Flame Dragons Are The Most Destructive

Affinity, Using Power As A Pure Weapon.

If You Choose This Affinity,

Record These:

Second Mastery: Energy Blast

First Mastery: Clinging Strike

Frost Frost Dragons Are Coated In Protective

Ice, And Strike With Clinging Rimelight.

If You Choose This Affinity,

Record These:

Second Mastery: Ice Armor

First Mastery: Clinging Strike

Spark Spark Dragons Are Frenetic, Accelerating

Rapidly, Blasting Foes With Lightning.

If You Choose This Affinity,

Record These:

Second Mastery: Energy Blast

First Mastery: Jitter

Wild Wild Dragons Are Attuned To Growth,

Attacking with Thorns And Pollen Fogs.

If You Choose This Affinity,

Record These:

Second Mastery: Aerial Bloom

First Mastery: Clinging Strike

Wind Wind Dragons Can Scream With Great

Force, And Call Winds To Lift Them Up.

If You Choose This Affinity,

Record These:

Second Mastery: Energy Blast

First Mastery: Updraft

STEP THREE

Choosing An Aptitude

There Are Five Aptitudes

To Select From When

Creating Your Dragon.

Concordant Concordant Dragons Cause Clinging

Effects To Be Duplicated.

If You Choose This Aptitude,

Note Your Third Mastery.

T hird Mastery: Multiplicity

Radiant Radiant Dragons Destroy

Clinging Effects.

If You Choose This Aptitude,

Note Your Third Mastery.

T hird Mastery: Essential Purity

Rampant Rampant Dragons Attack With

Claws And Tails In A Mad Frenzy.

If You Choose This Aptitude,

Note Your Third Mastery.

T hird Mastery: Mad Assault

Regnant Regnant Dragons Master Their

Swarm Of Elemental Creatures.

If You Choose This Aptitude,

Note Your Third Mastery.

T hird Mastery: Coordinated Strike

Savant Savants Have Learned How Best To

Tactically Employ Boulders.

If You Choose This Aptitude,

Note Your Third Mastery.

T hird Mastery: Tactical Swing

STEP FOUR

Choosing Armaments

There Are Four Kinds

Of Equipment To Select From

When Creating Your Dragon.

As You Take On Equipment,

It Will Hinder Your Dragon,

Which Means Reducing

Their Starting And

Maximum Speed And Altitude.

TOTAL

HINDRANCE

Starting

Speed

Maximum

Speed

Starting

Altitude

Maximum

Altitude

None-10 2 5 3 3

11-18 2 5 2 3

19-24 3 5 2 3

25-30 3 5 2 2

31-38 3 4 2 2

39-48 3 4 1 2

Here’s The Chart For That:

Armor Additional Armor Boxes Mean That You

Last Longer In Combat.

Record All Your Armor

(From Breed And Armaments)

By Blacking Out The Boxes

On Your Sheet That You Don’t Have.

Hindrance Each

4

Boarders

Boarders Allow You To Use The

Boarding Strike Effectively.

Record All Your Boarders

By Blacking Out The Boxes

On Your Sheet That You Don’t Have.

Hindrance Each (Maximum Eight Boarders)(Maximum Eight Boarders)(Maximum Eight Boarders)(Maximum Eight Boarders)

1

Bombard Dice

Bombard Dice Increase The Size Of

The Two Boulders You Carry,

And Any Others You Gain In Play.

You Get One Bombard Die For Free.

Hindrance Each (First Die Is Free)(First Die Is Free)(First Die Is Free)(First Die Is Free)

2

Swarm

Swarm Dice Are A Basic Attack;

You Will Get Swarm Dice Almost

Every Round.

Hindrance Each (Maximum T hree Dice)(Maximum T hree Dice)(Maximum T hree Dice)(Maximum T hree Dice)

10

STEP FIVE

Name Your Dragon

First Second Third

Val- -Ithi- -Var

Tand- -Uri- -Riss

Kisk- -Aka- -Sath

Vakas- -Ala- -Gra

Rast- -Uta- -Numa

A Formal Dragon Name Is

Three Syllables. Choose These

From The Table Below:

Then Shorten Or Adapt That

Name To Create The

Casual Name Used In Life.

Tand-Uta-Numa Might Become

Tanda, Tanuma, Utan, Danma,

Or Any Number Of Other

Casual Names.

FINISHED

Go Beat Somebody Up.

(In The Game!)

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