Gaming Disorder: a Virtual Addiction · VG vs. Sleep • Insufficient sleep strongly predicts depression, anxiety, & suicidality (Matamura ‘14) • IGD triple sleep deprivation

Post on 06-Jul-2020

0 Views

Category:

Documents

0 Downloads

Preview:

Click to see full reader

Transcript

Gaming Disorder: a Virtual Addiction

Paul Weigle, MD

CT Council on Problem Gambling

Hilton Garden Inn

October 30th, 2019

No Disclosures

The speaker and planners, of

this event have no financial

conflicts of interest in regards

to the content of this program

Gaming Disorder: a Virtual Addiction ~ October 30th, 2019

Pleasure of pleasures! hot fever of hope and fear! inexpressible unjaded passions! how fiercely beautiful thou art, O Gaming!

Lord Edward Lytton The Last Days of Pompeii, 1836

Gaming Disorder: a Virtual Addiction ~ October 30th, 2019

Gaming Disorder is an official

diagnosis in ICD-11

Gaming Disorder: a Virtual Addiction ~ October 30th, 2019

Agenda

• Mental health effects

• Why VG?

• Diagnosis

• Epidemiology

• Treatment

Gaming Disorder: a Virtual Addiction ~ October 30th, 2019

Gaming Disorder: a Virtual Addiction ~ October 30th, 2019

Gaming Disorder: a Virtual Addiction ~ October 30th, 2019

Gaming Disorder: a Virtual Addiction ~ October 30th, 2019

Gaming Disorder: a Virtual Addiction ~ October 30th, 2019

What Happens When its Time to Stop?

Gaming Disorder: a Virtual Addiction ~ October 30th, 2019

Gaming Disorder: a Virtual Addiction ~ October 30th, 2019

Worldwide Sales (in Billions)

1991 – $12

2001 - $35

2013 - $82

2019 - ~$152

Gaming Disorder: a Virtual Addiction ~ October 30th, 2019

How Much Do Youth Play Video Games?

Gaming Disorder: a Virtual Addiction ~ October 30th, 2019

How Much Do Kids Play?

• Quadrupled since ‘00 (Common Sense Media Survey

‘15)

• 61 % play VG on a given

day average 2 hrs 13 min

• Boys > girls

• 14% boys & 5% girls

play VG 4 - 10 hrs/day

Gaming Disorder: a Virtual Addiction ~ October 30th, 2019

Who Plays Video Games?

Gaming Disorder: a Virtual Addiction ~ October 30th, 2019

Adults Play Too

• 74% gamers are adult (ESA, ‘15)

• Average gamer 33

years old (ESA ‘18)

Gaming Disorder: a Virtual Addiction ~ October 30th, 2019

Why Are Video Games Habit Forming?

Gaming Disorder: a Virtual Addiction ~ October 30th, 2019

Be All You Can’t Be

Gaming Disorder: a Virtual Addiction ~ October 30th, 2019

Pretend 2.0

Gaming Disorder: a Virtual Addiction ~ October 30th, 2019

Escapism

Gaming Disorder: a Virtual Addiction ~ October 30th, 2019

Flow: state of being fully

immersed in activity, feeling focus &

enjoyment

Gaming Disorder: a Virtual Addiction ~ October 30th, 2019

Gaming Disorder: a Virtual Addiction ~ October 30th, 2019

What Does Video Game Flow Look Like?

Gaming Disorder: a Virtual Addiction ~ October 30th, 2019

Gaming Disorder: a Virtual Addiction ~ October 30th, 2019

Gaming Disorder: a Virtual Addiction ~ October 30th, 2019

Gaming Disorder: a Virtual Addiction ~ October 30th, 2019

No Stopping Cues

Gaming Disorder: a Virtual Addiction ~ October 30th, 2019

Gaming Disorder: a Virtual Addiction ~ October 30th, 2019

Psychological Needs

Self determination theory

Gaming Disorder: a Virtual Addiction ~ October 30th, 2019

Autonomy

Need to control the course of our lives

Gaming Disorder: a Virtual Addiction ~ October 30th, 2019

Competence

Need to feel effective in dealing with environment

Gaming Disorder: a Virtual Addiction ~ October 30th, 2019

Relatedness

Need to feel connected with others

Gaming Disorder: a Virtual Addiction ~ October 30th, 2019

Excessive Play Counterproductive (Wu ’13 & Zhang ‘19)

Gaming Disorder: a Virtual Addiction ~ October 30th, 2019

Persuasive Design• Behavioral Game Design

• Variable & Fixed Ratio

Reinforcement

• Research Labs

Gaming Disorder: a Virtual Addiction ~ October 30th, 2019

Loot Boxes

• Randomized in-game rewards

• Some sold for $

• Some rewards can sold to other players for $

• 45% meet criteria for gambling (Drummond ‘18)

• Illegal in Belgium and Netherlands

• Legally not gambling in US

Gaming Disorder: a Virtual Addiction ~ October 30th, 2019

How Do Video Games Affect Mental Health?

Gaming Disorder: a Virtual Addiction ~ October 30th, 2019

Online Habits & Mental Health

• TV & Movies

• Video Games

• Computers

• Smartphones

Source: Przyblyski ’17 &

Twenge ‘18

Gaming Disorder: a Virtual Addiction ~ October 30th, 2019

https://www.scientificamerican.com/sciam/cache/file/BB46146E-1F49-4F96-84002A3DB36504F4_source.jpg

VG Displace Healthy Habits

• Socializing

IRL

• Exercise

• Academics

• Sleep

Gaming Disorder: a Virtual Addiction ~ October 30th, 2019

Relationships IRL

Gaming Disorder: a Virtual Addiction ~ October 30th, 2019

PS3

Exercise & Diet

Gaming Disorder: a Virtual Addiction ~ October 30th, 2019

Academics% of 12th graders who read a book for

pleasure almost every day

Gaming Disorder: a Virtual Addiction ~ October 30th, 2019

Twenge ‘19

VG vs. Sleep

Gaming Disorder: a Virtual Addiction ~ October 30th, 2019

PS3

VG vs. Sleep

• Insufficient sleep

strongly predicts

depression, anxiety, &

suicidality (Matamura ‘14)

• IGD triple sleep

deprivation (Rehbein ’10,

Achab ’11, & Lam ‘14)

• Displacement

• Arousal

Gaming Disorder: a Virtual Addiction ~ October 30th, 2019

Addiction

Gaming Disorder: a Virtual Addiction ~ October 30th, 2019

Excessive pattern of compulsive behavior

leading to impairment & associated

symptoms

Gaming Disorder: a Virtual Addiction ~ October 30th, 2019

Online Addictions

Any can become

addictive if

sufficiently

reinforcing:

• Gaming

• Social Media

• Pornography

• Gambling

Gaming Disorder: a Virtual Addiction ~ October 30th, 2019

Internet Gaming Disorder

• Condition requiring further study (2013)

• Pattern of excessive play

• Impairment or distress

• Additional symptoms

Gaming Disorder: a Virtual Addiction ~ October 30th, 2019

1. Increasing Time Playing

Gaming Disorder: a Virtual Addiction ~ October 30th, 2019

Gaming Disorder: a Virtual Addiction ~ October 30th, 2019

2. Preoccupation

3. Loss of Interest in Other Hobbies

Gaming Disorder: a Virtual Addiction ~ October 30th, 2019

4. Withdrawal

Gaming Disorder: a Virtual Addiction ~ October 30th, 2019

5. Can’t Cut Down

Gaming Disorder: a Virtual Addiction ~ October 30th, 2019

6. Continue Despite Psychosocial Problem

Gaming Disorder: a Virtual Addiction ~ October 30th, 2019

7. Lies

Gaming Disorder: a Virtual Addiction ~ October 30th, 2019

8. Threatens Relationship or Education

Gaming Disorder: a Virtual Addiction ~ October 30th, 2019

9. Play to Alleviate Negative Mood

Gaming Disorder: a Virtual Addiction ~ October 30th, 2019

VG Addiction Testimony

Gaming Disorder: a Virtual Addiction ~ October 30th, 2019

Additional Symptoms

• Substance use disorder

requires 2 of 9

• Gambling disorder

requires 4 of 9

• IGD requires 5 of 9

Gaming Disorder: a Virtual Addiction ~ October 30th, 2019

Internet Gaming Disorder Prevalence

• 1 – 5% (Muller ’14, Lemmens ’15, Rehbien ’15,

Pontes ’16, Przybylski ’17 & Wu ’18)

• Greater in SE Asia (Saunders ‘17)

Source: Sussman, Stahl & Weigle ‘18

Gaming Disorder: a Virtual Addiction ~ October 30th, 2019

Who Gets Addicted to VG?

Gaming Disorder: a Virtual Addiction ~ October 30th, 2019

Risk Factors

• Boys

• Heavy gaming

• Poor social skills

• Impulsive (Gentile ’11 & Jeong ‘19)

• Poor emotional regulation (Gentile ‘11 & Dang ‘19)

• Poor family relations (Su ‘18)

Gaming Disorder: a Virtual Addiction ~ October 30th, 2019

What Games are Addictive?

• Computer & console games

• Fantasy/RPG games, shooters, &

real-time strategy games (Smythe 07,

Kim ‘10, Elliot ‘12, & Eichenbaum ’15)

• Motivation: achievement & immersion (Lehenbauer-Baum ‘15)

Gaming Disorder: a Virtual Addiction ~ October 30th, 2019

Gaming vs Gambling• Gaming (IGD) high in novelty seeking & risk

aversion

• Gambling (GD) high in sensation seeking,

low in risk aversion

• IGD younger, earlier onset, >ADHD &

aggression, <nicotine (Nuria ‘17)

• IGD more impulsive than GD (Choi ‘14)

• IGD < conscientiousness & extraversion vs

GD, both high in neuroticism (Muller ‘14)

Gaming Disorder: a Virtual Addiction ~ October 30th, 2019

Biological Correlates

• Gambling -

abnormalities in

brain structure &

function

• VG addicts -

similar

abnormalities in

29 studies

Gaming Disorder: a Virtual Addiction ~ October 30th, 2019

Dopamine & Addiction

• Recreation drug use causes release spike

in striatum & nucleus accumbens

• VG play causes same spike (Koepp ‘98, Hoeft

’08 & Weinstein ‘10)

• Drug addicts decrease sensitivity of

reward systems

• IGD - same abnormality (Weinstein ’10, Kim

’11 & Hou ‘12)

Gaming Disorder: a Virtual Addiction ~ October 30th, 2019

Morphological Changes

• Drug addicts show brain

matter loss including

diminished orbitofrontal

cortex

• IGD show similar pattern (Dong ‘12, Han ’12, Lin ‘12, Hong

’13, Weng ’13, Yuan ’13 & Wang

‘15)

Gaming Disorder: a Virtual Addiction ~ October 30th, 2019

Cognitive Changes

• Impaired response

inhibition

• Cognitive bias

• Executive dysfunction

• Identical in IGD (Van Holst

’12, Zhou ’13, Wang ’15, & Yao

‘15)

Gaming Disorder: a Virtual Addiction ~ October 30th, 2019

Gaming Disorder: a Virtual Addiction ~ October 30th, 2019

Sequelae

• Depression (Gentile ‘11)

• Anxiety

• Insomnia

• School failure (Lam ’10, Achab

’11 & Gentile ’11)

• Worsened family relations(Gentile ‘11 & Su ‘18)

• Decreased supervision

Gaming Disorder: a Virtual Addiction ~ October 30th, 2019

Family Guidance

Gaming Disorder: a Virtual Addiction ~ October 30th, 2019

Gaming Disorder: a Virtual Addiction ~ October 30th, 2019

Talking With Families About VG Habits

• Parents as role models

• Make time for sleep, socializing, exercise,

family, schoolwork & chores

• Tech-free times & areas

Gaming Disorder: a Virtual Addiction ~ October 30th, 2019

Parental Monitoring

• Restrictive – limits

• Active – coplay & discuss

Gaming Disorder: a Virtual Addiction ~ October 30th, 2019

Parent Monitoring

• Decreasing total screen time improves sleep, school

performance & BMI (Tiberio ’14 & Gentile ’14)

• Decreasing screen violence improves behavior (Gentile ’14)

Gaming Disorder: a Virtual Addiction ~ October 30th, 2019

Activities

Gaming Disorder: a Virtual Addiction ~ October 30th, 2019

Gaming Disorder: a Virtual Addiction ~ October 30th, 2019

Treatment

Gaming Disorder: a Virtual Addiction ~ October 30th, 2019

• Therapy

• Medication

• Comorbidities

Psychotherapy

• Modeled on substance

abuse tx

• CBT (King ‘17)

• Motivational interviewing

• Group & family

• Harm reduction

Gaming Disorder: a Virtual Addiction ~ October 30th, 2019

Psychotherapy

• Thirty clinical trials showed positive results (King ‘17)

• Evidence limited

Gaming Disorder: a Virtual Addiction ~ October 30th, 2019

Therapy Techniques

• Denial

• Personal inventory

• Practice the opposite

• Goals

• Abstinence

• Peer group

• Prevent enabling

Gaming Disorder: a Virtual Addiction ~ October 30th, 2019

Medication

• ADHD

• Antidepressants

• No FDA Approval

Gaming Disorder: a Virtual Addiction ~ October 30th, 2019

ADHD Medications

• 62 children w ADHD

methylphenidate X8 weeks -

VG play & addiction

decreased (Han ‘09)

• 86 teens w IGD improved

methylphenidate =

atomoxetine X12 weeks (Park

‘16)

• IGD change correlated w

ADHD

Gaming Disorder: a Virtual Addiction ~ October 30th, 2019

Bupropion For IGD & MDD

• 50 adults

• 8-week OL showed benefit (Han ‘12)

• 65 teens

• 8-week OL showed benefit

• Bupropion plus group CBT >

bupropion alone (Kim ‘12)

Gaming Disorder: a Virtual Addiction ~ October 30th, 2019

Escitalopram vs Bupropion For IGD & MDD

• 30 adults DB randomized 12

weeks (Nam ‘17)

• Improvement equal

• 119 w IGD 6 week RCT (Song ‘16)

• Bupropion > escitalopram >

waiting list

• Bupropion improved attention &

impulsivity

Gaming Disorder: a Virtual Addiction ~ October 30th, 2019

Specialized Treatment Facilities

• Outpatient: The Center For Internet & Technology Addiction, East Hartford

• Inpatient: Internet Addiction Inpatient Program @ Bradford Regional Medical Center, PA

• Residential: reStart, Seattle

• Wilderness: VG & Internet Addiction Treatment Program, UT

Gaming Disorder: a Virtual Addiction ~ October 30th, 2019

VG Addiction in China & S. Korea

• #1 public health threat

• Laws limit play

• Hundreds of detox & residential facilities

Gaming Disorder: a Virtual Addiction ~ October 30th, 2019

Gaming Disorder: a Virtual Addiction ~ October 30th, 2019

Conclusions

• Youth VG engagement increasing

• VG habit-forming by design

• Excessive play often displaces healthy activities

• 1-4% develop Gaming Disorder

• Parental monitoring is preventative

• Pathology & treatment similar to SUD

Gaming Disorder: a Virtual Addiction ~ October 30th, 2019

Gaming Disorder: a Virtual Addiction ~ October 30th, 2019

top related