GAME:IT Helicopter Objectives: Review skills in making directional sprites Create objects that shoot and destroy for points Create random enemies on the.

Post on 04-Jan-2016

222 Views

Category:

Documents

0 Downloads

Preview:

Click to see full reader

Transcript

GAME:ITHelicopter

Objectives: • Review skills in making directional sprites• Create objects that shoot and destroy for

points• Create random enemies on the scene as

game challenges

The first step is to upload the Helicopter images from a strip.

1) Click on Resources > Create Sprite2) Name it spr_helicopter3) Click Edit Sprite

1) Click File > Create from Strip and select the helicopter.png file

1) In the Loading a strip image pop-up box, enter the following:

Number of images: 3Images per row: 3

Image width: 64Image height: 64

Click OK

This creates the 3sub-images that willbe used for the animation

1. Click the Show Preview check box to view the animation

1. Click the green check mark icon to save the changes

7. Right click on the sprite helicopter and find the duplicate function.

Now we will program the animated helicopters that face the direction of the arrow keys located on the side number pad.

8. Rename the sprite spr_helicopter_right—the picture is not currently facing right-----------------that is the next set of directions.

11. Select the Rotate function

10. Click on the Transform menu

9. Click on the Edit Sprite button pulling up the Sprite Editor

12. Set the angle to 90 degrees (is the helicopter facing right?)

13. Make sure this “Applies to all images in the sprite”

14. Click OK

15. Click the checkmark to save

16. Click the OK button to save

Repeat the procedure to create your left (180 degrees) and down sprite (270 degrees).

Make sure, at this point, to rename the original sprite spr_helicopter_up

Programming the NEW sprites to turn to correct direction1) Create an obj_helicopter

2) Create all these events (we will use the number keypad to control the helicopter (include a <no key> event).

Select the Change Spite action from the Main 1 folderStarting with the 8 key (up):

Select spr_helicopter_up as the image, enter 0-2 subimage, and speed 1

Note: Specifying subimage 0-2 creates the animation. The computer is continually displaying subimage 0, subimage 1, subimage 2 ….

(helicopter blades in different locations)

The second action is to actually create the movement and direction with the Move Fixed action.

Select the Up arrow key and a Speed of 8

Using that programming as an example, create a helicopter that flies and points in the 7 other directions (using the numeric keypad)

3

8 9

4 6

1 2

7

And the 5 key will be used for . . . . . firing

You will also need to create 4 more sprites at 1, 3, 7, and 9 positions.

Part 2: Programming the ability to shoot (in all directions).

Add a create event. Add action Set Variable. Call it “angle_of_bullet”. The sprite helicopter is facing up so the initial value should be 90 (degrees).

90

45135

180 0

225

270

315

In Game Maker the program interprets degrees like the figure below.

In the case of number 1 on the keypad, the direction of the helicopter is facing 225 degrees, so the variable angle_of_bullet needs to be set at 225 degrees.

Set all the keypads (EXCLUDING #5) to their proper degrees

Call up the #5 key—this is our trigger.

The key action is called Create Moving. This will create an obj_bullet at the center of the sprite. It will be heading in the direction of “angle_of_bullet” at a speed of 10.

Since we don’t have any type of delay, the bullets come out as a stream of bullets.

Many of the objects you will program will have bullets coming out, not at the center, but at the edges.

When the bullet comes from 0,0—it’s easy to program—it always stays at 0,0. But when you have 2 bullets, and the helicopter is facing up—one bullet comes from -10 (x),0 (y) and one bullet comes from +10 (x), 0 (y).

-10,0 +10,00,0

But when the helicopter is facing right—one bullet comes from 0 (x), -10 (y) and one bullet comes from 0 (x), +10 (y)—x and y are switched.

And what about the 45 degree shots. . .

0,0

?,?

?,?

y= 16*-sin((obj_helicopter.angle_of_bullet+270)*pi/180)

x= 16*cos((obj_helicopter.angle_of_bullet+270)*pi/180)

x= 16*cos((obj_helicopter.angle_of_bullet+90)*pi/180)

y= 16*-sin((obj_helicopter.angle_of_bullet+90)*pi/180)

ALL can be solved with a formula:

Bullet 1

Bullet 2

That’s why it’s important to take math classes (trigonometry)

Finished Product

Part 3: Something to shoot at?

How about random Hot Air Balloons?

Create a spr_balloon and then an obj_balloon.

To program balloons appearing at random points along the top of the screen:

1) An object controller needs to be created (obj_controller_balloon). No sprite will be assigned to this object.

2) Add a Create EVENT and a Create Instance action to create a balloon somewhere off the top of the screen: x=random(room_width), y= -16

Set an alarm (Alarm 0) action to go off after 50 steps.

Then add an Alarm 0 Event.

And when the Alarm goes off—what happens?

2) Reset the alarm for another, in this case, 100 steps.

It will do 2 things: 1) Create a new instance of obj_balloon (same x,y coordinates as the previous Create instance).

How are the actual balloons programmed?

1) Create EVENT: Set Vertical Speed to 1.

2) Step EVENT (always checking): Check Variable to see if y is larger than room_height (the +32 allows the balloon to completely float off the screen before it does the next item)

Jump to Position action (where it restarts at a random spot at the top of the room, using the same x and y coordinates).

3) The last EVENT—if the balloon Collides with a bullet—what do you want to happen?

It could just disappear (destroy instance of self (balloon) and a 2nd destroy instance (other—the bullet)).

Why not obj_bullet —it will destroy ALL bullets on the screen.

But why just have the balloon disappear? Why not have it explode?

Design your own explosion sprite with multiple images (see below for an example)

Program the game so when the obj_balloon collides with obj_bullet it changes into the explosion sprite.

We also need to program the obj_explosion so the animation ends and the instance is destroyed. Do this with an Other Event and select Animation End and then a Destroy Instance action.

Save this game as Game8_yourname and play and test. If it plays correctly, move onto the assignment.

Your Assignment is to create a game in which you protect your island from any wayward hot air balloonists and thus save the President!

The President of the United States has come to stay on your tropical island. Terrorists (hot air balloonists) want to destroy your island.

Program balloons to be coming from at least 3 different sides of the screen (each balloon will be a different color combination). They will reset randomly if not destroyed.

If a balloon touches the island, the island disintegrates into a massive explosion and the game ends.

Helicopter must fly and fire in all 8 directions.

Make sure to put the controller in the room!!!!

Requirements:

top related