From Keyboards to Fingertips_Casual Connect HH_2013_Jens Begemann
Post on 14-Nov-2014
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One thing has become clear in the computer industry over the past four decades: UI, not technology, governs large leaps in adoption. In the first age of personal computing, keyboard-centric character-based UI's limited access to only those sufficiently motivated (and antisocial) to suffer such dramatic abstraction of the world we live in. In the 2nd age, GUI's and a "Mouse" opened the usage of personal computers to a much broader audience and enabled a first change in game genres. Today, we are poised on the brink of the 3rd age. With touchscreen devices, the mouse has been replaced by our fingertips and games can be played by everyone, anytime, anywhere. Join Jens Begemann, CEO and Founder of Wooga, as he beholds this new age in game genres and proposes why this new UI standard is a revolutionary, not evolutionary, influence on our industry.
Transcript
From Keyboards to Fingertips Rethink Game Design!
Jens Begemann, Founder & CEO
NO
70s
Pong
Gamepads 80s
Donkey Kong
Mario Bros
Mega Man
Light gun shooters
Duck Hunt
Keyboards
Oregon Trail
King’s Quest
Wolfenstein 3D
Doom
Mouse 90s
Solitaire
Minesweeper
Bejeweled
Hidden Object Games
The Secret of Monkey Island
Indiana Jones
Touch
Pros Cons
touch devices
+ -
Accelerometer
+
Gestures
Multi-touch Direct Control
No mouse over
- Can’t see
through finger No tactile feedback
1.4 billion smartphones
ABI Research
270 million tablets
2 billion touch devices
Reset your mind
How can tablets become the best game machines?
Rethink Game Design
wooga.com/jobs
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