Filtering Approaches for Real-Time Anti-Aliasing
Post on 31-Dec-2015
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Filtering Approaches for Real-Time Anti-Aliasing. http:// www.iryoku.com / aacourse /. Filtering Approaches for Real-Time Anti-Aliasing Distance-to-edge AA (DEAA). Hugh Malan CCP Games hmalan@ccpgames.com. Results. Distance to edge. Distance to edge. Distance to edge. Distance to edge. - PowerPoint PPT Presentation
Transcript
Filtering Approaches for Real-Time Anti-Aliasing
Distance-to-edge AA (DEAA)
Hugh MalanCCP Games
hmalan@ccpgames.com
Problems
Undersampling:
• Triangles thinner than a pixel• Long, thin triangles - eg a very long quad• Foreshortened triangles near silhouettes of organic objects, such as
characters• Subpixel gaps
No distance-to-edge information:
• Interpenetrating geometry• Shadow edges• Texture aliasing
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