DIFFERENCES PREPARED BY: DON MUENZ OHSAA DIRECTOR OF SOCCER OFFICIATING DEVELOPMENT NFHS STATE TRAIN-THE-TRAINER FACULTY USSF INSTRUCTOR.

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DIFFERENCES

PREPARED BY: DON MUENZ

OHSAA DIRECTOR OF SOCCER OFFICIATING DEVELOPMENT

NFHS STATE TRAIN-THE-TRAINER FACULTYUSSF INSTRUCTOR

DIFFERENCES

LAWS AND ADVICE TO REFEREES

NFHS RULES

OHSAA REGULATIONS

WHAT YOU NEED TO KNOW

LEVEL OF COMPETITION

1. WRITTEN FOR HIGH SCHOOL VARSITY, USED BY MIDDLE SCHOOL THROUGH VARSITY

2. BASED ON SAFETY, EDUCATION & PARTICIPATION

1. WRITTEN FOR HIGHEST LEVEL OF PLAY, BUT USED FOR ALL LEVELS WITH MODIFICATIONS,

ADM. HANDBOOK, P. 51

2. BASED ON “SEE”

TERMINOLOGY

1. RULES

2. PLAY RULINGS

3. DISQUALIFIED

4. DROP BALL

5. OVERTIME

1. LAWS2. ADVICE TO

REFEREES AND IFAB DECISIONS

3. SENT OFF4. DROPPED BALL5. EXTRA TIME

MORE TERMINOLOGY

1. RESERVE OFFICIAL

2. OBSTRUCTION

3. TEAM AREA

4. ENCROACHMENT

1. FOURTH OFFICIAL

2. IMPEDING

3. TECHNICAL AREA

4. FAILURE TO RESPECT THE REQUIRED DISTANCE

MORE TERMINOLOGY

1. HEAD REFEREE CONTROLS THE MATCH

1. REFEREE CONTROLS THE MATCH

RULE/LAW 1: FIELD OF PLAY

1. FIELD DIAGRAM IS SUGGESTIVE ONLY UNLESS SPECIFICALLY STATEE IN RULES

2. DIMENSIONS: 100-120 YARDS LONG BY 55-80 WIDE

1. FIELD DIAGRAM IS REQUIRED

2. DIMENSIONS: 100-130 YARDS LONG BY 50-100 WIDE

RULE/LAW 1: FIELD OF PLAY

1. LINES 4”

2. 11-YARD HASHMARK OPTIONAL, OFF GOAL LINE

3. PENALTY MARK: 9” SPOT OR 2-FOOT LINE

4. 10-FOOT SPECTATOR LIMIT

1. 5” MAX

2. OPTIONAL, OFF GOAL LINE AND TOUCHLINE

3. NO SIZE SPECIFIED

4. NO SUCH PROVISION

RULE/LAW 1: FIELD OF PLAY

1. GOALS: AT LEAST 2 YARDS IN FRONT OF BASE OF FB GOALPOSTS

2. PADDED GOALPOSTS ARE ALLOWED

1. NO SUCH PROVISION

2. PADDED GOALPOSTS ARE NOT ALLOWED

GOALS: POSTS & BAR

NO SHAPE NO SHAPE SPECIFIEDSPECIFIED

POST & BAR 4-5” IN POST & BAR 4-5” IN PROJECTED PROJECTED DIAMETERDIAMETER

METAL PIPES 3-4” METAL PIPES 3-4” IN DIAMETER OKIN DIAMETER OK

SQUARE, SQUARE, RECTANGULAR, RECTANGULAR, ELLIPTICAL, ELLIPTICAL, ROUNDROUND

NOT TO EXCEED 5”NOT TO EXCEED 5”

RULE/LAW 1: FIELD OF PLAY

1. NETS ARE MANDATORY

1. NETS ARE NOT MANDATORY

RULE/LAW 1: FIELD OF PLAY

1. 1. BENCHES ON OPPOSITE SIDES OF FIELD DIAGONALLY ACROSS FROM EACH OTHER

1. 1. NO SUCH PROVISION

TEAM AREA, TECHNICAL AREA

1. COACHES, BENCH PERSONNEL & TEAM MEMBERS RESTRICTED TO IT

2. NO RESTRICTION ON NUMBER GIVING TACTICAL INSTRUCTION

3. SAME, NF 1.5.3; 12.8.1; 12.8.1(f)(1); 12.8.2

1. COACH & OTHER OFFICIALS MUST REMAIN WITHIN, EXCEPT SPECIAL CIRCUMSTANCES

2. ONE PERSON AT A TIME

3. MUST ACT RESPONSIBLY

RULE/LAW 1: FIELD OF PLAY

1. PRIOR TO KICK-OFF, MATCH IN ADMINISTRATOR’S HANDS

2. AFTER KICK-OFF, HEAD REFEREE

1. PRIOR TO KICK-OFF, MATCH IN REFEREE’S HANDS

2. AFTER KICK-OFF, REFEREE

RULE/LAW 2: THE BALL

1. 3 OR MORE, SIMILAR QUALITY

2. MUST HAVE NFHS LOGO

3. TWO BALL HOLDERS RECOMMENDED

1. ONE REQUIRED, BUT MAY USE MORE

2. HIGH-LEVEL MUST HAVE FIFA LOGO

3. BALL HOLDERS OPTIONAL

RULE/LAW 2: THE BALL

EXTRA BALL ON FIELD

NFHS HAS NO NFHS HAS NO GUIDANCE ON GUIDANCE ON INTERFERENCE, SO INTERFERENCE, SO FOLLOW FIFAFOLLOW FIFA

INTERFERENCE: INTERFERENCE: IFK OR DB, IFK OR DB, ACCORDING TO NF ACCORDING TO NF 9.2.1(c)* or 9.39.2.1(c)* or 9.3

EXTRA BALL, EXTRA BALL, ANIMAL OR OTHER ANIMAL OR OTHER OBJECT ON FIELDOBJECT ON FIELD

NO INTERFERENCENO INTERFERENCE REMOVE AT REMOVE AT

EARLIEST CHANCEEARLIEST CHANCE INTERFERENCE INTERFERENCE

REQUIRES DB*REQUIRES DB*

RULE/LAW 3: PLAYERS, SUBS

1. ROSTER TO HEAD REF 5 MIN. BEFORE KICKOFF

2. MATCH CANNOT BEGIN WITHOUT

3. PLAYERS MAY BE ADDED DURING PLAY

1. ROSTER & SUBS LIST TO REF BEFORE MATCH

2. MATCH CANNOT BEGIN WITHOUT

3. NO SUCH ALLOWANCE

RULE/LAW 3: PLAYERS/SUBS

1. FREE SUBSTITUTION

1. ONCE SUBBED FOR, PLAYER IS INELIGIBLE TO RETURN, BUT SEE ADM. HANDBOOK, P.51 FOR YOUTH RULES

RULE/LAW 3: PLAYERS/SUBS

1. CAPTAINS HAVE SPECIFIC RIGHTS TO ASK FOR INFORMATION / INTERPRETATION

1. CAPTAINS EXPRESSLY HAVE NO RIGHTS / PRIVELEGES

RULE/LAW 3: PLAYERS, SUBS

1. SUBS: BETWEEN PERIODS, GK, CAUTION, INJURY, DEEMED INJURY, BLOOD RULE, GOAL, DISQUAL. & CONCUSSION SIGNS, SYMPTOMS, OR BEHAVIORS

1. SUBS AT ANY STOPPAGE WITH REFEREE’S PERMISSION

2. YOUTH MATCHES: SEE ADM. HANDBOOK, P. 51

RULE/LAW 3: PLAYERS/SUBS

1. SUBS MUST REPORT: SCORER, TIMER OR NEAREST OFFICIAL

1. HANDLED BY AR OR FOURTH OFFICIAL

RULE/LAW 3: PLAYERS/SUBS

1. PLAYER CAN LEAVE ANYWHERE

2. REF BECKONS SUB

3. SUB NOW A PLAYER

4. 1 AND 2 CAN TAKE PLACE SIMULTANEOUSLY

1. PLAYER CAN LEAVE ANYWHERE

2. REF BECKONS SUB

3. SUB MUST STEP ON AT HALFWAY LINE

4. FOLLOW LAW IV & ATR 3.4

RULE/LAW 3: PLAYERS, SUBS

1. SUB MAY BE WITHDRAWN, ONLY BEFORE REF BECKONS

2. SUB BECOMES PLAYER WHEN BECKONED ON BY REFEREE

1. NO SUCH PROVISION

2. PLAYER FIRST EXITS

3. SUB IS BECKONED4. BECOMES PLAYER

ONLY AFTER STEPPING ON

RULE/LAW 3: PLAYERS, SUBS

1. 1. CK OR THROW-IN: POSSESSION ONLY, BUT IF POSSESSORS SUB, SO CAN OPPONENT

1. SUB AT ANY STOPPAGE, NO SUCH REQUIREMENT,

2. SEE P.51 OF ADM.

HANDBOOK FOR

YOUTH RULES

RULE/LAW 3: PLAYERS, SUBS

1. CAUTIONED PLAYER:

2. MUST LEAVE FIELD

3. MAY BE REPLACED

4. REENTRY AT TEAM’S NEXT LEGAL SUB

1. NO SUCH REQUIREMENT

RULE/LAW 3: PLAYERS, SUBS

1. SIGNS, SYMPTOMS OR BEHAVIORS CONSISTENT WITH CONCUSSION:

2. MUST BE REMOVED

3. MAY REPLACE

4. NO REENTRY ON SAME DAY: IGNORE CONTRADICTORY NFHS RULES

1. NO SUCH PROVISION

RULE/LAW 3: PLAYERS, SUBS

1. INJURED OR DEEMED INJURED PLAYER WHO IS ATTENDED ON THE FIELD:

2. MUST BE REMOVED

3. MAY REPLACE4. REENTRY AT NEXT

DEAD BALL

1. NO SUCH PROVISION

2. IF FIELD PLAYER IS ATTENDED ON FIELD OR SOLE REASON FOR STOPPAGE, PLAYER MUST LEAVE BUT CAN REENTER WITH PERMISSION AFTER GAME IS RESTARTED

RULE/LAW 3: PLAYERS, SUBS

1. INJURED OR DEEMED SO:

2. GOALKEEPERS ARE NOT EXEMPT FROM REMOVAL REQUIREMENT

1. INJURED:

2. GOALKEEPERS EXEMPT FROM REMOVAL; 2 PLAYERS FROM SAME TEAM COLLIDE OR GK COLLIDES WITH OPPONENT ARE EXEMPT (2010 MEMO)

RULE/LAW 3: PLAYERS, SUBS

CHANGE OF GK’s

1. STOPPED CLOCK

2. AT SUB

3. WITH REF’S PERMISSION

4. PENALTY: VERBAL WARNING

CHANGE OF GK’S

1. AT ANY STOPPAGE

2. WITH REFEREE’S PERMISSION

3. PENALTY: BOTH PLAYERS ARE CAUTIONED

SHORTHANDED

BLOOD OR EQUIPMENT

1) ILLEGAL EQUIPMENT: ONLY AT TEAM’S NEXT SUB OPP AFTER INSPECTION

2) IMPROPER: NEXT STOPPAGE AFTER INSPECTION

3) BLOOD RULE: AT A STOPPAGE, BUT AFTER INSPECTION

BLOOD OR EQUIPMENTBLOOD OR EQUIPMENT

1) ILLEGAL EQUIPMENT: ONLY AT STOPPAGE AFTER INSPECTION

2) NO IMPROPER EQUIPMENT CATEGORY

3) BLOOD RULE: ONLY AT STOPPAGE AFTER INSPECTION

INJURED PLAYERS

1) MAY RETURN ONLY AT TEAM’S NEXT SUB OPPORTUNITY, FROM OFFICIAL AREA, WITH BECKONING

1) MAY RETURN FROM TOUCHLINE DURING PLAY WITH BECKONING

2) MAY RETURN FROM ANY BOUNDARY LINE DURING DEAD BALL WITH BECKONING

RULE/LAW 3: SUBSTITUTIONS

1. EXCESSIVE PLAYER CHANGES

2. TO CONSUME TIME:

3. STOP CLOCK

4. NOTIFY COACH

5. REPETITION = USC

1. ILLEGAL PLAYER SUBSTITUTIONS

2. TIME ADDED FOR SUBSTITUTIONS

TEAM OFFICIAL, BENCH, COACH

COACH OR BENCH COACH OR BENCH PERSONNEL ENTER PERSONNEL ENTER ILLEGALLYILLEGALLY

IFK FROM SPOT OF IFK FROM SPOT OF BALL*BALL*

* NF 13.1.3 & 13.1.4* NF 13.1.3 & 13.1.4

TEAM OFFICIAL TEAM OFFICIAL ENTERS ILLEGALLYENTERS ILLEGALLY

DROPPED BALL DROPPED BALL FROM SPOT OF FROM SPOT OF BALL*BALL*

* LAW VIII* LAW VIII

OUTSIDE AGENTS

IFK TO TEAM IN IFK TO TEAM IN CLEAR CLEAR POSSESSIONPOSSESSION

DB OTHERWISEDB OTHERWISE

AT SPOT OF BALL*AT SPOT OF BALL*

DROPPED BALL DROPPED BALL ALWAYSALWAYS

AT SPOT OF BALL*AT SPOT OF BALL*

RULE/LAW 4: EQUIPMENT

1. ILLEGAL EQUIPMENT, GENERALLY: ANYTHING DANGEROUS OR CONFUSING

1. ILLEGAL EQUIPMENT, GENERALLY: “IF, IN THE OPINION OF THE REFEREE…”

2. DANGER IS TOUCHSTONE

RULE/LAW 4: EQUIPMENT

1. ILLEGALLY EQUIPPED:

2. NOT WEARING REQUIRED EQUIPMENT

3. WEARING ILLEGAL EQUIPMENT

1. ILLEGALLY EQUIPPED:

2. NOT WEARING REQUIRED EQUIPMENT: 5 S’s

3. “IF, IN THE OPINION OF THE REFEREE….”

4. DANGEROUS?

RULE/LAW 4: EQUIPMENT

1. IMPROPERLY EQUIPPED:

2. WEARING LEGAL EQUIPMENT, BUT NOT CORRECTLY

3. EQUIPMENT BECOMES ILLEGAL DURING PLAY

1. NO SUCH PROVISION

2. “IF, IN THE OPINION OF THE REFEREE…”

3. EQUIPMENT BECOMES ILLEGAL DURING PLAY

RULE/LAW 4: EQUIPMENT

1. COACH HAS OVERALL RESPONSIBILITY FOR EQUIPMENT

2. REF ASKS IN PREMATCH: LEGALLY AND PROPERLY EQUIPPED AT THE KICKOFF?

1. PLAYERS ARE RESPONSIBLE FOR OWN EQUIPMENT

2. NO SUCH PROVISION

RULE/LAW 4: EQUIPMENT

1. COACH’S “YES” MUST MEAN SOMETHING!

2. HENCE, THE CAUTION FOR FIRST ILLEGALLY EQUIPPED PLAYER

1. NO SUCH PROVISION

2. NO SUCH PROVISION

RULE/LAW 4: EQUIPMENT

1. ILLEGAL EQUIPMENT PENALTY:

2. COACH RECEIVES FIRST CAUTION

3. PLAYER RECEIVES ANY SUBSEQUENT CAUTION

1. REFEREE HAS DISCRETION TO CAUTION PLAYER

2. PLAYER ORDERED OFF TO CORRECT

3. INSPECTED BEFORE RETURN

4. COACHES CANNOT EVER BE SHOWN A CARD

RULE/LAW 4: EQUIPMENT

UNIFORM COLOR:1. HOME IS WHITE

OR LIGHT2. VISITORS’ IS DARK3. APPLIES TO

JERSEY AND SOCKS ONLY

4. JERSEYS TUCKED IN BEFORE & DURING MATCH

5. PINNIES

UNIFORM COLOR1. NO

SPECIFICATION

4. SO LONG AS THEY ARE PLAYERS

RULE/LAW 4: EQUIPMENT

1. UNIFORM NUMBERS:

2. 6” ON BACK

3. 4” ON FRONT OR FRONT OF SHORTS

1. NO SPECIFICATION

RULE/LAW 4: EQUIPMENT

1. REFEREES’ JERSEYS MUST DIFFER FROM FIELD PLAYERS OF BOTH TEAMS

1. GOALKEEPER OR PLAYERS MUST CHANGE

RULE/LAW 4: EQUIPMENT

GK’s JERSEY:

1. DIFFERENT FROM FIELD PLAYERS OF BOTH TEAMS

2. MAY BE SAME AS OPPOSING GK

3. MAY WEAR PANTS

GK’s JERSEY

1. MUST DIFFER FROM REFEREES’ & ALL OTHER PLAYERS

2. DIFFERENT FROM OTHER GK

3. NO PROHIBITION

RULE/LAW 4: EQUIPMENT

ILLEGAL UNIFORM

1. UNABLE TO CORRECT, PLAY THE GAME

2. FILE OFFICIAL REPORT

ILLEGAL UNIFORM

1. UNABLE TO CORRECT, PLAY THE GAME

RULE/LAW 4: EQUIPMENT

VISIBLE UNDER JERSEY:

1. ALL WEARING MUST BE ALIKE

2. SIMILAR LENGTH

3. SOLID COLOR

VISIBLE UNDER JERSEY:

1. SAME BASIC COLOR AS JERSEY

RULE/LAW 4: EQUIPMENT

1. VISIBLE UNDER SHORTS:

2. ALL WEARING MUST BE ALIKE

3. SIMILAR LENGTH

4. SOLID COLOR

1. UNDERSHORTS or TIGHTS:

2. SAME MAIN COLOR AS SHORTS

RULE/LAW 4: EQUIPMENT

SOCKS:

1. SINGLE, DOMINANT COLOR

2. NO BUMBLEE, TIE-DYE, MULTI-STRIPED

3. 2 MFR’s. LOGOS PER SOCK

4. TAPE: SOCK COLOR MUST BE PREDOMINANT

SOCKS:

1. NO SUCH REQUIREMENT

4. TAPE: SAME COLOR AS SOCK IT COVERS

RULE/LAW 4: EQUIPMENT

1. JEWELRY NOT PERMITTED

2. TAPING NOT PERMITTED

1. JEWELRY NOT PERMITTED

2. TAPING NOT PERMITTED

RULE/LAW 4: EQUIPMENT

1. MEDICAL ALERT MEDAL OK IF TAPED TO BODY WITH INFORMATION VISIBLE

2. MEDICAL ALERT BRACELET OK IF TAPED AROUND EDGES AND INFO VISIBLE

3. RELIGIOUS MEDAL, TAPED TO BODY + UNDER UNIFORM

1. SAFETY IS THE TOUCHSTONE

3. RELIGIOUS JEWELRY ONLY IF REQUIRED BY THE RELIGION AND SAFE

RULE/LAW 4: EQUIPMENT

SHINGUARDS:

1. NOCSAE APPROVAL

EACH MUST HAVE:

2. NOCSAE SEAL +

3. HEIGHT MAXIMUM OR HEIGHT RANGE

4. PERMANENT MARK ON FRONT

SHINGUARDS:

1. NO REQUIREMENT

2. NO REQUIREMENT

3. NO REQUIREMENT

4. NO REQUIREMENT

RULE/LAW 4: EQUIPMENT

MORE ON SHINGUARDS:

1. 2” MAXIMUM ABOVE ANKLE BONE

2. COVERED BY SOCK

3. PROFESSIONALLY MANUFACTURED

MORE ON SHINGUARDS:

1. NO REQUIREMENT

2. COVERED BY SOCK

3. NO REQUIREMENT

RULE/LAW 4: EQUIPMENT

MORE ON SHINGUARDS:

1. AGE AND SIZE APPROPRIATE

2. SUBSUMED IN NOCSAE CERTIFICATION

MORE ON SHINGUARDS:

1. NO REQUIREMENT

2. PROVIDE REASONABLE DEGREE OF PROTECTION

RULE/LAW 4: EQUIPMENT

HARD CASTS, SPLINTS OR BODY BRACES

1. PADDED ALL OVER WITH AT LEAST ½” CLOSED-CELL, SLOW-REOVERY FOAM PADDING

HARD CASTS, SPLINTS OR BODY BRACES

1. PADDED TO REFEREE’S SATISFACTION AS TO SAFETY

ARTIFICAL LIMBS

1. PADDED WITH CLOSED-CELL, ½-INCH SLOW-RECOVERY FOAM

2. OHSAA TO APPROVE

3. WRITTEN OHSAA APPROVAL AT MATCH SITE

1. IF DANGEROUS:

CANNOT BE WORN

RULE/LAW 4: EQUIPMENT

ANKLE BRACES

1. UNALTERED +

YIELDING, NONMETALLIC = NO SOCK

3. OTHERWISE, WORN UNDER OR OUTSIDE OF SOCK

4. COLOR: NEED NOT MATCH SOCK

ANKLE BRACES

1. SAFETY IS TOUCHSTONE

RULE/LAW 4: EQUIPMENT

KNEE BRACES

1. UNALTERED:

NO PADS ALLOWED

NO TAPE ALLOWED

KNEE BRACES

1. SAFETY IS TOUCHSTONE

2. NO SUCH REQUIREMENT

RULE/LAW 4: EQUIPMENT

FACEMASKS:

1. PREEXISTING INJURY

2. MOLDED TO FACE

3. NO PROTRUSIONS

4. AHCP’s MEDICAL RELEASE AT MATCH SITE

FACEMASKS:

1. SAFETY IS TOUCHSTONE

4. NO SUCH REQUIREMENT

RULE/LAW 5: THE REFEREE

SYSTEM OF CONTROL: DUAL, DIAGONAL OR DOUBLE-DUAL

1. OHSAA PROHIBITS CLUB LINES

1. SYSTEM OF CONTROL:

DIAGONAL ONLY

1. CLUB LINES, IF NECESSARY

RULE/LAW 5: THE REFEREE

1. PRIMARY SHIRT IS GOLD WITH STRIPES (PIN OR BROAD)

2. ALTERNATES WITH NO ORDER OF PREFERENCE: BLACK OR RED WITH STRIPES (PIN OR BROAD)

1. NO ORDER OF PREFERENCE, THOUGH GOLD WITH STRIPES IS PRIMARY

2. ALTERNATES WITH NO ORDER OF PREFERENCE: RED, BLACK, BLUE OR GREEN WITH STRIPES

RULE/LAW 5: THE REFEREE

1. REFEREE’S SOCKS: BLACK WITH THREE, RINGED STRIPES AT THE TOP

1. REFEREE’S SOCKS: BLACK WITH THREE, RINGED STRIPES OR BLACK WITH USSF LOGO

RULE/LAW 5: THE REFEREE

1. JURISDICTION BEGINS ON ARRIVAL AT FIELD

2. JURISDICTION ENDS ON LEAVING IMMEDIATE SURROUNDINGS OF FIELD

3. RETAIN CLERICAL AUTHORITY

1. JURISDICTION BEGINS ON ARRIVAL AT FIELD

2. JURISDICTION ENDS ON LEAVING FIELD

REFEREE, TIMER & SCORER

1. HEAD REFEREE IN DSC, DUAL SYSTEM OR DOUBLE-DUAL MEETS WITH TIMER & SCORER

1. NO SUCH CONFERENCES

RULE/LAW 5: THE REFEREE

1. PREMATCH: REF INQUIRES OF COACH AS TO LEGAL AND PROPER PLAYER EQUIPMENT

2. REFEREE TEAM INSPECTS PLAYERS

1. NO SUCH PROVISION

2. REFEREE TEAM INSPECTS PLAYERS

RULE/LAW 5: THE REFEREE

1. PREMATCH SPORTSMANSHIP CONFERENCE WITH COACHES AND CAPTAINS

2. COACHES AND CAPTAINS AT COIN TOSS

1. NO SUCH PROVISION

2. CAPTAINS ONLY

RULE/LAW 5: THE REFEREE

COIN TOSS

1. WINNER MAY

KICK OFF OR CHOOSE GOAL TO DEFEND

2. LOSER TAKES REMAINING CHOICE

COIN TOSS

1. WINNER MUST CHOOSE GOAL TO ATTACK

2. LOSER MUST KICK OFF

RULE/LAW 5: THE REFEREE

1. TIME: REFEREE KEEPS ONLY WITH COACHES’ CONSENT, OTHERWISE, USE HOME TEAM’S VISIBLE TIMING DEVICE

2. REF TEAM BACKS UP

3. REF CORRECTS

1. REFEREE KEEPS AND IS ONLY OFFICIAL TIME

2. A.R.’s BACK UP

RULE/LAW 5: THE REFEREE

1. WHISTLE FOR KICKOFF, PK, STOPPAGE, RESTART AFTER SUB, INJURY, TIMEOUT, ANY CARD, SETTING OF WALL OR ENCROACHMENT

2. DISCRETIONARY: BALL OUT OF PLAY

1. WHISTLE FOR KICKOFF, TO STOP PLAY FOR FOUL, ANY CEREMONIAL FREE KICK, GAME SUSPENSION, HALF/FULL TIME, RESTART AFTER CARD, INJURY, SUBSTITUTION

2. DISCRETIONARY: BALL OUT OF PLAY (ACKNOWLEDGE AR FLAG, NON-OBVIOUS)

RULE/LAW 5: THE REFEREE

1. SIGNALS: PERMISSIVE FOR

ALL FOULS

2. MANDATORY FOR GOALS, TIMEOUT, DFK, IFK, ADVANTAGE, CK, GK, PK, CARDS & START THE CLOCK

1. SIGNALS: DFK, IFK, ADVANTAGE, GOAL, CK, GK, PK, DIRECTION ON RESTART, CARDS

RULE/LAW 5: THE REFEREE

1. NO SUCH SIGNAL, BUT USE FIFA SIGNAL

1. A.R. INDICATES FOUL CALLED BY REFEREE IS IN PENALTY AREA BY HOLDING FLAG WITH BOTH HANDS AT WAIST

RULE/LAW 5: THE REFEREE

1. CAN CORRECT DECISION ONLY PRIOR TO NEXT RESTART

2. NO AUTHORITY AS IN USSF #2

1. SAME AS NF2. IF A.R. INDICATES

SFP OR VIOLENT CONDUCT BY RAISING FLAG, KEEPS FLAG UP, REF CAN SEND OFF DESPITE ENSUING RESTART(S)

3. RESTART IS**

RULE/LAW 5: THE REFEREE

1. FORFEIT: TEAM FALLS BELOW 7, WITH EXCEPTIONS

1. TEAM FALLS BELOW 7, WITH EXCEPTIONS

2. MATCH IS ABANDONED

RULE/LAW 5: THE REFEREE

FORFEIT: COACH

EJECTED AND REFUSES TO LEAVE SIGHT AND SOUND OF FIELD

1. NO DIRECT OR INDIRECT CONTACT

2. NO AUTHORIZED PERSON LEFT TO COACH

NO SUCH PROVISION, BUT MATCH COULD BE TERMINATED OR ABANDONED

RULE/LAW 5: THE REFEREE

1. TERMINATION:

2. DISORDER

3. TEAM REFUSES TO PLAY

1. MATCH IS ABANDONED

RULE/LAW 6: TIMER/SCORER

1. TIMER FOLLOWS REF’S SIGNALS

1. NO SUCH PROVISION

RULE/LAW 7: DURATION

PERIODS OF PLAY:

1. VARSITY: 40 MIN.

2. JV/FRESH: 36 MIN.

3. M.S.: 30 MIN.

4. NO STOPPAGE TIME, AS CLOCK IS STOPPED FOR ALL STOPPAGES

PERIODS OF PLAY

1. 45 MINUTES + ADDED TIME

2. SEE ADM. HANDBOOK FOR YOUTH PLAY, P.51

RULE/LAW 7:DURATION

1. CAN SHORTEN MATCH BEFORE ANY HALF BY AGREEMENT

1. CAN SHORTEN BY AGREEMENT ONLY BEFORE START OF MATCH, HALVES TO BE EQUAL

RULE/LAW 7: DURATION

1. CLOCK STOPPAGES: GOAL, PK, ANY CARD, INJURY, REFEREE’S DISCRETION

1. CLOCK DOES NOT STOP, REFEREE ADDS TIME FOR SUBS, INJURY EVALUATION, INJURY TREATMENT, TIME-WASTING & ANY OTHER CAUSE

RULE/LAW 7: DURATION

1. COMPLETE MATCH: REGULAR SEASON IF ONE HALF IS PLAYED

2. NEED NOT START SECOND HALF

3. LESS THAN HALF: PICK UP MATCH FROM POINT OF SUSPENSION

1. IF LESS THAN WHOLE MATCH PLAYED: INCOMPLETE

2. UNLESS RULES OF COMPETITION PROVIDE OTHERWISE, ENTIRE MATCH REPLAYED

RULE/LAW 7: DURATION

1. POST-SEASON TOURNAMENT: PICK UP FROM POINT OF SUSPENSION

1. POST-SEASON TOURNAMENT: UNLESS RULES OF COMPETITION PROVIDE OTHERWISE, ENTIRE MATCH REPLAYED

RULE/LAW 7: DURATION

1. HALFTIME: 10 MIN., UNLESS MUTUALLY AGREED BY COACHES

2. NO PROVISION FOR PLAYERS AS IN FIFA #2

1. HALFTIME:

PLAYERS ARE ENTITLED EVEN IF COACHES DO NOT WANT IT

2. NORMALLY 5 MIN.

3. CANNOT EXCEED 15 MIN.

RULE/LAW 7: DURATION

1. POST-SEASON OVERTIME ONLY

2. TWO 15-MINUTE, GOLDEN GOAL

3. THEN KICKS FROM THE PENALTY MARK

1. FOR YOUTH, SEE ADM. HANDBOOK

2. TWO, FULL 15-MINUTE OVERTIMES, NO GOLDEN GOAL

3. THEN KICKS FROM THE PENALTY MARK

RULE/LAW 7: DURATION

OVERTIME INTERVALS:

1. 5 MIN. AFTER END OF REGULATION

2. 2 MIN. BETWEEN OVERTIMES

3. 2 MIN. AFTER END OF SECOND OVERTIME

OVERTIME INTERVALS:

1. NOT SPECIFIED

2. NOT SPECIFIED

3. NOT SPECIFIED

RULE/LAW 7: DURATION

KICKS FROM PENALTY MARK

1. NO REDUCE TO EQUATE

2. ALL 22 ON ROSTER ELIGIBLE IF NOT DISQUALIFIED

3. NEED NOT BE ON FIELD

KICKS FROM PENALTY MARK

1. REDUCE TO EQUATE

3. MUST BE ON FIELD AT END OF SECOND O.T.

RULE/LAW 7: DURATION

1. KICKERS’ LIST OF 5 BY NAME, JERSEY NUMBER AND ORDER OF KICKING

2. SECOND SET OF FIVE DIFFERENT FROM FIRST SET

1. NO LIST REQUIRED

2. A.R. LISTS EACH WHO KICKS

3. CONTINUE WITH REMAINING 6 WHO WERE ON FIELD

RULE/LAW 8: START OF PLAY

DROP BALL:

1. OUT OF BOUNDS, 5 YARDS IN

2. WHERE BALL WAS WHEN PLAY WAS STOPPED, UNLESS IN GOAL AREA

DROPPED BALL:

1. NO SUCH PROVISION

2. WHERE BALL WAS WHEN PLAY WAS STOPPED, UNLESS IN GOAL AREA, LAW VIII

RULE/LAW 8: START OF PLAY

DROP BALL:

1. ALWAYS BETWEEN 2 OPPOSING PLAYERS

DROPPED BALL:

1. NEED NOT HAVE ANY PLAYER

MORE DROP BALLS

1. CAN SCORE DIRECTLY AGAINST SELF OR OPPONENT

1. CANNOT SCORE DIRECTLY AGAINST SELF OR OPPONENT

RULE/LAW 9: IN/OUT OF PLAY

1. DROP BALL: INJURY, INADVERTENT WHISTLE

2. TEMPORARY SUSPENSION AND NO CLEAR POSSESSION

3. CLEAR POSSESSION⇒ IFK

1. DROPPED BALL: ANY STOPPAGE FOR WHICH THERE IS NO OTHER RESTART

3. NO SUCH PROVISION

GOALS: DROPPED BALL

GOAL ALLOWED IF GOAL ALLOWED IF EITHER TEAM EITHER TEAM KICKS INTO GOALKICKS INTO GOAL

IF KICKED DIRECTLY INTO OWN GOAL, CORNER KICK

IF KICKED DIRECTLY INTO ATTACKING GOAL, GOAL KICK

RULE/LAW 12: FOULS

CHARGING GK: 1. ILLEGAL IN

PENALTY AREA UNLESS GK IS DRIBBLING BALL WITH FEET OR

OBSTRUCTING THE OPPONENT

CHARGING GK: 1. MAY BE CHARGED

FAIRLY UNLESS GOING FOR BALL WITH HANDS

2. MAY NOT BE CHLLENGED WHILE IN POSSESSION WITH HAND

RULE/LAW 12: FOULS

DANGEROUS PLAY:

1. AGAINST TEAMMATE OR OPPONENT

DANGEROUS PLAY:

1. AGAINST OPPONENT ONLY

RULE/LAW 12: FOULS

1. OBSTRUCTION 1. IMPEDING PROGRESS OF OPPONENT

RULE/LAW 12: FOULS

OFF-FIELD OFFENSES:

1. PLAYERS, COACHES OR BENCH PERSONNEL

2. IFK FROM SPOT OF BALL

OFF-FIELD OFFENSES:

1. SUBS,SUBBED PLAYERS OR PLAYERS ONLY

2. DROPPED BALL

3. ALSO DB WHERE PLAYER LEAVES FIELD & THEN COMMITS OFFENSE (EXCEPTION FOR DELIBERATELY LEAVING TO COMMIT – IFK)

RULE/LAW 12: FOULS

1. PLAYER, COACH OR BENCH PERSONNEL ENTERS WITHOUT PERMISSION

2. IFK FROM SPOT OF BALL

1. PLAYER OR SUB ENTERS WITHOUT PERMISSION

2. IFK FROM SPOT OF BALL

RULE/LAW 12: MISCONDUCT

CAUTIONS:

1. PLAYERS, COACHES, BENCH PERSONNEL

CAUTIONS:

1. PLAYERS, SUBS AND SUBSTITUTED PLAYERS

2. LEAGUES MAY PERMIT CAUTIONS TO COACHES, BUT NOT FIFA

RULE/LAW 12: MISCONDUCT

CAUTIONS: BENCH PERSONNEL

1. ANY CAUTIONABLE OFFENSE

CAUTIONS: SUBS AND SUBSTITUTED PLAYERS:

1. UNSPORTING BEHAVIOR, DISSENT & DELAY

RULE/LAW 12: MISCONDUCT

COACHES ARE SHOWN THE APPROPRIATE CARD(S)

COACHES MAY BE REPORTED (EQUIVALENT TO CAUTION) OR DISMISSED (EQUIVALENT TO SEND-OFF)

RULE/LAW 12: MISCONDUCT

COACH’S USE OF ELECTRONIC DEVICES TO ASSIST IN COACHING PLAYERS ON THE FIELD, DURING MATCH

CAUTION

PLAYERS MAY NOT USE CELLULAR OR OTHER MOBILE PHONE EQUIPMENT

CAUTION

RULE/LAW 12: MISCONDUCT

COACH RESPONSIBLE FOR BENCH OR TEAM MISCONDUCT

1. BUT ONLY IF PLAYER(S) NOT IDENTIFIABLE OR INVOLVES TEAM MISCONDUCT

NO SUCH PROVISION

1. SUBS AND SUBSTITUTED PLAYERS RESPONSIBLE FOR OWN MISCONDUCT

RULE/LAW 12: MISCONDUCT

COACH CAUTIONED FOR FIRST PLAYER’S ILLEGAL EQUIPT.

NO SUCH PROVISION

1. PLAYERS ARE RESPONSIBLE FOR OWN EQUIPT.

RULE/LAW 12: MISCONDUCT

SUBSEQUENT ILLEGAL EQUIPT.

1. CAUTION PLAYER ONLY

SUBSEQUENT ILLEGAL EQUIPT.

1. PLAYER ONLY IS RESPONSIBLE, ALWAYS

RULE/LAW 12: MISCONDUCT

CAUTION: INCIDENTAL PROFANE OR VULGAR LANGUAGE

NO SUCH PROVISION, BUT TREAT AS UNSPORTING BEHAVIOR

RULE/LAW 12: MISCONDUCT

TEAM AND COACHING AREA MISCONDUCT:

1. IFK FROM SPOT OF BALL

TECHNICAL AREA MISCONDUCT:

1. DROPPED BALL ALWAYS

RULE/LAW 12: MISCONDUCT

1. ILLEGAL ENTRY BY COACH OR BENCH PERSONNEL

2. IFK FROM SPOT OF BALL

1. ON-FIELD BY SUB OR SUBBED PLAYER ONLY

2. IFK FROM SPOT OF BALL

RULE/LAW 12: MISCONDUCT

DELIBERATE PASS TO GK: TRICKERY

1. NO FOUL UNLESS TOUCHED BY GK WITH HAND

2. NO CAUTION

DELIBERATE PASS TO GK: TRICKERY

1. MISCONDUCT AS SOON AS TRICKERY IS COMPLETED WITHOUT GK’S TOUCH

2. CAUTION

RULE/LAW 12: MISCONDUCT

CAUTIONED PLAYER

1. MUST BE REMOVED UNTIL TEAM’S NEXT LEGAL SUB OPPORTUNITY

2. MAY BE REPLACED

CAUTIONED PLAYER

1. SUBSTITUTION IS OPTIONAL AT THIS STOPPAGE

RULE/LAW 12: MISCONDUCT

1. SELF-FOCUSING OR UNDULY DELAYING RESTART

2. CAUTION

1. NO SUCH PROVISION

2. TREATED AS UNSPORTING BEHAVIOR OR DELAY

3. DISCRETIONARY CAUTION

RULE/LAW 12: MISCONDUCT

1. SELF-FOCUSING OR DELAYING RESTART

2. CAUTION

1. PULLING OFF JERSEY OR PULING JERSEY OVER TOP OF HEAD

2. CAUTION

RULE/LAW 12: MISCONDUCT

DISQUALIFIED DURING INTERVAL

1. TEAM DOES NOT PLAY SHORT

2. DISQUALIFIED PERSON IS NOT A “PLAYER” AT THAT TIME

DISQUALIFIED DURING INTERVAL

1. TEAM PLAYS SHORTHANDED

2. DISQUALIFED PERSON IS STILL A “PLAYER” DURING INTERVALS

RULE/LAW 14: PENALTIES

INFRINGEMENT BY KICKING TEAM

1. KICKER NEED NOT BE IDENTIFIED

2. KICKER MAY NOT START RUN OUTSIDE PA

3. PK IS NOT KICKED FORWARD: RETAKE

INFRINGEMENT BY KICKING TEAM

1. KICKER MUST BE IDENTIFIED

2. NO SUCH PROHIBITION

3. IFK AT PENALTY MARK, ATR 14.12

RULE/LAW 15: THROW-IN

BALL DOES NOT ENTER FIELD: THROW-IN TO OPPONENT

BALL DOES NOT ENTER FIELD:

RETAKE , EXCEPT IF NOT PERFORMED CORRECTLY IN ANY OTHER RESPECT: TI TO OPPONENT

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