Designing for Mobility & Simplicity AMIS UX Event
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1 Copyright © 2013, Oracle and/or its affiliates. All rights reserved.
Designing for Mobility & Simplicity Aylin Uysal, Director, HCM Cloud User Experiences
March 18, 2014 Nieuwegein, NL
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Safe Harbor
The following is intended to outline our general product direction. It is intended for information purposes only, and may not be incorporated into any contract. It is not a commitment to deliver any material, code, or functionality, and should not be relied upon in making purchasing decisions. The development, release, and timing of any features or functionality described for Oracle’s products remains at the sole discretion of Oracle.
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Making the Functional…
Emotional Inviting Simple Visual
Adapts to You
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Partners Sales Customers
Product Managers
and Strategists
Developers User
Experience Team
Players
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How We Build the Apps Cloud User Experience
1Emphathize
2 Define
3 Ideate
4 Prototype
5 Build and Measure
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Rules of the Game
• Strategy is done collaboratively • Training is provided before you are in the game • Everyone is there on game day • No player sits on the bench • Communication is key to ensure victory • Understand each player’s unique strengths
• It’s a team effort for the big win!
All players know the rules and follow
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UX METHODOLOGIES
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Expose, Observe, Engage
Customers
Product
Managers and Strategists
User Experience
Team
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Mindful of Environments
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Developers User
Experience Team
Sales Product
Managers and Strategists
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Developers Product
Managers and Strategists
User Experience
Team Customers
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Developers Product
Managers and Strategists
User Experience
Team
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Fail early and often
Developers Product
Managers and Strategists
User Experience
Team
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Usability Labs
Let the User Experience the Prototype
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User Testing
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Customers Product
Managers and
Strategists
User Experience
Team
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Show Don’t Tell
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• Oracle.com/UsableApps
• Blogs.oracle.com/VoX
• Blogs.oracle.com/UsableApps
• Twitter.com/@usableapps
Learn More About Oracle Apps UX Online
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