Designing Biofeedback Games for Emotion Regulation, Behavioral Change, and Maximum Engagement: The Case of Nevermind

Post on 16-Apr-2017

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Designing Biofeedback

Games

Adam LobelBSI / RU Nijmegenin collaboration with @GrowingUpGaming

Lessons from Nevermind

*

Premise

Biofeedback

Biofeedback

Spoiler Alert

Biofeedback

Designing Biofeedback

Games

Adam LobelBSI / RU Nijmegenin collaboration with @GrowingUpGaming

Lessons from Nevermind

1 ThematicCongruenc

e

Themes

Art

ThematicCongruenc

e1

ThematicCongruenc

e1

2 Environmental

Storytelling

3 SymbioticBiofeedba

ck

InteroceptiveAwareness

-Mehling, et al. (2012)The conscious perception of one’s physiological state

InteroceptiveAwareness

InteroceptiveAwareness

5560657075

8:15 25:00 41:45

70758085

8:15 25:0041:45

8090100110120

5 10

15

20

25

Personalized Experience

ThematicCongruen

ce

Environmental

Storytelling

SymbioticBiofeedba

ck

Thank you!

QUESTIONS:@GrowingUpGamingteam@NevermindGame.

com

A.Lobel@pwo.ru.nl

EXTRAS…

Puzzle example:Milk room

Puzzle example:Funeral

Biofeedback

Aim

Thank you!

@GrowingUpGaming

team@NevermindGame.com

A.Lobel@pwo.ru.nl

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