Transcript
Creative Group Project
Karishma BhadesiaMarzena Chmielewska
Daniel CrispAlexandra Panayi
John Perez
Background
Background• Generative art – what is it?• Desmond Paul Henry – pioneer in Computer Arts
during the 1960’• Created by using 3 mechanical drawing machines
Yuri Vishnevsky• 21st century is a major development time in this
area• Yuri Vishnevsky’s “Silk” web- based program
which allows the user to create paintings with swipe of finger or a computer mouse
Sergio Albiac• Another recent example produced by Sergio
Albiac, uses images sourced from the Hubble Space Telescope to create a series of space-age portraits.
Concepts
Futurism• 20th century – beginning of futurism as art
movement• Instead of looking back, artists celebrated the
future, making technology and innovation the primary subject
• Key characteristics are colour, movement and geometric forms to express dynamic modern life
• Repetitive patterns and shapes can be replicated using for-loops
Giacomo Balla, Abstract Speed + Sound, (1913–1914) Umberto Boccioni, 'Elasticity' (1912)
Pointillism• First seen in 1886• Specific technique where small dots of pure
colour are placed on the canvas in close proximity• This could be replicated with eclipse tool and
colour variable linked to user input
Seurat’s La Parade de Cirque(1889)Vincent van Gogh, Self Portrait, (1887)Georges Lemmen, The Beach at Heist, (1891/2)
Expressionism• Began in 20th century in Germany• Emotion and experiences by drastically distorting
the traditional view of the world, without conventional restrictions
• Using a webcam we could use facial recognition and possibly feature detection to analyse the user’s mood which could affect the colours used or the amount of distortion applied to the image
Starry Night by Vincent Van Gogh (1889)Karl Schmidt-Rottluff, Nude (1914)
Issues
Issues• System should be easily understandable by user• Coding may also restrict creativity if each variable
is only responsible for one component of the piece
• Ideally we should allow each variable to react with each other
• Result of this should be pieces which are highly individualised
• We would like user to experience project creativity instead of being guided by rules
Goals
Goals• Allow user to semi-autonomously create art within ONE
conceptual domain.• Must be under control of the artist.• Fun to use.• Accessible to everyone.• Record and analyse multiple complimentary user inputs.• Visualise these in an effective and apparent way.• Give user feedback.• Ability to save pieces.• Create an engaging, user-friendly interface that
promotes creativity.• Ensure all output is distinguishable and unique.
Practicalities
30/01 - Start of Project
28/03 – Project Deadline
6th February- Understand the project brief- Form ideas - Background research
20th February - Complete sections 1-3 of documentation- Ideas for design of
software and hardware
27th February- Allocation of key
tasks amongst group- Develop software
and hardware
13th March - Test the code- Get hardware parts
cut and soldered
27th March- Add final touches to
hardware, software and documentation
- Test the system
13th February- Choose conceptual
domain- Finalise idea- Start Documentation
23rd February - Midterm Project Review; Sections 1-3 of documentation due
6th March- Continue working on
documentation and development of software/hardware
20th March - Perfect the code- Finalise the creation
of hardware
Design
Design
Key components• Webcam• Microphone • Pressure Pads
Each of these offer a different type of input into the software.
Why we chose this design?
• We wanted to create something fun and user friendly.
• It mimics the appearance of an artists paint palette
• We took into consideration following variables:- Left and right handed users- Suitable for different hand sizes- Position of microphone- Balancing it right so in the end it would remind static- LED lights would respond to the use of the pressure pads and microphone and feedback will be given
Prototype
Prototype
Cardboard model we created which, in the end looks exactly like our final product.
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