Cognitive Walkthrough More evaluating with experts.

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Cognitive Walkthrough Assess learnability and usability through simulation of way users explore and become familiar with interactive system A usability “thought experiment” Like code walkthrough (s/w engineering) From Polson, Lewis, et al at UC Boulder

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Cognitive Walkthrough

More evaluating with experts

Review

Discount evaluation techniques– Use experts to predict usability problems– Likely to be cheaper and faster with fewer ethical

issues Heuristic evaluation

– Experts identify potential problems in a design or prototype based on set of guiding heuristics

Cognitive Walkthrough

Assess learnability and usability through simulation of way users explore and become familiar with interactive system

A usability “thought experiment” Like code walkthrough (s/w engineering) From Polson, Lewis, et al at UC Boulder

Cognitive Walkthrough

Qualitative Predictive With experts

to examine learnability and novice behavior

CW: Process

Construct carefully designed tasks from system spec or screen mock-up

Walk through (cognitive & operational) activities required to go from one screen to another

Review actions needed for task, attempt to predict how users would behave and what problems they’ll encounter

CW: Assumptions

User has rough plan User explores system, looking for actions to

contribute to performance of action User selects action seems best for desired

goal User interprets response and assesses

whether progress has been made toward completing task

CW: Requirements

Description of users and their backgrounds Description of task user is to perform Complete list of the actions required to

complete task Prototype or description of system

CW: Methodology

Step through action sequence– Action 1– Response A, B, ..– Action 2– Response A– ...

For each one, ask four questions and try to construct a believability story

CW: Questions

1. Will users be trying to produce whatever effect action has?

2. Will users be able to notice that the correct action is available? (is it visible)

3. Once found, will they know it’s the right one for desired effect? (is it correct)

4. Will users understand feedback after action?

CW: Answering the Questions

1. Will user be trying to produce effect?– Typical supporting evidence

It is part of their original task They have experience using the system The system tells them to do it

– No evidence? Construct a failure scenario Explain, back up opinion

CW: Next Question

2.Will user notice action is available?– Typical supporting evidence

Experience Visible device, such as a button Perceivable representation of an action such as a menu

item

CW: Next Question

3.Will user know it’s the right one for the effect?– Typical supporting evidence

Experience Interface provides a visual item (such as prompt) to

connect action to result effect All other actions look wrong

CW: Next Question

4.Will user understand the feedback?– Typical supporting evidence

Experience Recognize a connection between a system response

and what user was trying to do

Let’s practice: My Internet Radio

User characteristics

Technology savy users Familiar with computers Understand Internet radio concept Just joined and downloaded this radio

Task: add a station to presets

Click genre Scroll list and choose genre Assuming station is on first page, add station

to presets -- right-click on station, choose add to presets from popup menu.

Click OK on Presets

Task:Click – Pick a genre

1. Will users be trying to produce whatever effect action has?

2. Will users be able to notice that the correct action is available?

3. Once found, will they know it’s the right one for desired effect?

4. Will users understand feedback after action?

Scroll list and choose genre

1. Will users be trying to produce whatever effect action has?

2. Will users be able to notice that the correct action is available?

3. Once found, will they know it’s the right one for desired effect?

4. Will users understand feedback after action?

Action: Right click on station and choose “Add to Presets”

1. Will users be trying to produce whatever effect action has?

2. Will users be able to notice that the correct action is available?

3. Once found, will they know it’s the right one for desired effect?

4. Will users understand feedback after action?

Action: Click OK

1. Will users be trying to produce whatever effect action has?

2. Will users be able to notice that the correct action is available?

3. Once found, will they know it’s the right one for desired effect?

4. Will users understand feedback after action?

Problems

Did I pick the right task? Or list out the right sequence of actions?

CW Summary

Advantages Explores important

characteristic of learnability

Novice perspective Detailed, careful

examination Working prototype not

necessary

Disadvantages Can be time consuming May find problems that

aren’t really problems Narrow focus, may not

evaluate entire interface

Your turn

Library - finding book

What are our tasks?

What are the actions?

CW: Questions

1. Will users be trying to produce whatever effect action has?

2. Will users be able to notice that the correct action is available? (is it visible)

3. Once found, will they know it’s the right one for desired effect? (is it correct)

4. Will users understand feedback after action?

CW: responsibilities

Design team creates prototype, user characteristics Design team chooses tasks, lists out every action

and response Experts answer 4 questions for every

action/response Design team gathers responses and feedback Design team determines how to modify the design

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