Coardial

Post on 09-Dec-2014

106 Views

Category:

Entertainment & Humor

0 Downloads

Preview:

Click to see full reader

DESCRIPTION

Designing a mobile app that augments playing cards with NFC-functionality and the lessons learnt.

Transcript

Dispensable, tweakable, and

tangible components:

supporting socially negotiated

gameplay

Gifford Cheung, The Information School, University of Washington, Seattle

Alison Lee, Nokia Research CenterKevin Cheng, Nokia Research Center

Hae Jin Lee, Nokia Research Center

Playing cards

Playing cards are invented.

Playing cards are refined.

Playing cards are understood.

Playing cards are owned.

Socially negotiated play

J S Joust

CoardialCoardialCoardial

Turn TrackerGame Manager Vcard ReaderNFC Text Handler Card Inspector Active Players

?

5principles for supportingsocially negotiated play

1. Dispensability

2. Live-Tweakability

3. Tangibility

4. Mobility

+5. Value

DispensabilityLive-Tweakability

TangibilityMobility

Value

2 componentsCard Viewer Turn Keeper

DispensabilityLive-Tweakability

TangibilityMobility

Value

Promising interactions (5 piloting

sessions, 13 users)Participants played slight variations of

Crazy 8s Our twist on Crazy 8s, a game named

Pirates! was well-received because integrated the value of a computing

device into the game design.Players interacted, negotiated rules,

laughed.

Component as

chameleon

Some observations,

challenges

Return on Investment

It’s useful when I don’t know how to play, but when I know the game it becomes a “roadblocker in terms of the excitement of the game”

Interaction Costs Value

Managing player expectations of a hybrid analog, semiautomatic

system

It should be right.

“What’s missing is the logic. Like when he played the eight and he chose what suit he wanted it to be. This guy (points at device) doesn’t know about that. It should.” -7172-R

Tech InnovationGame DesignAcculturation

What we’ve mainly been focusing on

Summary Slide

5 Tech InnovationGame DesignAcculturation

DispensabilityLive-Tweakability

TangibilityMobility

Value

Future workFor me?

Further exploring design theory on “flexibility”

For you? What are the next digital game components going to look like? (Badges?)