Built Environment & Programming

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Built Form | Architecture | Programming

Built Form | Architecture | Programming

Assumptions:

Built Form | Architecture | Programming

Potential Sites

Built Form | Architecture | Programming

Casino Trolley

Built Form | Architecture | Programming

How do you deal with such a narrow site?

Built Form | Architecture | Programming

A. Entertainment/StageB. Gaming C. Visitors Center (Hotel

Phase 2)D. GamingE. Main Public EntranceF. Commercial: Shops,

Dining, GalleriesG. Greenspace/PlazaH. Waterfront/Docking/

Boardwalk

Built Form | Architecture | Programming

A. Entertainment/Stage

A

Built Form | Architecture | Programming

A| Entertainment/Stage• Theater/Stage - Should be flexible space that can

accommodate multiple uses• Should have access to exterior space

Built Form | Architecture | Programming

B. & D. Gaming

B

D

Built Form | Architecture | Programming

B| Gaming• Gaming “Al Fresco” – How can this facility provide gaming

opportunities not available anywhere else in the world • Explore the town • Outdoors Terrace Gaming

• Should have access to exterior space

D| Gaming• Structured parking underneath

Built Form | Architecture | Programming

C. Visitors Center (Hotel Phase 2)

C

Built Form | Architecture | Programming

C| Visitors’ Center (Hotel Phase II)• Connects to Cleveland’s amenities- past/present/future• Player’s Card- Includes local venues and atractions• Kids’ entertainment/play (visible from Arena- connects to

river)

Built Form | Architecture | Programming

E. Main Public Entrance

E

Built Form | Architecture | Programming

E. Main Public Entrance

Built Form | Architecture | Programming

E| Main Public Entrance• Lower level extension of Tower City to River (Grand

transparent tall space/Wintergarden)- beneath Huron Road• Huron Road level entrance

• Pedestrian crossing of Huron and Ontario• Traffic calming at Huron/Ontario intersection with

improved crosswalk• Streetscape enchancement

Built Form | Architecture | Programming

F. Commercial: Shops, Dining, Galleries

F F

Built Form | Architecture | Programming

F| Commercial: Shops, Dining, Galleries• Medium-high level retail- clothing, etc.

Built Form | Architecture | Programming

G. Greenspace/Plaza

G G

Built Form | Architecture | Programming

G| Greenspace/Plaza• Night/Day activity- exciting lighting• Create connection between Gateway and Warehouse

Districts• Active storefronts• Maintain views to River• Public art

Built Form | Architecture | Programming

H. Waterfront/Docking/Boardwalk

H

Built Form | Architecture | Programming

H| Waterfront/Docking/Boardwalk• Public art• Restaurant

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