Brickvention 2006 Advanced POV-Ray. Brickvention 2006 ‘Duckbot’ rendered with default settings.

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Brickvention 2006

Advanced POV-Ray

Brickvention 2006

‘Duckbot’ rendered with default settings

Brickvention 2006

What we’re aiming for

Brickvention 2006

What we will cover.

• Setting up lights in MLCAD

• Setting up the camera in L3PAO

• Creating area lights

• Global settings

• Modifying textures (reflective floor)

Brickvention 2006

Setting up lights in MLCAD

Add lights to your model by adding the part ‘light.dat’

Make sure the colour is set to white.

Brickvention 2006

Use the front and top view to position the light

Brickvention 2006

Add as many lights as you want

Three is usually sufficient.

Brickvention 2006

Save the file and open L3PAO

Default L3PAO settings

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Let’s change some stuff

Select ‘light sources from .DAT’ and deselect any other lights

Run L3P, open the file in POV-Ray and render.

Brickvention 2006

The result so far

Not very different to the default settings yet.

Brickvention 2006

Modifying lights.

If the lighting arrangement is unsatisfactory -

•Move the light.dat parts in MLCAD

•Save the file

•Rerun L3P

•Rerender

When you are happy with the light’s positions, close MLCAD

Brickvention 2006

Setting Up The Camera

For a more natural viewpoint set the camera angle to a lower value.

Use ‘Radius’ to change the framing of the image.

Use ‘Camera Look At’ to set the target of the camera.

Brickvention 2006

The Camera

45°

15°

Camera ‘Look At’ point. (x,y,z coordinate)

Latitude

Longitude

Radius (ldu)

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Looking better already

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Creating ‘Area Lights’ in POV-Ray

Open the file created by L3PAO, in this case, duckbot.pov

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It’s not all that bad…

At the bottom of the file there is always something like this.

Add an area light just above the existing lights.

Brickvention 2006

A bit of C ‘n’ P later

Brickvention 2006

Global Settings

The render is still a little dark…

At the top of the file add these global settings.

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The finishing touch

Add reflection to the floor, and play with the ‘ambient’ and ‘diffuse’ settings.

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Recap

• Add light.dat parts in MLCAD for greater control over light positioning. Keep in mind the camera angle when placing lights.

• Adjust the camera in L3PAO.• Use the light’s coordinates to create area lights, which soften

the shadows.• Use the global settings to make fine adjustments to the

brightness and contrast of the image.• Add reflection to the floor for a nice finishing touch.• Do lots of test renders at a low resolution.• The POV-Ray help file is brilliant. Use it.

Brickvention 2006

Examples

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